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-rw-r--r--src/game/g_missile.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index f715bf21..aa4116c8 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -257,8 +257,8 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir )
//random rotation for the flame sprite
bolt->s.generic1 = rand( ) % 360;
bolt->parent = self;
- bolt->damage = 60;
- bolt->splashDamage = 65;
+ bolt->damage = 5;
+ bolt->splashDamage = 5;
bolt->splashRadius = 45;
bolt->methodOfDeath = MOD_FLAMER;
bolt->splashMethodOfDeath = MOD_FLAMER_SPLASH;
@@ -266,11 +266,11 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir )
bolt->target_ent = NULL;
bolt->s.pos.trType = TR_LINEAR;
- bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
+ bolt->s.pos.trTime = level.time - ( MISSILE_PRESTEP_TIME / 2 ); // move a bit on the very first frame
VectorCopy( start, bolt->s.pos.trBase );
//VectorMA( self->client->ps.velocity, 300, dir, bolt->s.pos.trDelta );
- VectorScale( dir, 200, bolt->s.pos.trDelta );
- SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
+ VectorScale( dir, 300, bolt->s.pos.trDelta );
+ /*SnapVector( bolt->s.pos.trDelta ); // save net bandwidth*/
VectorCopy (start, bolt->r.currentOrigin);