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-rw-r--r--src/game/g_spawn.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index 07e3407f..6bad35a2 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -324,7 +324,8 @@ qboolean G_CallSpawn( gentity_t *ent )
}
//check buildable spawn functions
- if( ( buildable = BG_FindBuildNumForEntityName( ent->classname ) ) != BA_NONE )
+ buildable = BG_BuildableByEntityName( ent->classname )->number;
+ if( buildable != BA_NONE )
{
// don't spawn built-in buildings if we are using a custom layout
if( level.layout[ 0 ] && Q_stricmp( level.layout, "*BUILTIN*" ) )