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-rw-r--r--src/game/g_weapon.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index d036c0f5..dc2c6b38 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -84,13 +84,13 @@ void meleeAttack( gentity_t *ent, float range, int damage, meansOfDeath_t mod )
VectorMA( muzzle, range, forward, end );
trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
- if ( tr.surfaceFlags & SURF_NOIMPACT )
+ if( tr.surfaceFlags & SURF_NOIMPACT )
return;
traceEnt = &g_entities[ tr.entityNum ];
// send blood impact
- if ( traceEnt->takedamage && traceEnt->client )
+ if( traceEnt->takedamage && traceEnt->client )
{
tent = G_TempEntity( tr.endpos, EV_MISSILE_HIT );
tent->s.otherEntityNum = traceEnt->s.number;
@@ -99,7 +99,7 @@ void meleeAttack( gentity_t *ent, float range, int damage, meansOfDeath_t mod )
tent->s.generic1 = ent->s.generic1; //weaponMode
}
- if ( traceEnt->takedamage )
+ if( traceEnt->takedamage )
G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, DAMAGE_NO_KNOCKBACK, mod );
}