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Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 3e86661e..a19b8604 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -164,7 +164,7 @@ float G_RewardAttackers( gentity_t *self )
BG_FindBuildTimeForBuildable( self->s.modelindex );
}
- team = self->biteam;
+ team = self->buildableTeam;
}
else
return totalDamage;
@@ -176,14 +176,14 @@ float G_RewardAttackers( gentity_t *self )
short num = value * self->credits[ i ] / totalDamage;
if( !player->client || !self->credits[ i ] ||
- player->client->ps.stats[ STAT_PTEAM ] == team )
+ player->client->ps.stats[ STAT_TEAM ] == team )
continue;
G_AddCreditToClient( player->client, num, qtrue );
// add to stage counters
- if( player->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( player->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
trap_Cvar_Set( "g_alienCredits", va( "%d", g_alienCredits.integer + num ) );
- else if( player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
trap_Cvar_Set( "g_humanCredits", va( "%d", g_humanCredits.integer + num ) );
self->credits[ i ] = 0;
@@ -271,9 +271,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
AddScore( attacker, -1 );
//punish team kills and suicides
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
G_AddCreditToClient( attacker->client, -ALIEN_TK_SUICIDE_PENALTY, qtrue );
- else if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
G_AddCreditToClient( attacker->client, -HUMAN_TK_SUICIDE_PENALTY, qtrue );
}
else
@@ -301,7 +301,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( client->pers.connected != CON_CONNECTED )
continue;
- if( client->sess.sessionTeam != TEAM_SPECTATOR )
+ if( client->sess.spectatorState == SPECTATOR_NOT )
continue;
if( client->sess.spectatorClient == self->s.number )
@@ -864,7 +864,7 @@ dflags these flags are used to control how T_Damage works
void G_SelectiveDamage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
vec3_t dir, vec3_t point, int damage, int dflags, int mod, int team )
{
- if( targ->client && ( team != targ->client->ps.stats[ STAT_PTEAM ] ) )
+ if( targ->client && ( team != targ->client->ps.stats[ STAT_TEAM ] ) )
G_Damage( targ, inflictor, attacker, dir, point, damage, dflags, mod );
}
@@ -917,7 +917,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
if( targ->client )
{
knockback = (int)( (float)knockback *
- BG_FindKnockbackScaleForClass( targ->client->ps.stats[ STAT_PCLASS ] ) );
+ BG_FindKnockbackScaleForClass( targ->client->ps.stats[ STAT_CLASS ] ) );
}
if( knockback > 200 )
@@ -961,7 +961,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
// don't do friendly fire on movement attacks
if( ( mod == MOD_LEVEL4_TRAMPLE || mod == MOD_LEVEL3_POUNCE ||
mod == MOD_LEVEL4_CRUSH ) &&
- targ->s.eType == ET_BUILDABLE && targ->biteam == BIT_ALIENS )
+ targ->s.eType == ET_BUILDABLE && targ->buildableTeam == TEAM_ALIENS )
{
return;
}
@@ -980,7 +980,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
return;
if( g_dretchPunt.integer &&
- targ->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL0 )
+ targ->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL0 )
{
vec3_t dir, push;
@@ -994,12 +994,12 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
else if( !g_friendlyFire.integer )
{
if( !g_friendlyFireHumans.integer &&
- targ->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ targ->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
return;
}
if( !g_friendlyFireAliens.integer &&
- targ->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ targ->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
return;
}
@@ -1008,14 +1008,14 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
if( targ->s.eType == ET_BUILDABLE && attacker->client )
{
- if( targ->biteam == attacker->client->pers.teamSelection )
+ if( targ->buildableTeam == attacker->client->pers.teamSelection )
{
if( !g_friendlyBuildableFire.integer )
return;
}
// base is under attack warning if DCC'd
- if( targ->biteam == BIT_HUMANS && G_FindDCC( targ ) &&
+ if( targ->buildableTeam == TEAM_HUMANS && G_FindDCC( targ ) &&
level.time > level.humanBaseAttackTimer &&
mod != MOD_DECONSTRUCT && mod != MOD_SUICIDE )
{
@@ -1072,13 +1072,13 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
targ->client->lasthurt_client = attacker->s.number;
targ->client->lasthurt_mod = mod;
take = (int)( take * G_CalcDamageModifier( point, targ, attacker,
- client->ps.stats[ STAT_PCLASS ],
+ client->ps.stats[ STAT_CLASS ],
dflags ) + 0.5f );
//if boosted poison every attack
if( attacker->client && attacker->client->ps.stats[ STAT_STATE ] & SS_BOOSTED )
{
- if( targ->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ if( targ->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
mod != MOD_LEVEL2_ZAP && mod != MOD_POISON &&
mod != MOD_LEVEL1_PCLOUD &&
targ->client->poisonImmunityTime < level.time )
@@ -1245,7 +1245,7 @@ qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float dama
points = damage * ( 1.0 - dist / radius );
if( CanDamage( ent, origin ) && ent->client &&
- ent->client->ps.stats[ STAT_PTEAM ] != team )
+ ent->client->ps.stats[ STAT_TEAM ] != team )
{
VectorSubtract( ent->r.currentOrigin, origin, dir );
// push the center of mass higher than the origin so players