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-rw-r--r--src/game/tremulous.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 016600ac..b2da4117 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -189,6 +189,7 @@
#define ASPAWN_SPLASHDAMAGE 50
#define ASPAWN_SPLASHRADIUS 50
#define ASPAWN_CREEPSIZE 120
+#define ASPAWN_VALUE 150
#define BARRICADE_BP 80
#define BARRICADE_HEALTH ABHM(250)
@@ -233,6 +234,7 @@
#define OVERMIND_CREEPSIZE 120
#define OVERMIND_ATTACK_RANGE 150.0f
#define OVERMIND_ATTACK_REPEAT 1000
+#define OVERMIND_VALUE 300
#define HOVEL_BP 80
#define HOVEL_HEALTH ABHM(750)
@@ -292,7 +294,7 @@
#define CHAINGUN_SPREAD 1200
#define CHAINGUN_DMG HDM(14)
-#define FLAMER_GAS 40
+#define FLAMER_GAS 80
#define FLAMER_REPEAT 300
#define FLAMER_PRICE 300
#define FLAMER_DMG HDM(30)
@@ -401,6 +403,7 @@
#define HSPAWN_HEALTH HBHM(500)
#define HSPAWN_SPLASHDAMAGE 50
#define HSPAWN_SPLASHRADIUS 100
+#define HSPAWN_VALUE 1
#define MEDISTAT_BP 80
#define MEDISTAT_HEALTH HBHM(200)
@@ -444,6 +447,7 @@
#define REACTOR_HEALTH HBHM(1000)
#define REACTOR_SPLASHDAMAGE 200
#define REACTOR_SPLASHRADIUS 300
+#define REACTOR_VALUE 2
#define REPEATER_BP 100
#define REPEATER_HEALTH HBHM(200)