diff options
Diffstat (limited to 'src/game/g_spawn.c')
-rw-r--r-- | src/game/g_spawn.c | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c index a2b3b4b7..4c515d83 100644 --- a/src/game/g_spawn.c +++ b/src/game/g_spawn.c @@ -134,14 +134,12 @@ field_t fields[ ] = {"dmg", FOFS(damage), F_INT}, {"angles", FOFS(s.angles), F_VECTOR}, {"angle", FOFS(s.angles), F_ANGLEHACK}, - //TA {"bounce", FOFS(physicsBounce), F_FLOAT}, {"alpha", FOFS(pos1), F_VECTOR}, {"radius", FOFS(pos2), F_VECTOR}, {"acceleration", FOFS(acceleration), F_VECTOR}, {"animation", FOFS(animation), F_VECTOR4}, {"rotatorAngle", FOFS(rotatorAngle), F_FLOAT}, - //TA {"targetShaderName", FOFS(targetShaderName), F_LSTRING}, {"targetShaderNewName", FOFS(targetShaderNewName), F_LSTRING}, @@ -159,7 +157,6 @@ void SP_info_player_start( gentity_t *ent ); void SP_info_player_deathmatch( gentity_t *ent ); void SP_info_player_intermission( gentity_t *ent ); -//TA: extra bits void SP_info_alien_intermission( gentity_t *ent ); void SP_info_human_intermission( gentity_t *ent ); @@ -175,8 +172,8 @@ void SP_func_bobbing( gentity_t *ent ); void SP_func_pendulum( gentity_t *ent ); void SP_func_button( gentity_t *ent ); void SP_func_door( gentity_t *ent ); -void SP_func_door_rotating( gentity_t *ent ); //TA -void SP_func_door_model( gentity_t *ent ); //TA +void SP_func_door_rotating( gentity_t *ent ); +void SP_func_door_model( gentity_t *ent ); void SP_func_train( gentity_t *ent ); void SP_func_timer( gentity_t *self); @@ -208,6 +205,7 @@ void SP_target_push( gentity_t *ent ); void SP_target_rumble( gentity_t *ent ); void SP_target_alien_win( gentity_t *ent ); void SP_target_human_win( gentity_t *ent ); +void SP_target_hurt( gentity_t *ent ); void SP_light( gentity_t *self ); void SP_info_null( gentity_t *self ); @@ -224,7 +222,6 @@ void SP_shooter_rocket( gentity_t *ent ); void SP_shooter_plasma( gentity_t *ent ); void SP_shooter_grenade( gentity_t *ent ); -//TA: void SP_misc_particle_system( gentity_t *ent ); void SP_misc_anim_model( gentity_t *ent ); void SP_misc_light_flare( gentity_t *ent ); @@ -291,6 +288,7 @@ spawn_t spawns[ ] = { "target_rumble", SP_target_rumble }, { "target_alien_win", SP_target_alien_win }, { "target_human_win", SP_target_human_win }, + { "target_hurt", SP_target_hurt }, { "light", SP_light }, { "path_corner", SP_path_corner }, |