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Diffstat (limited to 'src/game/g_mover.c')
-rw-r--r--src/game/g_mover.c28
1 files changed, 4 insertions, 24 deletions
diff --git a/src/game/g_mover.c b/src/game/g_mover.c
index ea7f40be..3d171343 100644
--- a/src/game/g_mover.c
+++ b/src/game/g_mover.c
@@ -1601,8 +1601,6 @@ void SP_func_door_model( gentity_t *ent )
char *sound;
gentity_t *door;
gentity_t *clipBrush;
- vec3_t scale;
- qboolean dontAutoScale = qfalse;
G_SpawnString( "sound2to1", "sound/movers/doors/dr1_strt.wav", &s );
ent->sound2to1 = G_SoundIndex( s );
@@ -1638,27 +1636,9 @@ void SP_func_door_model( gentity_t *ent )
VectorCopy( clipBrush->r.mins, ent->r.mins );
VectorCopy( clipBrush->r.maxs, ent->r.maxs );
- if( !VectorLength( ent->s.origin ) )
- {
- //calculate the centre of the brush
- VectorSubtract( ent->r.maxs, ent->r.mins, size );
- VectorScale( size, 0.5f, size );
- VectorAdd( size, ent->r.mins, ent->s.origin );
- }
- else
- dontAutoScale = qtrue;
-
- if( G_SpawnVector( "scale", "1 1 1", scale ) )
- dontAutoScale = qtrue;
-
- //let the client know the scaling of the model
- VectorCopy( scale, ent->s.origin2 );
-
- //let the client know the bounds of the brush
- VectorCopy( size, ent->s.angles2 );
+ G_SpawnVector( "modelOrigin", "0 0 0", ent->s.origin );
- if( dontAutoScale )
- ent->s.eFlags |= EF_NO_AUTO_SCALE;
+ G_SpawnVector( "scale", "1 1 1", ent->s.origin2 );
// if the "model2" key is set, use a seperate model
// for drawing, but clip against the brushes
@@ -1703,10 +1683,12 @@ void SP_func_door_model( gentity_t *ent )
ent->moverState = MODEL_POS1;
ent->s.eType = ET_MODELDOOR;
VectorCopy( ent->s.origin, ent->s.pos.trBase );
+ ent->s.pos.trType = TR_STATIONARY;
ent->s.pos.trTime = 0;
ent->s.pos.trDuration = 0;
VectorClear( ent->s.pos.trDelta );
VectorCopy( ent->s.angles, ent->s.apos.trBase );
+ ent->s.apos.trType = TR_STATIONARY;
ent->s.apos.trTime = 0;
ent->s.apos.trDuration = 0;
VectorClear( ent->s.apos.trDelta );
@@ -1722,8 +1704,6 @@ void SP_func_door_model( gentity_t *ent )
trap_LinkEntity( ent );
- ent->s.pos.trType = TR_STATIONARY;
-
if( !( ent->flags & FL_TEAMSLAVE ) )
{
int health;