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-rw-r--r--src/game/g_spawn.c38
1 files changed, 12 insertions, 26 deletions
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index e84ddb08..43e2c34b 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -602,38 +602,24 @@ void SP_worldspawn( void )
trap_SetConfigstring( CS_MOTD, g_motd.string ); // message of the day
- G_SpawnString( "gravity", "800", &s );
- trap_Cvar_Set( "g_gravity", s );
+ G_SpawnFloat( "gravity", "800", &level.gravity );
- G_SpawnString( "humanBuildPoints", DEFAULT_HUMAN_BUILDPOINTS, &s );
- trap_Cvar_Set( "g_humanBuildPoints", s );
+ G_SpawnInt( "humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, &level.humanMaxStage );
- G_SpawnString( "humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, &s );
- trap_Cvar_Set( "g_humanMaxStage", s );
+ G_SpawnInt( "humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH,
+ &level.humanStage2Threshold );
- G_SpawnString( "humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, &s );
- trap_Cvar_Set( "g_humanStage2Threshold", s );
+ G_SpawnInt( "humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH,
+ &level.humanStage3Threshold );
- G_SpawnString( "humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, &s );
- trap_Cvar_Set( "g_humanStage3Threshold", s );
+ G_SpawnInt( "alienMaxStage", DEFAULT_ALIEN_MAX_STAGE,
+ &level.alienMaxStage );
- G_SpawnString( "alienBuildPoints", DEFAULT_ALIEN_BUILDPOINTS, &s );
- trap_Cvar_Set( "g_alienBuildPoints", s );
+ G_SpawnInt( "alienStage2Threshold", DEFAULT_ALIEN_STAGE2_THRESH,
+ &level.alienStage2Threshold );
- G_SpawnString( "alienMaxStage", DEFAULT_ALIEN_MAX_STAGE, &s );
- trap_Cvar_Set( "g_alienMaxStage", s );
-
- G_SpawnString( "alienStage2Threshold", DEFAULT_ALIEN_STAGE2_THRESH, &s );
- trap_Cvar_Set( "g_alienStage2Threshold", s );
-
- G_SpawnString( "alienStage3Threshold", DEFAULT_ALIEN_STAGE3_THRESH, &s );
- trap_Cvar_Set( "g_alienStage3Threshold", s );
-
- G_SpawnString( "enableDust", "0", &s );
- trap_Cvar_Set( "g_enableDust", s );
-
- G_SpawnString( "enableBreath", "0", &s );
- trap_Cvar_Set( "g_enableBreath", s );
+ G_SpawnInt( "alienStage3Threshold", DEFAULT_ALIEN_STAGE3_THRESH,
+ &level.alienStage3Threshold );
G_SpawnString( "disabledEquipment", "", &s );
trap_Cvar_Set( "g_disabledEquipment", s );