summaryrefslogtreecommitdiff
path: root/src/game/g_missile.c
AgeCommit message (Expand)Author
2017-03-09make some code more robust against disappearance of entities/dev/humancontroller
2017-03-09remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN/dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the game module/dev/humancontroller
2013-02-16Update copyright noticesTim Angus
2013-01-03* (bug 3243) /notarget cheat extended to buildables (thanks benmachine)Christopher Schwarz
2013-01-03* Put back some grenade bounce code that was not actually redundant after all...Christopher Schwarz
2013-01-03* Apply the fix in r1917 to another caseBen Millwood
2013-01-03Gameplay changesAsa Kravets
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Prevent projectiles from hitting map triggers (Roman Tetelman)Christopher Schwarz
2013-01-03* fix hivesRoman Tetelman
2013-01-03* hive rework (closes #29):Roman Tetelman
2013-01-03* fix for a lot of weapons not causing buildable bleedingRoman Tetelman
2013-01-03Don't use some missiles' bounding boxes for colliding with the mapBen Millwood
2013-01-03Lcannon primary doesn't scale radius anymore, just uses secondary sizeBen Millwood
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03Blaster shots have a volume of 4 cubedAsa Kravets
2013-01-03* Unreverted entity walljumpingAsa Kravets
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03Lucifer Cannon has a tiny bounding box that scales with charge to match the a...Michael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03prfile splash *actually* removed nowAsa Kravets
2013-01-03Added armour files to version control.Michael Levin
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-10-15* Increased Tesla damage frequencyTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-07-14* "sell weapons" now respects the build timerTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2004-03-20* Added lcannon warning and blowupTim Angus
2004-01-31* lcannon blast radius is more saneTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2003-12-21* Added a means of overriding class and buildable media settings via cfg fileTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-08-20* Finally got off my ass and added some MOD_s ... finish tomorrowTim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
2003-08-01* Jetpack media codeTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-08-16* Emergency commit - fileserver dying :/Tim Angus
2002-07-29* ScoreboardTim Angus
2002-06-21Weapon additions???Tim Angus