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-rw-r--r--src/game/g_combat.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index a19b8604..683bb3e1 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -155,13 +155,13 @@ float G_RewardAttackers( gentity_t *self )
}
else if( self->s.eType == ET_BUILDABLE )
{
- value = BG_FindValueOfBuildable( self->s.modelindex );
+ value = BG_Buildable( self->s.modelindex )->value;
// only give partial credits for a buildable not yet completed
if( !self->spawned )
{
value *= (float)( level.time - self->buildTime ) /
- BG_FindBuildTimeForBuildable( self->s.modelindex );
+ BG_Buildable( self->s.modelindex )->buildTime;
}
team = self->buildableTeam;
@@ -782,7 +782,7 @@ void G_InitDamageLocations( void )
for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
{
- modelName = BG_FindModelNameForClass( i );
+ modelName = BG_ClassConfig( i )->modelName;
Com_sprintf( filename, sizeof( filename ),
"models/players/%s/locdamage.cfg", modelName );
@@ -810,7 +810,7 @@ void G_InitDamageLocations( void )
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
- modelName = BG_FindNameForUpgrade( i );
+ modelName = BG_Upgrade( i )->name;
Com_sprintf( filename, sizeof( filename ), "armour/%s.armour", modelName );
len = trap_FS_FOpenFile( filename, &fileHandle, FS_READ );
@@ -911,13 +911,13 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
if( inflictor->s.weapon != WP_NONE )
{
knockback = (int)( (float)knockback *
- BG_FindKnockbackScaleForWeapon( inflictor->s.weapon ) );
+ BG_Weapon( inflictor->s.weapon )->knockbackScale );
}
if( targ->client )
{
knockback = (int)( (float)knockback *
- BG_FindKnockbackScaleForClass( targ->client->ps.stats[ STAT_CLASS ] ) );
+ BG_Class( targ->client->ps.stats[ STAT_CLASS ] )->knockbackScale );
}
if( knockback > 200 )