summaryrefslogtreecommitdiff
path: root/src/game/tremulous.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h82
1 files changed, 42 insertions, 40 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 7daac11e..a8960a0e 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -38,7 +38,7 @@
#define ABUILDER_BLOB_TIME 5000
#define SOLDIER_BITE_DMG ADM(60)
-#define SOLDIER_BITE_RANGE 64.0f
+#define SOLDIER_BITE_RANGE 80.0f
#define SOLDIER_BITE_REPEAT 500
#define HYDRA_CLAW_DMG ADM(40)
@@ -131,37 +131,37 @@
#define HYDRA_COST 1
#define HYDRA_UPG_SPEED 1.25f
-#define HYDRA_UPG_VALUE AVM(250)
+#define HYDRA_UPG_VALUE AVM(275)
#define HYDRA_UPG_HEALTH AHM(100)
#define HYDRA_UPG_REGEN 2
#define HYDRA_UPG_COST 1
#define CHIMERA_SPEED 1.2f
-#define CHIMERA_VALUE AVM(500)
+#define CHIMERA_VALUE AVM(350)
#define CHIMERA_HEALTH AHM(150)
#define CHIMERA_REGEN 3
#define CHIMERA_COST 1
#define CHIMERA_UPG_SPEED 1.2f
-#define CHIMERA_UPG_VALUE AVM(600)
+#define CHIMERA_UPG_VALUE AVM(450)
#define CHIMERA_UPG_HEALTH AHM(175)
#define CHIMERA_UPG_REGEN 4
#define CHIMERA_UPG_COST 1
#define DRAGOON_SPEED 1.2f
-#define DRAGOON_VALUE AVM(600)
+#define DRAGOON_VALUE AVM(500)
#define DRAGOON_HEALTH AHM(250)
#define DRAGOON_REGEN 5
#define DRAGOON_COST 1
#define DRAGOON_UPG_SPEED 1.2f
-#define DRAGOON_UPG_VALUE AVM(700)
+#define DRAGOON_UPG_VALUE AVM(600)
#define DRAGOON_UPG_HEALTH AHM(300)
#define DRAGOON_UPG_REGEN 6
#define DRAGOON_UPG_COST 1
#define BMOFO_SPEED 1.1f
-#define BMOFO_VALUE AVM(1000)
+#define BMOFO_VALUE AVM(800)
#define BMOFO_HEALTH AHM(350)
#define BMOFO_REGEN 7
#define BMOFO_COST 2
@@ -300,7 +300,7 @@
#define HUMAN_WDMG_MODIFIER 1.0f
#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
-#define BLASTER_REPEAT 1000
+#define BLASTER_REPEAT 600
#define BLASTER_SPREAD 200
#define BLASTER_SPEED 700
#define BLASTER_DMG HDM(10)
@@ -314,49 +314,60 @@
#define RIFLE_SPREAD 200
#define RIFLE_DMG HDM(5)
+#define PAINSAW_PRICE 100
+#define PAINSAW_REPEAT 75
+#define PAINSAW_DAMAGE HDM(5)
+#define PAINSAW_RANGE 48.0f
+
+#define SHOTGUN_PRICE 150
#define SHOTGUN_SHELLS 8
#define SHOTGUN_PELLETS 8 //used to sync server and client side
#define SHOTGUN_SPAWNCLIPS 2
#define SHOTGUN_MAXCLIPS 2
#define SHOTGUN_REPEAT 1200
#define SHOTGUN_RELOAD 2000
-#define SHOTGUN_PRICE 150
#define SHOTGUN_SPREAD 900
#define SHOTGUN_DMG HDM(12)
-#define CHAINGUN_BULLETS 200
-#define CHAINGUN_REPEAT 75
-#define CHAINGUN_PRICE 300
-#define CHAINGUN_SPREAD 1200
-#define CHAINGUN_DMG HDM(6)
-
-#define FLAMER_GAS 80
-#define FLAMER_REPEAT 300
-#define FLAMER_PRICE 350
-#define FLAMER_DMG HDM(30)
-#define FLAMER_RADIUS 50
-#define FLAMER_LIFETIME 1000.0f
-#define FLAMER_SPEED 200.0f
-#define FLAMER_LAG 0.65f //the amount of player velocity that is added to the fireball
+#define LASGUN_PRICE 250
+#define LASGUN_AMMO 80
+#define LASGUN_REPEAT 150
+#define LASGUN_RELOAD 2000
+#define LASGUN_DAMAGE HDM(10)
+#define MDRIVER_PRICE 350
#define MDRIVER_CLIPSIZE 5
#define MDRIVER_SPAWNCLIPS 2
#define MDRIVER_MAXCLIPS 3
-#define MDRIVER_PRICE 250
#define MDRIVER_DMG HDM(50)
#define MDRIVER_REPEAT 1000
#define MDRIVER_RELOAD 2000
+#define CHAINGUN_PRICE 400
+#define CHAINGUN_BULLETS 200
+#define CHAINGUN_REPEAT 75
+#define CHAINGUN_SPREAD 1200
+#define CHAINGUN_DMG HDM(6)
+
+#define PRIFLE_PRICE 400
#define PRIFLE_CLIPS 50
#define PRIFLE_SPAWNCLIPS 3
#define PRIFLE_MAXCLIPS 3
-#define PRIFLE_PRICE 300
#define PRIFLE_REPEAT 100
#define PRIFLE_RELOAD 2000
#define PRIFLE_DMG HDM(13)
#define PRIFLE_SPEED 1500
-#define LCANNON_PRICE 400
+#define FLAMER_PRICE 450
+#define FLAMER_GAS 80
+#define FLAMER_REPEAT 300
+#define FLAMER_DMG HDM(30)
+#define FLAMER_RADIUS 50
+#define FLAMER_LIFETIME 1000.0f
+#define FLAMER_SPEED 200.0f
+#define FLAMER_LAG 0.65f //the amount of player velocity that is added to the fireball
+
+#define LCANNON_PRICE 600
#define LCANNON_AMMO 60
#define LCANNON_REPEAT 500
#define LCANNON_CHARGEREPEAT 1000
@@ -369,23 +380,11 @@
#define LCANNON_CHARGE_TIME 1000
#define LCANNON_TOTAL_CHARGE 255
-
-#define LASGUN_PRICE 200
-#define LASGUN_AMMO 100
-#define LASGUN_REPEAT 150
-#define LASGUN_RELOAD 2000
-#define LASGUN_DAMAGE HDM(15)
-
-#define PAINSAW_PRICE 100
-#define PAINSAW_REPEAT 75
-#define PAINSAW_DAMAGE HDM(5)
-#define PAINSAW_RANGE 48.0f
-
#define HBUILD_PRICE 0
#define HBUILD_REPEAT 1000
#define HBUILD_DELAY 9000
-#define HBUILD2_PRICE 200
+#define HBUILD2_PRICE 75
#define HBUILD2_REPEAT 1000
#define HBUILD2_DELAY 4000
@@ -403,7 +402,7 @@
#define ANTITOXIN_PRICE 20
#define BATTPACK_PRICE 100
-#define BATTPACK_MODIFIER 2.0f //modifier for extra energy storage available
+#define BATTPACK_MODIFIER 1.5f //modifier for extra energy storage available
#define JETPACK_PRICE 120
#define JETPACK_FLOAT_SPEED 128.0f //up movement speed
@@ -528,3 +527,6 @@
#define MIN_FALL_DISTANCE 30.0f //the fall distance at which fall damage kicks in
#define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt
#define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f)
+
+#define HUMAN_MAX_CREDITS 2000
+#define ALIEN_MAX_KILLS 9