diff options
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 5ac3126b..2d7fafce 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -113,7 +113,7 @@ void TossClientItems( gentity_t *self ) { // weapon that isn't the mg or gauntlet. Without this, a client // can pick up a weapon, be killed, and not drop the weapon because // their weapon change hasn't completed yet and they are still holding the MG. - if ( weapon == WP_MACHINEGUN || weapon == WP_GRAPPLING_HOOK ) { + if( weapon == WP_MACHINEGUN ) { if ( self->client->ps.weaponstate == WEAPON_DROPPING ) { weapon = self->client->pers.cmd.weapon; } @@ -122,10 +122,9 @@ void TossClientItems( gentity_t *self ) { } } - if( weapon > WP_MACHINEGUN && weapon != WP_GRAPPLING_HOOK && - ( ammo > 0 || clips > 0 ) ) { + if( weapon > WP_MACHINEGUN && ( ammo > 0 || clips > 0 ) ) { // find the item type for this weapon - item = BG_FindItemForWeapon( weapon ); + /*item = BG_FindItemForWeapon( weapon );*/ //TA: never drop weapons... // spawn the item |