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-rw-r--r--src/game/bg_public.h10
-rw-r--r--src/game/g_buildable.c71
-rw-r--r--src/game/g_cmds.c4
3 files changed, 45 insertions, 40 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index ca87da50..0d6caefa 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -164,7 +164,7 @@ typedef struct
int tracemask; // collide against these types of surfaces
int debugLevel; // if set, diagnostic output will be printed
qboolean noFootsteps; // if the game is setup for no footsteps by the server
- qboolean autoWeaponHit[ 32 ]; //FIXME: TA: remind myself later this might be a problem
+ qboolean autoWeaponHit[ 32 ];
int framecount;
@@ -279,8 +279,8 @@ typedef enum
#define EF_BOUNCE 0x00000008 // for missiles
#define EF_BOUNCE_HALF 0x00000010 // for missiles
#define EF_NO_BOUNCE_SOUND 0x00000020 // for missiles
-#define EF_WALLCLIMB 0x00000040 // TA: wall walking
-#define EF_WALLCLIMBCEILING 0x00000080 // TA: wall walking ceiling hack
+#define EF_WALLCLIMB 0x00000040 // wall walking
+#define EF_WALLCLIMBCEILING 0x00000080 // wall walking ceiling hack
#define EF_NODRAW 0x00000100 // may have an event, but no model (unspawned items)
#define EF_FIRING 0x00000200 // for lightning gun
#define EF_FIRING2 0x00000400 // alt fire
@@ -290,8 +290,8 @@ typedef enum
#define EF_CONNECTION 0x00004000 // draw a connection trouble sprite
#define EF_VOTED 0x00008000 // already cast a vote
#define EF_TEAMVOTED 0x00010000 // already cast a vote
-#define EF_BLOBLOCKED 0x00020000 // TA: caught by a trapper
-#define EF_REAL_LIGHT 0x00040000 // TA: light sprites according to ambient light
+#define EF_BLOBLOCKED 0x00020000 // caught by a trapper
+#define EF_REAL_LIGHT 0x00040000 // light sprites according to ambient light
typedef enum
{
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index a46477b6..12129699 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -644,12 +644,12 @@ void ASpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
{
G_TeamCommand( PTE_ALIENS,
va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
+ BG_FindHumanNameForBuildable( self->s.modelindex ),
attacker->client->pers.netname ) );
}
G_LogPrintf( "Decon: %i %i %i: %s destroyed %s by %s\n",
attacker->client->ps.clientNum, self->s.modelindex, mod,
- attacker->client->pers.netname,
+ attacker->client->pers.netname,
BG_FindNameForBuildable( self->s.modelindex ),
modNames[ mod ] );
}
@@ -888,12 +888,12 @@ void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker,
{
G_TeamCommand( PTE_ALIENS,
va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
+ BG_FindHumanNameForBuildable( self->s.modelindex ),
attacker->client->pers.netname ) );
}
G_LogPrintf( "Decon: %i %i %i: %s destroyed %s by %s\n",
attacker->client->ps.clientNum, self->s.modelindex, mod,
- attacker->client->pers.netname,
+ attacker->client->pers.netname,
BG_FindNameForBuildable( self->s.modelindex ),
modNames[ mod ] );
}
@@ -1324,12 +1324,12 @@ void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
{
G_TeamCommand( PTE_ALIENS,
va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
+ BG_FindHumanNameForBuildable( self->s.modelindex ),
attacker->client->pers.netname ) );
}
G_LogPrintf( "Decon: %i %i %i: %s destroyed %s by %s\n",
attacker->client->ps.clientNum, self->s.modelindex, mod,
- attacker->client->pers.netname,
+ attacker->client->pers.netname,
BG_FindNameForBuildable( self->s.modelindex ),
modNames[ mod ] );
}
@@ -2298,12 +2298,12 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
{
G_TeamCommand( PTE_HUMANS,
va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
- BG_FindHumanNameForBuildable( self->s.modelindex ),
+ BG_FindHumanNameForBuildable( self->s.modelindex ),
attacker->client->pers.netname ) );
}
G_LogPrintf( "Decon: %i %i %i: %s destroyed %s by %s\n",
attacker->client->ps.clientNum, self->s.modelindex, mod,
- attacker->client->pers.netname,
+ attacker->client->pers.netname,
BG_FindNameForBuildable( self->s.modelindex ),
modNames[ mod ] );
}
@@ -2678,6 +2678,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
int collisionCount = 0;
itemBuildError_t bpError;
buildable_t spawn;
+ buildable_t core;
int spawnCount = 0;
if( team == BIT_ALIENS )
@@ -2686,6 +2687,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
remainingSpawns = level.numAlienSpawns;
bpError = IBE_NOASSERT;
spawn = BA_A_SPAWN;
+ core = BA_A_OVERMIND;
}
else if( team == BIT_HUMANS )
{
@@ -2693,6 +2695,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
remainingSpawns = level.numHumanSpawns;
bpError = IBE_NOPOWER;
spawn = BA_H_SPAWN;
+ core = BA_H_REACTOR;
}
else
{
@@ -2743,7 +2746,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
return IBE_NOROOM;
// Any other setting means anything goes
-
+
collisionCount++;
}
@@ -2753,16 +2756,16 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
if( ent->health <= 0 )
continue;
- // Don't allow destruction of hovel with granger inside
- if( ent->s.modelindex == BA_A_HOVEL && ent->active )
+ if( ent->biteam != team )
continue;
- if( ent->biteam != team )
+ // Don't allow destruction of hovel with granger inside
+ if( ent->s.modelindex == BA_A_HOVEL && ent->active )
continue;
- // If it's a unique buildable, it can only be replaced by the same type
- if( BG_FindUniqueTestForBuildable( ent->s.modelindex ) &&
- ent->s.modelindex != buildable )
+ // Explicitly disallow replacement of the core buildable with anything
+ // other than the core buildable
+ if( ent->s.modelindex == core && buildable != core )
continue;
if( ent->deconstruct )
@@ -2778,8 +2781,10 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
pointsYielded += BG_FindBuildPointsForBuildable( ent->s.modelindex );
level.numBuildablesForRemoval++;
}
- else if( BG_FindUniqueTestForBuildable( ent->s.modelindex ) )
+ else if( BG_FindUniqueTestForBuildable( ent->s.modelindex ) &&
+ ent->s.modelindex == buildable )
{
+ // If it's a unique buildable, it must be replaced by the same type
pointsYielded += BG_FindBuildPointsForBuildable( ent->s.modelindex );
level.numBuildablesForRemoval++;
}
@@ -2794,7 +2799,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
if( collisionCount > 0 )
return IBE_NOROOM;
- // Sort the list
+ // Sort the list
cmpBuildable = buildable;
VectorCopy( origin, cmpOrigin );
qsort( level.markedBuildables, numBuildables, sizeof( level.markedBuildables[ 0 ] ),
@@ -3101,9 +3106,9 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori
}
else if( BG_FindTrajectoryForBuildable( buildable ) == TR_BUOYANCY )
VectorSet( normal, 0.0f, 0.0f, -1.0f );
- else
+ else
VectorSet( normal, 0.0f, 0.0f, 1.0f );
- }
+ }
else
{
// in-game building by a player
@@ -3120,7 +3125,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori
}
// when building the initial layout, spawn the entity slightly off its
- // target surface so that it can be "dropped" onto it
+ // target surface so that it can be "dropped" onto it
if( !builder->client )
VectorMA( origin, 1.0f, normal, origin );
@@ -3259,7 +3264,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori
built->builtBy = -1;
G_SetOrigin( built, origin );
-
+
// gently nudge the buildable onto the surface :)
VectorScale( normal, -50.0f, built->s.pos.trDelta );
@@ -3551,7 +3556,7 @@ int G_LayoutList( const char *map, char *list, int len )
int count = 0;
char *filePtr;
- Q_strcat( layouts, sizeof( layouts ), "*BUILTIN* " );
+ Q_strcat( layouts, sizeof( layouts ), "*BUILTIN* " );
numFiles = trap_FS_GetFileList( va( "layouts/%s", map ), ".dat",
fileList, sizeof( fileList ) );
filePtr = fileList;
@@ -3560,7 +3565,7 @@ int G_LayoutList( const char *map, char *list, int len )
fileLen = strlen( filePtr );
listLen = strlen( layouts );
if( fileLen < 5 )
- continue;
+ continue;
// list is full, stop trying to add to it
if( ( listLen + fileLen ) >= sizeof( layouts ) )
@@ -3596,7 +3601,7 @@ void G_LayoutSelect( void )
char fileName[ MAX_OSPATH ];
char layouts[ MAX_CVAR_VALUE_STRING ];
char layouts2[ MAX_CVAR_VALUE_STRING ];
- char *l;
+ char *l;
char map[ MAX_QPATH ];
char *s;
int cnt = 0;
@@ -3605,10 +3610,10 @@ void G_LayoutSelect( void )
Q_strncpyz( layouts, g_layouts.string, sizeof( layouts ) );
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
- // one time use cvar
+ // one time use cvar
trap_Cvar_Set( "g_layouts", "" );
-
- // pick an included layout at random if no list has been provided
+
+ // pick an included layout at random if no list has been provided
if( !layouts[ 0 ] && g_layoutAuto.integer )
{
G_LayoutList( map, layouts, sizeof( layouts ) );
@@ -3631,7 +3636,7 @@ void G_LayoutSelect( void )
s = COM_ParseExt( &l, qfalse );
continue;
}
-
+
Com_sprintf( fileName, sizeof( fileName ), "layouts/%s/%s.dat", map, s );
if( trap_FS_FOpenFile( fileName, NULL, FS_READ ) > 0 )
{
@@ -3663,7 +3668,7 @@ void G_LayoutSelect( void )
break;
s = COM_ParseExt( &l, qfalse );
}
- G_Printf("using layout \"%s\" from list ( %s)\n", level.layout, layouts );
+ G_Printf("using layout \"%s\" from list ( %s)\n", level.layout, layouts );
}
/*
@@ -3675,7 +3680,7 @@ static void G_LayoutBuildItem( buildable_t buildable, vec3_t origin,
vec3_t angles, vec3_t origin2, vec3_t angles2 )
{
gentity_t *builder;
-
+
builder = G_Spawn( );
builder->client = 0;
VectorCopy( origin, builder->s.pos.trBase );
@@ -3709,7 +3714,7 @@ void G_LayoutLoad( void )
if( !level.layout[ 0 ] || !Q_stricmp( level.layout, "*BUILTIN*" ) )
return;
-
+
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
len = trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, level.layout ),
&f, FS_READ );
@@ -3728,13 +3733,13 @@ void G_LayoutLoad( void )
{
G_Printf( S_COLOR_RED "ERROR: line overflow in %s before \"%s\"\n",
va( "layouts/%s/%s.dat", map, level.layout ), line );
- return;
+ return;
}
line[ i++ ] = *layout;
line[ i ] = '\0';
if( *layout == '\n' )
{
- i = 0;
+ i = 0;
sscanf( line, "%d %f %f %f %f %f %f %f %f %f %f %f %f\n",
&buildable,
&origin[ 0 ], &origin[ 1 ], &origin[ 2 ],
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index f1525f3f..d3b36804 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1815,13 +1815,13 @@ void Cmd_Destroy_f( gentity_t *ent )
{
G_TeamCommand( ent->client->pers.teamSelection,
va( "print \"%s ^3DECONSTRUCTED^7 by %s^7\n\"",
- BG_FindHumanNameForBuildable( traceEnt->s.modelindex ),
+ BG_FindHumanNameForBuildable( traceEnt->s.modelindex ),
ent->client->pers.netname ) );
G_LogPrintf( "Decon: %i %i 0: %s deconstructed %s\n",
ent->client->ps.clientNum,
traceEnt->s.modelindex,
- ent->client->pers.netname,
+ ent->client->pers.netname,
BG_FindNameForBuildable( traceEnt->s.modelindex ) );
if( !deconstruct )