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-rw-r--r--src/game/g_weapon.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index f5a118fa..5230d982 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1536,6 +1536,10 @@ void FireWeapon( gentity_t *ent )
{
AngleVectors( ent->turretAim, forward, right, up );
VectorCopy( ent->s.pos.trBase, muzzle );
+
+ // Hive muzzle point is on the tip
+ if( ent->s.eType == ET_BUILDABLE && ent->s.modelindex == BA_A_HIVE )
+ VectorMA( muzzle, ent->r.maxs[ 2 ], ent->s.origin2, muzzle );
}
// fire the specific weapon