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-rw-r--r--src/game/g_client.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index e4030b30..da1fb811 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1396,7 +1396,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
if( !( client->sess.sessionTeam == TEAM_SPECTATOR ) )
{
- G_KillBox( ent );
+ /*G_KillBox( ent );*/ //blame this if a newly spawned client gets stuck in another
trap_LinkEntity( ent );
// force the base weapon up