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-rw-r--r--src/game/g_combat.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 96c9c55a..6cd67f6e 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -907,16 +907,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
return;
}
- // battlesuit protects from all radius damage (but takes knockback)
- // and protects 50% against all damage
- /*if ( client && client->ps.powerups[PW_BATTLESUIT] ) {
- G_AddEvent( targ, EV_POWERUP_BATTLESUIT, 0 );
- if ( ( dflags & DAMAGE_RADIUS ) || ( mod == MOD_FALLING ) ) {
- return;
- }
- damage *= 0.5;
- }*/
-
// add to the attacker's hit counter
if( attacker->client && targ != attacker && targ->health > 0
&& targ->s.eType != ET_MISSILE