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-rw-r--r--src/game/g_trigger.c19
1 files changed, 7 insertions, 12 deletions
diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c
index 2b5b25af..18af97c0 100644
--- a/src/game/g_trigger.c
+++ b/src/game/g_trigger.c
@@ -1073,7 +1073,7 @@ trigger_ammo_touch
*/
void trigger_ammo_touch( gentity_t *self, gentity_t *other, trace_t *trace )
{
- int ammo, clips, maxClips, maxAmmo;
+ int maxClips, maxAmmo;
if( !other->client )
return;
@@ -1099,24 +1099,19 @@ void trigger_ammo_touch( gentity_t *self, gentity_t *other, trace_t *trace )
self->timestamp = level.time + FRAMETIME;
BG_FindAmmoForWeapon( other->client->ps.weapon, &maxAmmo, &maxClips );
- BG_UnpackAmmoArray( other->client->ps.weapon, other->client->ps.ammo, other->client->ps.powerups,
- &ammo, &clips );
- if( ( ammo + self->damage ) > maxAmmo )
+ if( ( other->client->ps.ammo + self->damage ) > maxAmmo )
{
- if( clips < maxClips )
+ if( other->client->ps.clips < maxClips )
{
- clips++;
- ammo = 1;
+ other->client->ps.clips++;
+ other->client->ps.ammo = 1;
}
else
- ammo = maxAmmo;
+ other->client->ps.ammo = maxAmmo;
}
else
- ammo += self->damage;
-
- BG_PackAmmoArray( other->client->ps.weapon, other->client->ps.ammo, other->client->ps.powerups,
- ammo, clips );
+ other->client->ps.ammo += self->damage;
}
/*