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-rw-r--r--src/game/g_client.c8
-rw-r--r--src/game/g_misc.c13
2 files changed, 0 insertions, 21 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index d8fb60a9..e86439c4 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1178,7 +1178,6 @@ void ClientBegin( int clientNum )
{
gentity_t *ent;
gclient_t *client;
- gentity_t *tent;
int flags;
ent = g_entities + clientNum;
@@ -1210,13 +1209,6 @@ void ClientBegin( int clientNum )
ClientSpawn( ent, NULL, NULL, NULL );
- if( client->sess.sessionTeam != TEAM_SPECTATOR )
- {
- // send event
- tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_IN );
- tent->s.clientNum = ent->s.clientNum;
- }
-
G_InitCommandQueue( clientNum );
G_SendCommandFromServer( -1, va( "print \"%s" S_COLOR_WHITE " entered the game\n\"", client->pers.netname ) );
diff --git a/src/game/g_misc.c b/src/game/g_misc.c
index b7172ea3..4bcb387f 100644
--- a/src/game/g_misc.c
+++ b/src/game/g_misc.c
@@ -66,19 +66,6 @@ TELEPORTERS
void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles )
{
- gentity_t *tent;
-
- // use temp events at source and destination to prevent the effect
- // from getting dropped by a second player event
- if( player->client->sess.sessionTeam != TEAM_SPECTATOR )
- {
- tent = G_TempEntity( player->client->ps.origin, EV_PLAYER_TELEPORT_OUT );
- tent->s.clientNum = player->s.clientNum;
-
- tent = G_TempEntity( origin, EV_PLAYER_TELEPORT_IN );
- tent->s.clientNum = player->s.clientNum;
- }
-
// unlink to make sure it can't possibly interfere with G_KillBox
trap_UnlinkEntity( player );