diff options
Diffstat (limited to 'src/game/g_missile.c')
-rw-r--r-- | src/game/g_missile.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c index f715bf21..aa4116c8 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -257,8 +257,8 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir ) //random rotation for the flame sprite bolt->s.generic1 = rand( ) % 360; bolt->parent = self; - bolt->damage = 60; - bolt->splashDamage = 65; + bolt->damage = 5; + bolt->splashDamage = 5; bolt->splashRadius = 45; bolt->methodOfDeath = MOD_FLAMER; bolt->splashMethodOfDeath = MOD_FLAMER_SPLASH; @@ -266,11 +266,11 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir ) bolt->target_ent = NULL; bolt->s.pos.trType = TR_LINEAR; - bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + bolt->s.pos.trTime = level.time - ( MISSILE_PRESTEP_TIME / 2 ); // move a bit on the very first frame VectorCopy( start, bolt->s.pos.trBase ); //VectorMA( self->client->ps.velocity, 300, dir, bolt->s.pos.trDelta ); - VectorScale( dir, 200, bolt->s.pos.trDelta ); - SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + VectorScale( dir, 300, bolt->s.pos.trDelta ); + /*SnapVector( bolt->s.pos.trDelta ); // save net bandwidth*/ VectorCopy (start, bolt->r.currentOrigin); |