diff options
author | Tim Angus <tim@ngus.net> | 2003-08-02 02:08:38 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-02 02:08:38 +0000 |
commit | 75c3529af06e3879121c3111a15a1cda1fbfc7cd (patch) | |
tree | 55d5827e46b16e8eab518e64afd41efeee7df961 /src/game/g_missile.c | |
parent | 176ad9f581c7612446d6cf04ff06c24b242fbed8 (diff) |
* Merged chest and limb armour into "light armour"
* Upgrade icons now use sensible names
* More cannon misspelling fixes
Diffstat (limited to 'src/game/g_missile.c')
-rw-r--r-- | src/game/g_missile.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c index 5efecd70..9cbbad15 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -332,11 +332,11 @@ gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir ) /* ================= -fire_luciferCanon +fire_luciferCannon ================= */ -gentity_t *fire_luciferCanon( gentity_t *self, vec3_t start, vec3_t dir, int damage ) +gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage ) { gentity_t *bolt; int localDamage = (int)( ceil( ( (float)damage / @@ -345,7 +345,7 @@ gentity_t *fire_luciferCanon( gentity_t *self, vec3_t start, vec3_t dir, int dam VectorNormalize( dir ); bolt = G_Spawn( ); - bolt->classname = "lcanon"; + bolt->classname = "lcannon"; bolt->nextthink = level.time + 10000; bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; |