diff options
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index 578fc176..7274494a 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1250,8 +1250,6 @@ void ClientBegin( int clientNum ) client->pers.connected = CON_CONNECTED; client->pers.enterTime = level.time; - client->pers.teamState.state = TEAM_BEGIN; - client->pers.classSelection = PCL_NONE; // save eflags around this, because changing teams will // cause this to happen with a valid entity, and we @@ -1365,7 +1363,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles spawnPoint->clientSpawnTime = HUMAN_SPAWN_REPEAT_TIME; } } - client->pers.teamState.state = TEAM_ACTIVE; // toggle the teleport bit so the client knows to not lerp flags = ent->client->ps.eFlags & ( EF_TELEPORT_BIT | EF_VOTED | EF_TEAMVOTED ); |