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authorTim Angus <tim@ngus.net>2003-08-02 02:08:38 +0000
committerTim Angus <tim@ngus.net>2003-08-02 02:08:38 +0000
commit75c3529af06e3879121c3111a15a1cda1fbfc7cd (patch)
tree55d5827e46b16e8eab518e64afd41efeee7df961 /src/game/g_missile.c
parent176ad9f581c7612446d6cf04ff06c24b242fbed8 (diff)
* Merged chest and limb armour into "light armour"
* Upgrade icons now use sensible names * More cannon misspelling fixes
Diffstat (limited to 'src/game/g_missile.c')
-rw-r--r--src/game/g_missile.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 5efecd70..9cbbad15 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -332,11 +332,11 @@ gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir )
/*
=================
-fire_luciferCanon
+fire_luciferCannon
=================
*/
-gentity_t *fire_luciferCanon( gentity_t *self, vec3_t start, vec3_t dir, int damage )
+gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage )
{
gentity_t *bolt;
int localDamage = (int)( ceil( ( (float)damage /
@@ -345,7 +345,7 @@ gentity_t *fire_luciferCanon( gentity_t *self, vec3_t start, vec3_t dir, int dam
VectorNormalize( dir );
bolt = G_Spawn( );
- bolt->classname = "lcanon";
+ bolt->classname = "lcannon";
bolt->nextthink = level.time + 10000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;