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authorTim Angus <tim@ngus.net>2003-08-20 03:15:02 +0000
committerTim Angus <tim@ngus.net>2003-08-20 03:15:02 +0000
commit7edc5b60728487eb16d28cbe2d5620ce9439761c (patch)
treec947b0f4b08c25297b044ae716d3fcbbe70b2859 /src/game/g_missile.c
parente69c3d70902135483ae2e0d998b3b1888640a751 (diff)
* Finally got off my ass and added some MOD_s ... finish tomorrow
Diffstat (limited to 'src/game/g_missile.c')
-rw-r--r--src/game/g_missile.c20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index e106aff9..76f3cd10 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -312,8 +312,8 @@ gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir )
bolt->damage = BLASTER_DMG;
bolt->splashDamage = 0;
bolt->splashRadius = 0;
- //bolt->methodOfDeath = MOD_FLAMER;
- //bolt->splashMethodOfDeath = MOD_FLAMER_SPLASH;
+ bolt->methodOfDeath = MOD_BLASTER;
+ bolt->splashMethodOfDeath = MOD_BLASTER;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;
@@ -354,8 +354,8 @@ gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir )
bolt->damage = PRIFLE_DMG;
bolt->splashDamage = 0;
bolt->splashRadius = 0;
- //bolt->methodOfDeath = MOD_FLAMER;
- //bolt->splashMethodOfDeath = MOD_FLAMER_SPLASH;
+ bolt->methodOfDeath = MOD_PRIFLE;
+ bolt->splashMethodOfDeath = MOD_PRIFLE;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;
@@ -399,8 +399,8 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int da
bolt->splashDamage = localDamage / 2;
bolt->splashRadius = localDamage;
bolt->s.generic1 = damage;
- //bolt->methodOfDeath = MOD_FLAMER;
- //bolt->splashMethodOfDeath = MOD_FLAMER_SPLASH;
+ bolt->methodOfDeath = MOD_LCANNON;
+ bolt->splashMethodOfDeath = MOD_LCANNON_SPLASH;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;
@@ -440,8 +440,6 @@ gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir )
bolt->damage = 0;
bolt->splashDamage = 0;
bolt->splashRadius = 0;
- bolt->methodOfDeath = MOD_ROCKET;
- bolt->splashMethodOfDeath = MOD_ROCKET_SPLASH;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;
@@ -478,8 +476,8 @@ gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir )
bolt->damage = DRAGOON_SLOWBLOB_DMG;
bolt->splashDamage = 0;
bolt->splashRadius = 0;
- bolt->methodOfDeath = MOD_ROCKET;
- bolt->splashMethodOfDeath = MOD_ROCKET_SPLASH;
+ bolt->methodOfDeath = MOD_SLOWBLOB;
+ bolt->splashMethodOfDeath = MOD_SLOWBLOB;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;
@@ -516,8 +514,6 @@ gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir )
bolt->damage = 0;
bolt->splashDamage = 0;
bolt->splashRadius = 0;
- bolt->methodOfDeath = MOD_ROCKET;
- bolt->splashMethodOfDeath = MOD_ROCKET_SPLASH;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;