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Diffstat (limited to 'src/game/g_spawn.c')
-rw-r--r--src/game/g_spawn.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index a2b3b4b7..4c515d83 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -134,14 +134,12 @@ field_t fields[ ] =
{"dmg", FOFS(damage), F_INT},
{"angles", FOFS(s.angles), F_VECTOR},
{"angle", FOFS(s.angles), F_ANGLEHACK},
- //TA
{"bounce", FOFS(physicsBounce), F_FLOAT},
{"alpha", FOFS(pos1), F_VECTOR},
{"radius", FOFS(pos2), F_VECTOR},
{"acceleration", FOFS(acceleration), F_VECTOR},
{"animation", FOFS(animation), F_VECTOR4},
{"rotatorAngle", FOFS(rotatorAngle), F_FLOAT},
- //TA
{"targetShaderName", FOFS(targetShaderName), F_LSTRING},
{"targetShaderNewName", FOFS(targetShaderNewName), F_LSTRING},
@@ -159,7 +157,6 @@ void SP_info_player_start( gentity_t *ent );
void SP_info_player_deathmatch( gentity_t *ent );
void SP_info_player_intermission( gentity_t *ent );
-//TA: extra bits
void SP_info_alien_intermission( gentity_t *ent );
void SP_info_human_intermission( gentity_t *ent );
@@ -175,8 +172,8 @@ void SP_func_bobbing( gentity_t *ent );
void SP_func_pendulum( gentity_t *ent );
void SP_func_button( gentity_t *ent );
void SP_func_door( gentity_t *ent );
-void SP_func_door_rotating( gentity_t *ent ); //TA
-void SP_func_door_model( gentity_t *ent ); //TA
+void SP_func_door_rotating( gentity_t *ent );
+void SP_func_door_model( gentity_t *ent );
void SP_func_train( gentity_t *ent );
void SP_func_timer( gentity_t *self);
@@ -208,6 +205,7 @@ void SP_target_push( gentity_t *ent );
void SP_target_rumble( gentity_t *ent );
void SP_target_alien_win( gentity_t *ent );
void SP_target_human_win( gentity_t *ent );
+void SP_target_hurt( gentity_t *ent );
void SP_light( gentity_t *self );
void SP_info_null( gentity_t *self );
@@ -224,7 +222,6 @@ void SP_shooter_rocket( gentity_t *ent );
void SP_shooter_plasma( gentity_t *ent );
void SP_shooter_grenade( gentity_t *ent );
-//TA:
void SP_misc_particle_system( gentity_t *ent );
void SP_misc_anim_model( gentity_t *ent );
void SP_misc_light_flare( gentity_t *ent );
@@ -291,6 +288,7 @@ spawn_t spawns[ ] =
{ "target_rumble", SP_target_rumble },
{ "target_alien_win", SP_target_alien_win },
{ "target_human_win", SP_target_human_win },
+ { "target_hurt", SP_target_hurt },
{ "light", SP_light },
{ "path_corner", SP_path_corner },