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-rw-r--r--src/game/q_shared.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/game/q_shared.h b/src/game/q_shared.h
index 69496267..e9c09c48 100644
--- a/src/game/q_shared.h
+++ b/src/game/q_shared.h
@@ -136,7 +136,7 @@ float FloatSwap (const float *f);
#endif
#endif
-#define ID_INLINE __inline
+#define ID_INLINE __inline
static ID_INLINE short BigShort( short l) { return ShortSwap(l); }
#define LittleShort
@@ -157,7 +157,7 @@ static ID_INLINE float BigFloat(const float *l) { FloatSwap(l); }
#define __cdecl
#define __declspec(x)
#define stricmp strcasecmp
-#define ID_INLINE inline
+#define ID_INLINE inline
#ifdef __ppc__
#define CPUSTRING "MacOSX-ppc"
@@ -174,21 +174,21 @@ static ID_INLINE float BigFloat(const float *l) { FloatSwap(l); }
static inline unsigned int __lwbrx(register void *addr, register int offset) {
register unsigned int word;
-
+
asm("lwbrx %0,%2,%1" : "=r" (word) : "r" (addr), "b" (offset));
return word;
}
static inline unsigned short __lhbrx(register void *addr, register int offset) {
register unsigned short halfword;
-
+
asm("lhbrx %0,%2,%1" : "=r" (halfword) : "r" (addr), "b" (offset));
return halfword;
}
static inline float __fctiw(register float f) {
register float fi;
-
+
asm("fctiw %0,%1" : "=f" (fi) : "f" (f));
return fi;
@@ -209,7 +209,7 @@ static inline float LittleFloat (const float l) { return FloatSwap(&l); }
#include <MacTypes.h>
#define MAC_STATIC
-#define ID_INLINE inline
+#define ID_INLINE inline
#define CPUSTRING "MacOS-PPC"
@@ -236,7 +236,7 @@ static inline float LittleFloat (const float l) { return FloatSwap(&l); }
#define stricmp strcasecmp
#define MAC_STATIC // bk: FIXME
-#define ID_INLINE inline
+#define ID_INLINE inline
#ifdef __i386__
#define CPUSTRING "linux-i386"
@@ -280,7 +280,7 @@ inline static float LittleFloat (const float *l) { return FloatSwap(l); }
#define stricmp strcasecmp
#define MAC_STATIC
-#define ID_INLINE inline
+#define ID_INLINE inline
#ifdef __i386__
#define CPUSTRING "freebsd-i386"
@@ -565,7 +565,7 @@ extern vec3_t axisDefault[3];
static inline float Q_rsqrt( float number ) {
float x = 0.5f * number;
float y;
-#ifdef __GNUC__
+#ifdef __GNUC__
asm("frsqrte %0,%1" : "=f" (y) : "f" (number));
#else
y = __frsqrte( number );
@@ -573,10 +573,10 @@ static inline float Q_rsqrt( float number ) {
return y * (1.5f - (x * y * y));
}
-#ifdef __GNUC__
+#ifdef __GNUC__
static inline float Q_fabs(float x) {
float abs_x;
-
+
asm("fabs %0,%1" : "=f" (abs_x) : "f" (x));
return abs_x;
}
@@ -658,7 +658,7 @@ void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
return 0;
- }
+ }
return 1;
}
@@ -719,7 +719,7 @@ vec_t VectorLengthSquared( const vec3_t v );
vec_t Distance( const vec3_t p1, const vec3_t p2 );
vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
-
+
void VectorNormalizeFast( vec3_t v );
void VectorInverse( vec3_t v );
@@ -1125,7 +1125,7 @@ typedef struct {
#define MAX_STATS 16
#define MAX_PERSISTANT 16
#define MAX_POWERUPS 16
-#define MAX_WEAPONS 16
+#define MAX_WEAPONS 16
#define MAX_PS_EVENTS 2
@@ -1245,7 +1245,7 @@ typedef struct usercmd_s {
int serverTime;
int angles[3];
int buttons;
- byte weapon; // weapon
+ byte weapon; // weapon
signed char forwardmove, rightmove, upmove;
} usercmd_t;
@@ -1326,7 +1326,7 @@ typedef struct entityState_s {
typedef enum {
CA_UNINITIALIZED,
CA_DISCONNECTED, // not talking to a server
- CA_AUTHORIZING, // not used any more, was checking cd key
+ CA_AUTHORIZING, // not used any more, was checking cd key
CA_CONNECTING, // sending request packets to the server
CA_CHALLENGING, // sending challenge packets to the server
CA_CONNECTED, // netchan_t established, getting gamestate
@@ -1336,7 +1336,7 @@ typedef enum {
CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
} connstate_t;
-// font support
+// font support
#define GLYPH_START 0
#define GLYPH_END 255