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-rw-r--r--src/game/g_client.c57
1 files changed, 54 insertions, 3 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 0e8051b8..4d674905 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -764,16 +764,54 @@ void respawn( gentity_t *ent )
}
}
+static qboolean G_IsEmoticon( const char *s, qboolean *escaped )
+{
+ int i, j;
+ const char *p = s;
+ char emoticon[ MAX_EMOTICON_NAME_LEN ] = {""};
+ qboolean escape = qfalse;
+
+ if( *p != '[' )
+ return qfalse;
+ p++;
+ if( *p == '[' )
+ {
+ escape = qtrue;
+ p++;
+ }
+ i = 0;
+ while( *p && i < ( MAX_EMOTICON_NAME_LEN - 1 ) )
+ {
+ if( *p == ']' )
+ {
+ for( j = 0; j < level.emoticonCount; j++ )
+ {
+ if( !Q_stricmp( emoticon, level.emoticons[ j ] ) )
+ {
+ *escaped = escape;
+ return qtrue;
+ }
+ }
+ return qfalse;
+ }
+ emoticon[ i++ ] = *p;
+ emoticon[ i ] = '\0';
+ p++;
+ }
+ return qfalse;
+}
+
/*
===========
-ClientCleanName
+G_ClientCleanName
============
*/
-static void ClientCleanName( const char *in, char *out, int outSize )
+static void G_ClientCleanName( const char *in, char *out, int outSize )
{
int len, colorlessLen;
char *p;
int spaces;
+ qboolean escaped;
//save room for trailing null byte
outSize--;
@@ -808,6 +846,19 @@ static void ClientCleanName( const char *in, char *out, int outSize )
len += 2;
continue;
}
+ else if( !g_emoticonsAllowedInNames.integer && G_IsEmoticon( in, &escaped ) )
+ {
+ // make sure room in dest for both chars
+ if( len > outSize - 2 )
+ break;
+
+ *out++ = '[';
+ *out++ = '[';
+ len += 2;
+ if( escaped )
+ in++;
+ continue;
+ }
// don't allow too many consecutive spaces
if( *in == ' ' )
@@ -942,7 +993,7 @@ void ClientUserinfoChanged( int clientNum )
// set name
Q_strncpyz( oldname, client->pers.netname, sizeof( oldname ) );
s = Info_ValueForKey( userinfo, "name" );
- ClientCleanName( s, newname, sizeof( newname ) );
+ G_ClientCleanName( s, newname, sizeof( newname ) );
if( strcmp( oldname, newname ) )
{