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-rw-r--r--src/game/g_local.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 2db714f2..c0f4db88 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -204,6 +204,8 @@ struct gentity_s
int nextPhysicsTime; //TA: buildables don't need to check what they're sitting on
// every single frame.. so only do it periodically
int clientSpawnTime; //TA: the time until this spawn can spawn a client
+ qboolean lev1Grabbed; //TA: for turrets interacting with lev1s
+ int lev1GrabTime; //TA: for turrets interacting with lev1s
int credits[ MAX_CLIENTS ]; //TA: human credits for each client
qboolean creditsHash[ MAX_CLIENTS ]; //TA: track who has claimed credit