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-rw-r--r--src/game/g_local.h23
1 files changed, 6 insertions, 17 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 2522a176..40419f0e 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -5,25 +5,14 @@
/*
* Portions Copyright (C) 2000-2001 Tim Angus
*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 2.1, or (at your option)
- * any later version.
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the OSML - Open Source Modification License v1.0 as
+ * described in the file COPYING which is distributed with this source
+ * code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-/* To assertain which portions are licensed under the LGPL and which are
- * licensed by Id Software, Inc. please run a diff between the equivalent
- * versions of the "Tremulous" modification and the unmodified "Quake3"
- * game source code.
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "q_shared.h"
@@ -537,7 +526,6 @@ typedef enum
IBE_NONE,
IBE_NOROOM,
- IBE_NOCREEP,
IBE_NOHIVEMIND,
IBE_HIVEMIND,
IBE_NOASSERT,
@@ -553,6 +541,7 @@ typedef enum
itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin );
gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin, vec3_t angles, float speed );
+void G_ValidateBuild( gentity_t *ent, buildable_t buildable );
void G_setBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force );
void G_setIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim );