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-rw-r--r--src/game/g_public.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/game/g_public.h b/src/game/g_public.h
index 87b3800b..28456f3b 100644
--- a/src/game/g_public.h
+++ b/src/game/g_public.h
@@ -39,7 +39,13 @@
#define SVF_PORTAL 0x00000040 // merge a second pvs at origin2 into snapshots
#define SVF_USE_CURRENT_ORIGIN 0x00000080 // entity->r.currentOrigin instead of entity->s.origin
// for link position (missiles and movers)
-#define SVF_SINGLECLIENT 0x00000100 // only send to a single client
+#define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient)
+#define SVF_NOSERVERINFO 0x00000200 // don't send CS_SERVERINFO updates to this client
+ // so that it can be updated for ping tools without
+ // lagging clients
+#define SVF_CAPSULE 0x00000400 // use capsule for collision detection instead of bbox
+#define SVF_NOTSINGLECLIENT 0x00000800 // send entity to everyone but one client
+ // (entityShared_t->singleClient)
//===============================================================
@@ -211,6 +217,9 @@ typedef enum {
G_REAL_TIME,
G_SNAPVECTOR,
+ G_TRACECAPSULE, // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
+ G_ENTITY_CONTACTCAPSULE, // ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
+
BOTLIB_SETUP = 200, // ( void );
BOTLIB_SHUTDOWN, // ( void );
BOTLIB_LIBVAR_SET,