diff options
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 23 |
1 files changed, 6 insertions, 17 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 2522a176..40419f0e 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -5,25 +5,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "q_shared.h" @@ -537,7 +526,6 @@ typedef enum IBE_NONE, IBE_NOROOM, - IBE_NOCREEP, IBE_NOHIVEMIND, IBE_HIVEMIND, IBE_NOASSERT, @@ -553,6 +541,7 @@ typedef enum itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin ); gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin, vec3_t angles, float speed ); +void G_ValidateBuild( gentity_t *ent, buildable_t buildable ); void G_setBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force ); void G_setIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim ); |