diff options
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 34ab8e16..fb4e073e 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1203,14 +1203,14 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, /* asave = CheckArmor (targ, take, dflags); take -= asave;*/ //TA: armour is the chance of deflecting an attack (out of 100) - if( targ->client && targ->client->ps.stats[ STAT_ARMOR ] > 0 ) +/* if( targ->client && targ->client->ps.stats[ STAT_ARMOR ] > 0 ) { //TA: this whole thing is probably a bad idea. Worth a try I guess. float chance = (float)targ->client->ps.stats[ STAT_ARMOR ] / 100.0f; if( crandom( ) > chance ) - take /= ( 1.0f / chance ); - } + take *= chance; + }*/ if( g_debugDamage.integer ) { |