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-rw-r--r--src/game/g_weapon.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index f1d23e8a..9d015e8b 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -93,7 +93,7 @@ void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo )
if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) &&
weaponType && !BG_FindInfinteAmmoForWeapon( i ) &&
!BG_WeaponIsFull( i, ent->client->ps.stats,
- ent->client->ps.ammo, ent->client->ps.powerups ) )
+ ent->client->ps.ammo, ent->client->ps.clips ) )
{
BG_FindAmmoForWeapon( i, &maxAmmo, &maxClips );
@@ -105,8 +105,8 @@ void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo )
maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER );
}
- BG_PackAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups,
- maxAmmo, maxClips );
+ ent->client->ps.ammo = maxAmmo;
+ ent->client->ps.clips = maxClips;
restoredAmmo = qtrue;
}
@@ -1090,7 +1090,7 @@ static void G_UpdateZapEffect( zap_t *zap )
effect->s.eType = ET_LEV2_ZAP_CHAIN;
effect->classname = "lev2zapchain";
G_SetOrigin( effect, zap->creator->s.origin );
- effect->s.powerups = zap->creator->s.number;
+ effect->s.misc = zap->creator->s.number;
effect->s.time = effect->s.time2 = effect->s.constantLight = -1;