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-rw-r--r--src/game/g_local.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 0202be7e..ba47dcbc 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -213,8 +213,6 @@ struct gentity_s
int nextPhysicsTime; // buildables don't need to check what they're sitting on
// every single frame.. so only do it periodically
int clientSpawnTime; // the time until this spawn can spawn a client
- qboolean lev1Grabbed; // for turrets interacting with lev1s
- int lev1GrabTime; // for turrets interacting with lev1s
int credits[ MAX_CLIENTS ]; // human credits for each client
qboolean creditsHash[ MAX_CLIENTS ]; // track who has claimed credit