diff options
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 6bfdcc30..d4599572 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -566,13 +566,13 @@ void Weapon_HookThink (gentity_t *ent) /* ====================================================================== -LIGHTNING GUN +TESLA GENERATOR ====================================================================== */ -void Weapon_LightningFire( gentity_t *ent ) +void Weapon_TeslaFire( gentity_t *ent ) { trace_t tr; vec3_t end; @@ -600,7 +600,7 @@ void Weapon_LightningFire( gentity_t *ent ) SnapVectorTowards( tr.endpos, muzzle ); // send railgun beam effect - tent = G_TempEntity( tr.endpos, EV_RAILTRAIL ); + tent = G_TempEntity( tr.endpos, EV_TESLATRAIL ); // set player number for custom colors on the railtrail tent->s.clientNum = ent->s.clientNum; @@ -1050,8 +1050,8 @@ void FireWeapon2( gentity_t *ent ) case WP_GAUNTLET: Weapon_Gauntlet( ent ); break; - case WP_LIGHTNING: - Weapon_LightningFire( ent ); + case WP_TESLAGEN: + Weapon_TeslaFire( ent ); break; case WP_SHOTGUN: weapon_supershotgun_fire( ent ); @@ -1142,8 +1142,8 @@ void FireWeapon( gentity_t *ent ) case WP_GAUNTLET: Weapon_Gauntlet( ent ); break; - case WP_LIGHTNING: - Weapon_LightningFire( ent ); + case WP_TESLAGEN: + Weapon_TeslaFire( ent ); break; case WP_SHOTGUN: weapon_supershotgun_fire( ent ); |