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-rw-r--r--src/game/g_local.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 3c49ab2f..f4e796ae 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -600,13 +600,14 @@ void G_InitDamageLocations( );
//
void G_RunMissile( gentity_t *ent );
-gentity_t *fire_blaster (gentity_t *self, vec3_t start, vec3_t aimdir);
+gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t aimdir );
gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t aimdir );
gentity_t *fire_plasma( gentity_t *self, vec3_t start, vec3_t aimdir );
-gentity_t *fire_grenade (gentity_t *self, vec3_t start, vec3_t aimdir);
-gentity_t *fire_rocket (gentity_t *self, vec3_t start, vec3_t dir);
-gentity_t *fire_bfg (gentity_t *self, vec3_t start, vec3_t dir);
-gentity_t *fire_grapple (gentity_t *self, vec3_t start, vec3_t dir);
+gentity_t *fire_grenade( gentity_t *self, vec3_t start, vec3_t aimdir );
+gentity_t *fire_rocket( gentity_t *self, vec3_t start, vec3_t dir );
+gentity_t *fire_sawblade( gentity_t *self, vec3_t start, vec3_t dir );
+gentity_t *fire_bfg( gentity_t *self, vec3_t start, vec3_t dir );
+gentity_t *fire_grapple( gentity_t *self, vec3_t start, vec3_t dir );
//