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-rw-r--r--src/game/g_buildable.c28
1 files changed, 24 insertions, 4 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 8a80adf0..7ae279d7 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2799,6 +2799,8 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
buildable_t core;
int spawnCount = 0;
+ level.numBuildablesForRemoval = 0;
+
if( team == TEAM_ALIENS )
{
remainingBP = level.alienBuildPoints;
@@ -2843,8 +2845,6 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
// Set buildPoints to the number extra that are required
buildPoints -= remainingBP;
- level.numBuildablesForRemoval = 0;
-
// Build a list of buildable entities
for( i = MAX_CLIENTS, ent = g_entities + i; i < level.num_entities; i++, ent++ )
{
@@ -2995,6 +2995,21 @@ static void G_SetBuildableLinkState( qboolean link )
}
}
+static void G_SetBuildableMarkedLinkState( qboolean link )
+{
+ int i;
+ gentity_t *ent;
+
+ for( i = 0; i < level.numBuildablesForRemoval; i++ )
+ {
+ ent = level.markedBuildables[ i ];
+ if( link )
+ trap_LinkEntity( ent );
+ else
+ trap_UnlinkEntity( ent );
+ }
+}
+
/*
================
G_CanBuild
@@ -3144,8 +3159,13 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
G_SetBuildableLinkState( qtrue );
//check there is enough room to spawn from (presuming this is a spawn)
- if( G_CheckSpawnPoint( ENTITYNUM_NONE, origin, normal, buildable, NULL ) != NULL )
- reason = IBE_NORMAL;
+ if( reason == IBE_NONE )
+ {
+ G_SetBuildableMarkedLinkState( qfalse );
+ if( G_CheckSpawnPoint( ENTITYNUM_NONE, origin, normal, buildable, NULL ) != NULL )
+ reason = IBE_NORMAL;
+ G_SetBuildableMarkedLinkState( qtrue );
+ }
//this item does not fit here
if( reason == IBE_NONE && ( tr2.fraction < 1.0 || tr3.fraction < 1.0 ) )