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-rw-r--r--src/game/g_missile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index c55ab11f..4f019f41 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -790,7 +790,7 @@ gentity_t *fire_bounceBall( gentity_t *self, vec3_t start, vec3_t dir )
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;
- bolt->s.pos.trType = TR_LINEAR;
+ bolt->s.pos.trType = TR_GRAVITY;
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
VectorCopy( start, bolt->s.pos.trBase );
VectorScale( dir, LEVEL3_BOUNCEBALL_SPEED, bolt->s.pos.trDelta );