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-rw-r--r--src/game/tremulous.h572
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diff --git a/src/game/tremulous.h b/src/game/tremulous.h
deleted file mode 100644
index 93a85ba0..00000000
--- a/src/game/tremulous.h
+++ /dev/null
@@ -1,572 +0,0 @@
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-
-/*
- * ALIEN weapons
- *
- * _REPEAT - time in msec until the weapon can be used again
- * _DMG - amount of damage the weapon does
- *
- * ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning
- *
- */
-
-#define ALIEN_WDMG_MODIFIER 1.0f
-#define ADM(d) ((int)((float)d*ALIEN_WDMG_MODIFIER))
-
-#define ABUILDER_BUILD_REPEAT 500
-#define ABUILDER_CLAW_DMG ADM(20)
-#define ABUILDER_CLAW_RANGE 64.0f
-#define ABUILDER_CLAW_WIDTH 4.0f
-#define ABUILDER_CLAW_REPEAT 1000
-#define ABUILDER_BASE_DELAY 17000
-#define ABUILDER_ADV_DELAY 12000
-#define ABUILDER_BLOB_DMG ADM(4)
-#define ABUILDER_BLOB_REPEAT 1000
-#define ABUILDER_BLOB_SPEED 800.0f
-#define ABUILDER_BLOB_SPEED_MOD 0.5f
-#define ABUILDER_BLOB_TIME 5000
-
-#define LEVEL0_BITE_DMG ADM(48)
-#define LEVEL0_BITE_RANGE 64.0f
-#define LEVEL0_BITE_WIDTH 6.0f
-#define LEVEL0_BITE_REPEAT 500
-
-#define LEVEL1_CLAW_DMG ADM(32)
-#define LEVEL1_CLAW_RANGE 96.0f
-#define LEVEL1_CLAW_WIDTH 10.0f
-#define LEVEL1_CLAW_REPEAT 600
-#define LEVEL1_CLAW_U_REPEAT 500
-#define LEVEL1_GRAB_RANGE 64.0f
-#define LEVEL1_GRAB_TIME 300
-#define LEVEL1_GRAB_U_TIME 450
-#define LEVEL1_PCLOUD_DMG ADM(4)
-#define LEVEL1_PCLOUD_RANGE 200.0f
-#define LEVEL1_PCLOUD_REPEAT 2000
-#define LEVEL1_PCLOUD_TIME 10000
-
-#define LEVEL2_CLAW_DMG ADM(40)
-#define LEVEL2_CLAW_RANGE 96.0f
-#define LEVEL2_CLAW_WIDTH 12.0f
-#define LEVEL2_CLAW_REPEAT 500
-#define LEVEL2_CLAW_U_REPEAT 400
-#define LEVEL2_AREAZAP_DMG ADM(80)
-#define LEVEL2_AREAZAP_RANGE 200.0f
-#define LEVEL2_AREAZAP_WIDTH 15.0f
-#define LEVEL2_AREAZAP_REPEAT 2000
-#define LEVEL2_AREAZAP_TIME 1000
-#define LEVEL2_AREAZAP_MAX_TARGETS 3
-#define LEVEL2_WALLJUMP_MAXSPEED 1000.0f
-
-#define LEVEL3_CLAW_DMG ADM(80)
-#define LEVEL3_CLAW_RANGE 96.0f
-#define LEVEL3_CLAW_WIDTH 16.0f
-#define LEVEL3_CLAW_REPEAT 700
-#define LEVEL3_CLAW_U_REPEAT 600
-#define LEVEL3_POUNCE_DMG ADM(100)
-#define LEVEL3_POUNCE_RANGE 64.0f
-#define LEVEL3_POUNCE_WIDTH 16.0f
-#define LEVEL3_POUNCE_SPEED 700
-#define LEVEL3_POUNCE_UPG_SPEED 800
-#define LEVEL3_POUNCE_SPEED_MOD 0.75f
-#define LEVEL3_POUNCE_CHARGE_TIME 700
-#define LEVEL3_POUNCE_TIME 400
-#define LEVEL3_BOUNCEBALL_DMG ADM(110)
-#define LEVEL3_BOUNCEBALL_REPEAT 1000
-#define LEVEL3_BOUNCEBALL_SPEED 1000.0f
-
-#define LEVEL4_CLAW_DMG ADM(100)
-#define LEVEL4_CLAW_RANGE 128.0f
-#define LEVEL4_CLAW_WIDTH 20.0f
-#define LEVEL4_CLAW_REPEAT 750
-#define LEVEL4_REGEN_RANGE 200.0f
-#define LEVEL4_REGEN_MOD 2.0f
-#define LEVEL4_CHARGE_SPEED 2.0f
-#define LEVEL4_CHARGE_TIME 3000
-#define LEVEL4_CHARGE_CHARGE_TIME 1500
-#define LEVEL4_MIN_CHARGE_TIME 750
-#define LEVEL4_CHARGE_CHARGE_RATIO (LEVEL4_CHARGE_TIME/LEVEL4_CHARGE_CHARGE_TIME)
-#define LEVEL4_CHARGE_REPEAT 1000
-#define LEVEL4_CHARGE_DMG ADM(110)
-
-
-
-/*
- * ALIEN classes
- *
- * _SPEED - fraction of Q3A run speed the class can move
- * _REGEN - health per second regained
- *
- * ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning
- *
- */
-
-#define ALIEN_HLTH_MODIFIER 1.0f
-#define AHM(h) ((int)((float)h*ALIEN_HLTH_MODIFIER))
-
-#define ALIEN_VALUE_MODIFIER 1.0f
-#define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER))
-
-#define ABUILDER_SPEED 0.8f
-#define ABUILDER_VALUE AVM(200)
-#define ABUILDER_HEALTH AHM(50)
-#define ABUILDER_REGEN 2
-#define ABUILDER_COST 0
-
-#define ABUILDER_UPG_SPEED 1.0f
-#define ABUILDER_UPG_VALUE AVM(250)
-#define ABUILDER_UPG_HEALTH AHM(75)
-#define ABUILDER_UPG_REGEN 3
-#define ABUILDER_UPG_COST 0
-
-#define LEVEL0_SPEED 1.3f
-#define LEVEL0_VALUE AVM(175)
-#define LEVEL0_HEALTH AHM(25)
-#define LEVEL0_REGEN 1
-#define LEVEL0_COST 0
-
-#define LEVEL1_SPEED 1.25f
-#define LEVEL1_VALUE AVM(225)
-#define LEVEL1_HEALTH AHM(75)
-#define LEVEL1_REGEN 2
-#define LEVEL1_COST 1
-
-#define LEVEL1_UPG_SPEED 1.25f
-#define LEVEL1_UPG_VALUE AVM(275)
-#define LEVEL1_UPG_HEALTH AHM(100)
-#define LEVEL1_UPG_REGEN 3
-#define LEVEL1_UPG_COST 1
-
-#define LEVEL2_SPEED 1.2f
-#define LEVEL2_VALUE AVM(350)
-#define LEVEL2_HEALTH AHM(150)
-#define LEVEL2_REGEN 4
-#define LEVEL2_COST 1
-
-#define LEVEL2_UPG_SPEED 1.2f
-#define LEVEL2_UPG_VALUE AVM(450)
-#define LEVEL2_UPG_HEALTH AHM(175)
-#define LEVEL2_UPG_REGEN 5
-#define LEVEL2_UPG_COST 1
-
-#define LEVEL3_SPEED 1.1f
-#define LEVEL3_VALUE AVM(500)
-#define LEVEL3_HEALTH AHM(200)
-#define LEVEL3_REGEN 6
-#define LEVEL3_COST 1
-
-#define LEVEL3_UPG_SPEED 1.1f
-#define LEVEL3_UPG_VALUE AVM(600)
-#define LEVEL3_UPG_HEALTH AHM(250)
-#define LEVEL3_UPG_REGEN 7
-#define LEVEL3_UPG_COST 1
-
-#define LEVEL4_SPEED 1.2f
-#define LEVEL4_VALUE AVM(800)
-#define LEVEL4_HEALTH AHM(400)
-#define LEVEL4_REGEN 7
-#define LEVEL4_COST 2
-
-
-
-/*
- * ALIEN buildables
- *
- * _BP - build points required for this buildable
- * _BT - build time required for this buildable
- * _REGEN - the amount of health per second regained
- * _SPLASHDAMGE - the amount of damage caused by this buildable when melting
- * _SPLASHRADIUS - the radius around which it does this damage
- *
- * CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind
- * ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning
- *
- */
-
-#define ALIEN_BHLTH_MODIFIER 1.0f
-#define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER))
-
-#define CREEP_BASESIZE 700
-#define CREEP_TIMEOUT 1000
-#define CREEP_MODIFIER 0.5f
-#define CREEP_ARMOUR_MODIFIER 0.75f
-#define CREEP_SCALEDOWN_TIME 3000
-
-#define ASPAWN_BP 10
-#define ASPAWN_BT 15000
-#define ASPAWN_HEALTH ABHM(250)
-#define ASPAWN_REGEN 8
-#define ASPAWN_SPLASHDAMAGE 50
-#define ASPAWN_SPLASHRADIUS 50
-#define ASPAWN_CREEPSIZE 120
-#define ASPAWN_VALUE 150
-
-#define BARRICADE_BP 10
-#define BARRICADE_BT 20000
-#define BARRICADE_HEALTH ABHM(200)
-#define BARRICADE_REGEN 14
-#define BARRICADE_SPLASHDAMAGE 50
-#define BARRICADE_SPLASHRADIUS 50
-#define BARRICADE_CREEPSIZE 120
-
-#define BOOSTER_BP 12
-#define BOOSTER_BT 15000
-#define BOOSTER_HEALTH ABHM(150)
-#define BOOSTER_REGEN 8
-#define BOOSTER_SPLASHDAMAGE 50
-#define BOOSTER_SPLASHRADIUS 50
-#define BOOSTER_CREEPSIZE 120
-#define BOOSTER_INTERVAL 30000 //time in msec between uses (per player)
-#define BOOSTER_REGEN_MOD 2.0f
-
-#define ACIDTUBE_BP 8
-#define ACIDTUBE_BT 15000
-#define ACIDTUBE_HEALTH ABHM(125)
-#define ACIDTUBE_REGEN 10
-#define ACIDTUBE_SPLASHDAMAGE 6
-#define ACIDTUBE_SPLASHRADIUS 300
-#define ACIDTUBE_CREEPSIZE 120
-#define ACIDTUBE_RANGE 300.0f
-#define ACIDTUBE_REPEAT 3000
-
-#define HIVE_BP 12
-#define HIVE_BT 20000
-#define HIVE_HEALTH ABHM(125)
-#define HIVE_REGEN 10
-#define HIVE_SPLASHDAMAGE 30
-#define HIVE_SPLASHRADIUS 200
-#define HIVE_CREEPSIZE 120
-#define HIVE_RANGE 400.0f
-#define HIVE_REPEAT 5000
-#define HIVE_DMG 50
-#define HIVE_SPEED 240.0f
-#define HIVE_DIR_CHANGE_PERIOD 500
-
-#define TRAPPER_BP 8
-#define TRAPPER_BT 12000
-#define TRAPPER_HEALTH ABHM(50)
-#define TRAPPER_REGEN 6
-#define TRAPPER_SPLASHDAMAGE 15
-#define TRAPPER_SPLASHRADIUS 100
-#define TRAPPER_CREEPSIZE 30
-#define TRAPPER_RANGE 400
-#define TRAPPER_REPEAT 1000
-#define LOCKBLOB_SPEED 650.0f
-#define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT )
-
-#define OVERMIND_BP 0
-#define OVERMIND_BT 30000
-#define OVERMIND_HEALTH ABHM(750)
-#define OVERMIND_REGEN 6
-#define OVERMIND_SPLASHDAMAGE 15
-#define OVERMIND_SPLASHRADIUS 300
-#define OVERMIND_CREEPSIZE 120
-#define OVERMIND_ATTACK_RANGE 150.0f
-#define OVERMIND_ATTACK_REPEAT 1000
-#define OVERMIND_VALUE 300
-
-#define HOVEL_BP 0
-#define HOVEL_BT 15000
-#define HOVEL_HEALTH ABHM(375)
-#define HOVEL_REGEN 20
-#define HOVEL_SPLASHDAMAGE 20
-#define HOVEL_SPLASHRADIUS 200
-#define HOVEL_CREEPSIZE 120
-
-
-
-/*
- * ALIEN misc
- *
- * ALIENSENSE_RANGE - the distance alien sense is useful for
- *
- */
-
-#define ALIENSENSE_RANGE 1000.0f
-
-#define ALIEN_POISON_TIME 10000
-#define ALIEN_POISON_DMG 30
-#define ALIEN_POISON_DIVIDER (1.0f/1.32f) //about 1.0/(time`th root of damage)
-
-#define ALIEN_SPAWN_REPEAT_TIME 10000
-
-#define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again
-
-/*
- * HUMAN weapons
- *
- * _REPEAT - time between firings
- * _RELOAD - time needed to reload
- * _PRICE - amount in credits weapon costs
- *
- * HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning
- *
- */
-
-#define HUMAN_WDMG_MODIFIER 1.0f
-#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
-
-#define BLASTER_REPEAT 600
-#define BLASTER_SPREAD 200
-#define BLASTER_SPEED 1400
-#define BLASTER_DMG HDM(9)
-
-#define RIFLE_CLIPSIZE 30
-#define RIFLE_MAXCLIPS 6
-#define RIFLE_REPEAT 90
-#define RIFLE_RELOAD 2000
-#define RIFLE_PRICE 0
-#define RIFLE_SPREAD 200
-#define RIFLE_DMG HDM(5)
-
-#define PAINSAW_PRICE 100
-#define PAINSAW_REPEAT 75
-#define PAINSAW_DAMAGE HDM(15)
-#define PAINSAW_RANGE 40.0f
-
-#define GRENADE_PRICE 200
-#define GRENADE_REPEAT 0
-#define GRENADE_DAMAGE HDM(310)
-#define GRENADE_RANGE 192.0f
-#define GRENADE_SPEED 400.0f
-
-#define SHOTGUN_PRICE 150
-#define SHOTGUN_SHELLS 8
-#define SHOTGUN_PELLETS 8 //used to sync server and client side
-#define SHOTGUN_MAXCLIPS 3
-#define SHOTGUN_REPEAT 1000
-#define SHOTGUN_RELOAD 2000
-#define SHOTGUN_SPREAD 900
-#define SHOTGUN_DMG HDM(7)
-
-#define LASGUN_PRICE 250
-#define LASGUN_AMMO 200
-#define LASGUN_REPEAT 200
-#define LASGUN_RELOAD 2000
-#define LASGUN_DAMAGE HDM(9)
-
-#define MDRIVER_PRICE 350
-#define MDRIVER_CLIPSIZE 5
-#define MDRIVER_MAXCLIPS 4
-#define MDRIVER_DMG HDM(38)
-#define MDRIVER_REPEAT 1000
-#define MDRIVER_RELOAD 2000
-
-#define CHAINGUN_PRICE 400
-#define CHAINGUN_BULLETS 300
-#define CHAINGUN_REPEAT 80
-#define CHAINGUN_SPREAD 1000
-#define CHAINGUN_DMG HDM(6)
-
-#define PRIFLE_PRICE 400
-#define PRIFLE_CLIPS 50
-#define PRIFLE_MAXCLIPS 4
-#define PRIFLE_REPEAT 100
-#define PRIFLE_RELOAD 2000
-#define PRIFLE_DMG HDM(9)
-#define PRIFLE_SPEED 1000
-
-#define FLAMER_PRICE 450
-#define FLAMER_GAS 150
-#define FLAMER_REPEAT 200
-#define FLAMER_DMG HDM(31)
-#define FLAMER_RADIUS 50
-#define FLAMER_LIFETIME 800.0f
-#define FLAMER_SPEED 200.0f
-#define FLAMER_LAG 0.65f //the amount of player velocity that is added to the fireball
-
-#define LCANNON_PRICE 600
-#define LCANNON_AMMO 90
-#define LCANNON_REPEAT 500
-#define LCANNON_CHARGEREPEAT 1000
-#define LCANNON_RELOAD 2000
-#define LCANNON_DAMAGE HDM(265)
-#define LCANNON_RADIUS 150
-#define LCANNON_SECONDARY_DAMAGE HDM(27)
-#define LCANNON_SECONDARY_RADIUS 75
-#define LCANNON_SPEED 350
-#define LCANNON_CHARGE_TIME 2000
-#define LCANNON_TOTAL_CHARGE 255
-
-#define HBUILD_PRICE 0
-#define HBUILD_REPEAT 1000
-#define HBUILD_DELAY 17500
-#define HBUILD_HEALRATE 18
-
-#define HBUILD2_PRICE 0
-#define HBUILD2_REPEAT 1000
-#define HBUILD2_DELAY 15000
-
-
-
-/*
- * HUMAN upgrades
- */
-
-#define LIGHTARMOUR_PRICE 70
-
-#define HELMET_PRICE 90
-#define HELMET_RANGE 1000.0f
-
-#define MEDKIT_PRICE 0
-
-#define BATTPACK_PRICE 100
-#define BATTPACK_MODIFIER 1.5f //modifier for extra energy storage available
-
-#define JETPACK_PRICE 120
-#define JETPACK_FLOAT_SPEED 128.0f //up movement speed
-#define JETPACK_SINK_SPEED 192.0f //down movement speed
-#define JETPACK_DISABLE_TIME 1000 //time to disable the jetpack when player damaged
-#define JETPACK_DISABLE_CHANCE 0.3f
-
-#define BSUIT_PRICE 400
-
-#define MGCLIP_PRICE 0
-
-#define CGAMMO_PRICE 0
-
-#define GAS_PRICE 0
-
-#define MEDKIT_POISON_IMMUNITY_TIME 30000
-#define MEDKIT_STARTUP_TIME 4000
-#define MEDKIT_STARTUP_SPEED 5
-
-
-/*
- * HUMAN buildables
- *
- * _BP - build points required for this buildable
- * _BT - build time required for this buildable
- * _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up
- * _SPLASHRADIUS - the radius around which it does this damage
- *
- * REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor
- * REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater
- * HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning
- *
- */
-
-#define HUMAN_BHLTH_MODIFIER 1.0f
-#define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER))
-
-#define REACTOR_BASESIZE 1000
-#define REPEATER_BASESIZE 500
-#define HUMAN_DETONATION_DELAY 5000
-
-#define HSPAWN_BP 10
-#define HSPAWN_BT 10000
-#define HSPAWN_HEALTH HBHM(310)
-#define HSPAWN_SPLASHDAMAGE 50
-#define HSPAWN_SPLASHRADIUS 100
-#define HSPAWN_VALUE 1
-
-#define MEDISTAT_BP 8
-#define MEDISTAT_BT 10000
-#define MEDISTAT_HEALTH HBHM(190)
-#define MEDISTAT_SPLASHDAMAGE 50
-#define MEDISTAT_SPLASHRADIUS 100
-
-#define MGTURRET_BP 8
-#define MGTURRET_BT 10000
-#define MGTURRET_HEALTH HBHM(190)
-#define MGTURRET_SPLASHDAMAGE 100
-#define MGTURRET_SPLASHRADIUS 100
-#define MGTURRET_ANGULARSPEED 8 //degrees/think ~= 200deg/sec
-#define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire
-#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
-#define MGTURRET_REPEAT 100
-#define MGTURRET_RANGE 300.0f
-#define MGTURRET_SPREAD 200
-#define MGTURRET_DMG HDM(4)
-#define MGTURRET_DCC_ANGULARSPEED 10
-#define MGTURRET_DCC_ACCURACYTOLERANCE MGTURRET_DCC_ANGULARSPEED / 1.5f
-#define MGTURRET_GRAB_ANGULARSPEED 3
-#define MGTURRET_GRAB_ACCURACYTOLERANCE MGTURRET_GRAB_ANGULARSPEED / 1.5f
-
-#define TESLAGEN_BP 10
-#define TESLAGEN_BT 15000
-#define TESLAGEN_HEALTH HBHM(220)
-#define TESLAGEN_SPLASHDAMAGE 50
-#define TESLAGEN_SPLASHRADIUS 100
-#define TESLAGEN_REPEAT 250
-#define TESLAGEN_RANGE 250
-#define TESLAGEN_DMG HDM(9)
-
-#define DC_BP 8
-#define DC_BT 10000
-#define DC_HEALTH HBHM(190)
-#define DC_SPLASHDAMAGE 50
-#define DC_SPLASHRADIUS 100
-
-#define ARMOURY_BP 10
-#define ARMOURY_BT 10000
-#define ARMOURY_HEALTH HBHM(280)
-#define ARMOURY_SPLASHDAMAGE 50
-#define ARMOURY_SPLASHRADIUS 100
-
-#define REACTOR_BP 0
-#define REACTOR_BT 20000
-#define REACTOR_HEALTH HBHM(930)
-#define REACTOR_SPLASHDAMAGE 200
-#define REACTOR_SPLASHRADIUS 300
-#define REACTOR_ATTACK_RANGE 100.0f
-#define REACTOR_ATTACK_REPEAT 1000
-#define REACTOR_ATTACK_DAMAGE 40
-#define REACTOR_VALUE 2
-
-#define REPEATER_BP 0
-#define REPEATER_BT 10000
-#define REPEATER_HEALTH HBHM(250)
-#define REPEATER_SPLASHDAMAGE 50
-#define REPEATER_SPLASHRADIUS 100
-#define REPEATER_INACTIVE_TIME 90000
-
-/*
- * HUMAN misc
- */
-
-#define HUMAN_SPRINT_MODIFIER 1.2f
-#define HUMAN_JOG_MODIFIER 1.0f
-#define HUMAN_BACK_MODIFIER 0.8f
-#define HUMAN_SIDE_MODIFIER 0.9f
-
-#define STAMINA_STOP_RESTORE 25
-#define STAMINA_WALK_RESTORE 15
-#define STAMINA_SPRINT_TAKE 8
-#define STAMINA_LARMOUR_TAKE 4
-
-#define HUMAN_SPAWN_REPEAT_TIME 10000
-
-/*
- * Misc
- */
-
-#define MIN_FALL_DISTANCE 30.0f //the fall distance at which fall damage kicks in
-#define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt
-#define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f)
-
-#define HUMAN_MAXED 900 //a human with a strong selection of weapons/upgrades
-#define HUMAN_MAX_CREDITS 2000
-#define ALIEN_MAX_KILLS 9
-#define ALIEN_MAX_SINGLE_KILLS 3
-
-#define FREEKILL_PERIOD 120000 //msec
-#define FREEKILL_ALIEN 1
-#define FREEKILL_HUMAN LEVEL0_VALUE
-
-#define DEFAULT_ALIEN_BUILDPOINTS "100"
-#define DEFAULT_HUMAN_BUILDPOINTS "100"
-
-#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
- //do to increment the stage kill counters