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-rw-r--r--src/game/bg_misc.c33
-rw-r--r--src/game/bg_pmove.c16
-rw-r--r--src/game/bg_public.h57
-rw-r--r--src/game/g_buildable.c17
-rw-r--r--src/game/g_client.c84
5 files changed, 102 insertions, 105 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 1946712f..cc97f387 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1294,6 +1294,7 @@ classAttributes_t bg_classList[ ] =
50, //int health;
5, //int regenRate;
SCA_TAKESFALLDAMAGE|SCA_FOVWARPS, //int abilities;
+ WP_ABUILD, //weapon_t startWeapon
95.0f, //float buildDist;
80, //int fov;
0.001f, //float bob;
@@ -1321,6 +1322,7 @@ classAttributes_t bg_classList[ ] =
75, //int health;
5, //int regenRate;
SCA_CANJUMP|SCA_FOVWARPS|SCA_WALLCLIMBER, //int abilities;
+ WP_ABUILD2, //weapon_t startWeapon
95.0f, //float buildDist;
110, //int fov;
0.001f, //float bob;
@@ -1348,6 +1350,7 @@ classAttributes_t bg_classList[ ] =
25, //int health;
5, //int regenRate;
SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
+ WP_VENOM, //weapon_t startWeapon
0.0f, //float buildDist;
140, //int fov;
0.0f, //float bob;
@@ -1375,6 +1378,7 @@ classAttributes_t bg_classList[ ] =
50, //int health;
5, //int regenRate;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ WP_GRAB_CLAW, //weapon_t startWeapon
0.0f, //float buildDist;
120, //int fov;
0.001f, //float bob;
@@ -1402,6 +1406,7 @@ classAttributes_t bg_classList[ ] =
50, //int health;
5, //int regenRate;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ WP_GRAB_CLAW, //weapon_t startWeapon
0.0f, //float buildDist;
120, //int fov;
0.001f, //float bob;
@@ -1429,6 +1434,7 @@ classAttributes_t bg_classList[ ] =
50, //int health;
5, //int regenRate;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ WP_POUNCE, //weapon_t startWeapon
0.0f, //float buildDist;
120, //int fov;
0.0005f, //float bob;
@@ -1456,6 +1462,7 @@ classAttributes_t bg_classList[ ] =
50, //int health;
5, //int regenRate;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ WP_POUNCE_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
120, //int fov;
0.0005f, //float bob;
@@ -1483,6 +1490,7 @@ classAttributes_t bg_classList[ ] =
100, //int health;
5, //int regenRate;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ WP_AREA_ZAP, //weapon_t startWeapon
0.0f, //float buildDist;
130, //int fov;
0.0f, //float bob;
@@ -1510,6 +1518,7 @@ classAttributes_t bg_classList[ ] =
100, //int health;
5, //int regenRate;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ WP_DIRECT_ZAP, //weapon_t startWeapon
0.0f, //float buildDist;
130, //int fov;
0.0f, //float bob;
@@ -1537,6 +1546,7 @@ classAttributes_t bg_classList[ ] =
100, //int health;
5, //int regenRate;
SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS, //int abilities;
+ WP_VENOM, //weapon_t startWeapon
0.0f, //float buildDist;
130, //int fov;
0.0f, //float bob;
@@ -1564,6 +1574,7 @@ classAttributes_t bg_classList[ ] =
100, //int health;
0, //int regenRate;
SCA_TAKESFALLDAMAGE|SCA_CANJUMP, //int abilities;
+ WP_NONE, //special-cased in g_client.c //weapon_t startWeapon
110.0f, //float buildDist;
90, //int fov;
0.002f, //float bob;
@@ -1959,6 +1970,26 @@ qboolean BG_ClassHasAbility( int pclass, int ability )
/*
==============
+BG_FindStartWeaponForClass
+==============
+*/
+weapon_t BG_FindStartWeaponForClass( int pclass )
+{
+ int i;
+
+ for( i = 0; i < bg_numPclasses; i++ )
+ {
+ if( bg_classList[ i ].classNum == pclass )
+ {
+ return bg_classList[ i ].startWeapon;
+ }
+ }
+
+ return WP_NONE;
+}
+
+/*
+==============
BG_FindBuildDistForClass
==============
*/
@@ -2460,7 +2491,7 @@ weaponAttributes_t bg_weapons[ ] =
"Claw and pounce (upgrade)", //char *weaponHumanName;
{ "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 },
"icons/iconw_gauntlet",
- 0, //int quan;
+ 3, //int quan;
0, //int clips;
0, //int maxClips;
qtrue, //int infiniteAmmo;
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 2a472cdc..7c948e91 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -2325,7 +2325,17 @@ static void PM_Weapon( void )
if( attack3 )
{
if( BG_WeaponHasThirdMode( pm->ps->weapon ) )
+ {
+ //hacky special case for slowblob
+ if( pm->ps->weapon == WP_POUNCE_UPG && !ammo )
+ {
+ PM_AddEvent( EV_NOAMMO );
+ pm->ps->weaponTime += 200;
+ return;
+ }
+
PM_AddEvent( EV_FIRE_WEAPON3 );
+ }
else
{
pm->ps->weaponTime = 0;
@@ -2392,6 +2402,12 @@ static void PM_Weapon( void )
BG_packAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, ammo, clips, maxclips );
}
+ else if( pm->ps->weapon == WP_POUNCE_UPG && attack3 )
+ {
+ //special case for slowblob
+ ammo--;
+ BG_packAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, ammo, clips, maxclips );
+ }
addTime = BG_FindRepeatRateForWeapon( pm->ps->weapon );
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index ec6282d3..ab3a1a61 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -847,43 +847,45 @@ typedef struct gitem_s {
//TA: player class record
typedef struct
{
- int classNum;
+ int classNum;
- char *className;
- char *humanName;
+ char *className;
+ char *humanName;
- char *modelName;
- char *skinName;
+ char *modelName;
+ char *skinName;
- char *hudName;
+ char *hudName;
- int stages;
+ int stages;
- vec3_t mins;
- vec3_t maxs;
- vec3_t crouchMaxs;
- vec3_t deadMins;
- vec3_t deadMaxs;
+ vec3_t mins;
+ vec3_t maxs;
+ vec3_t crouchMaxs;
+ vec3_t deadMins;
+ vec3_t deadMaxs;
- int viewheight;
- int crouchViewheight;
+ int viewheight;
+ int crouchViewheight;
+
+ int health;
+ int regenRate;
- int health;
- int regenRate;
+ int abilities;
- int abilities;
+ weapon_t startWeapon;
- float buildDist;
+ float buildDist;
- int fov;
- float bob;
- int steptime;
- float speed;
- float sticky;
-
- int children[ 3 ];
- int timeToEvolve;
- int value;
+ int fov;
+ float bob;
+ int steptime;
+ float speed;
+ float sticky;
+
+ int children[ 3 ];
+ int timeToEvolve;
+ int value;
} classAttributes_t;
//stages
@@ -1064,6 +1066,7 @@ float BG_FindSpeedForClass( int pclass );
float BG_FindStickyForClass( int pclass );
int BG_FindSteptimeForClass( int pclass );
qboolean BG_ClassHasAbility( int pclass, int ability );
+weapon_t BG_FindStartWeaponForClass( int pclass );
float BG_FindBuildDistForClass( int pclass );
int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int num );
int BG_FindEvolveTimeForClass( int pclass );
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index b636c650..73cc59ee 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -839,10 +839,21 @@ Called when an alien touches a booster
*/
void ABooster_Touch( gentity_t *self, gentity_t *other, trace_t *trace )
{
- if( !( other->client->ps.stats[ STAT_STATE ] & SS_BOOSTED ) )
+ int ammo, clips, maxClips;
+ gclient_t *client = other->client;
+
+ //only allow boostage once every 30 seconds
+ if( client->lastBoostedTime + 30000 > level.time )
+ return;
+
+ //restore ammo, if any
+ BG_FindAmmoForWeapon( client->ps.weapon, &ammo, &clips, &maxClips );
+ BG_packAmmoArray( client->ps.weapon, client->ps.ammo, client->ps.powerups, ammo, clips, maxClips );
+
+ if( !( client->ps.stats[ STAT_STATE ] & SS_BOOSTED ) )
{
- other->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED;
- other->client->lastBoostedTime = level.time;
+ client->ps.stats[ STAT_STATE ] |= SS_BOOSTED;
+ client->lastBoostedTime = level.time;
}
}
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 7e28ca62..ac5329fa 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1294,6 +1294,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn )
int eventSequence;
char userinfo[MAX_INFO_STRING];
vec3_t bodyMaxs, classMins, up = { 0, 0, 1 };
+ int ammo, clips, maxClips;
+ weapon_t weapon;
index = ent - g_entities;
@@ -1436,80 +1438,14 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn )
client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = BG_FindHealthForClass( ent->client->pers.pclass );
// clear entity values
- switch( ent->client->pers.pclass )
- {
- case PCL_A_B_BASE:
- BG_packWeapon( WP_ABUILD, client->ps.stats );
- BG_packAmmoArray( WP_ABUILD, client->ps.ammo, client->ps.powerups, 0, 0, 0 );
- break;
-
- case PCL_A_B_LEV1:
- BG_packWeapon( WP_ABUILD2, client->ps.stats );
- BG_packAmmoArray( WP_ABUILD2, client->ps.ammo, client->ps.powerups, 0, 0, 0 );
- break;
-
- case PCL_A_O_BASE:
- BG_packWeapon( WP_VENOM, client->ps.stats );
- BG_packAmmoArray( WP_VENOM, client->ps.ammo, client->ps.powerups, 0, 0, 0 );
- break;
-
- case PCL_A_O_LEV1:
- BG_packWeapon( WP_GRAB_CLAW, client->ps.stats );
- BG_packAmmoArray( WP_GRAB_CLAW, client->ps.ammo, client->ps.powerups, 0, 0, 0 );
- break;
-
- case PCL_A_O_LEV1_UPG:
- BG_packWeapon( WP_GRAB_CLAW, client->ps.stats );
- BG_packAmmoArray( WP_GRAB_CLAW, client->ps.ammo, client->ps.powerups, 0, 0, 0 );
- break;
-
- case PCL_A_O_LEV2:
- BG_packWeapon( WP_POUNCE, client->ps.stats );
- BG_packAmmoArray( WP_POUNCE, client->ps.ammo, client->ps.powerups, 0, 0, 0 );
- break;
-
- case PCL_A_O_LEV2_UPG:
- BG_packWeapon( WP_POUNCE_UPG, client->ps.stats );
- BG_packAmmoArray( WP_POUNCE_UPG, client->ps.ammo, client->ps.powerups, 0, 0, 0 );
- break;
-
- case PCL_A_O_LEV3:
- BG_packWeapon( WP_AREA_ZAP, client->ps.stats );
- BG_packAmmoArray( WP_AREA_ZAP, client->ps.ammo, client->ps.powerups, 0, 0, 0 );
- break;
-
- case PCL_A_O_LEV3_UPG:
- BG_packWeapon( WP_DIRECT_ZAP, client->ps.stats );
- BG_packAmmoArray( WP_DIRECT_ZAP, client->ps.ammo, client->ps.powerups, 0, 0, 0 );
- break;
-
- case PCL_A_O_LEV4:
- BG_packWeapon( WP_VENOM, client->ps.stats );
- BG_packAmmoArray( WP_VENOM, client->ps.ammo, client->ps.powerups, 0, 0, 0 );
- break;
-
- case PCL_H_BASE:
- if( client->pers.pitem == WP_MACHINEGUN )
- {
- int ammo, clips, maxClips;
-
- BG_FindAmmoForWeapon( WP_MACHINEGUN, &ammo, &clips, &maxClips );
-
- BG_packWeapon( WP_MACHINEGUN, client->ps.stats );
- BG_packAmmoArray( WP_MACHINEGUN, client->ps.ammo, client->ps.powerups, ammo, clips, maxClips );
- }
- else if( client->pers.pitem == WP_HBUILD )
- {
- BG_packWeapon( WP_HBUILD, client->ps.stats );
- BG_packAmmoArray( WP_HBUILD, client->ps.ammo, client->ps.powerups, 0, 0, 0 );
- }
- break;
-
- //eventually remove this case (or report an error) when all classes implemented
- default:
- BG_packWeapon( WP_MACHINEGUN, client->ps.stats );
- BG_packAmmoArray( WP_MACHINEGUN, client->ps.ammo, client->ps.powerups, 100, 0, 0 );
- }
+ if( ent->client->pers.pclass == PCL_H_BASE )
+ weapon = client->pers.pitem;
+ else
+ weapon = BG_FindStartWeaponForClass( ent->client->pers.pclass );
+
+ BG_FindAmmoForWeapon( weapon, &ammo, &clips, &maxClips );
+ BG_packWeapon( weapon, client->ps.stats );
+ BG_packAmmoArray( weapon, client->ps.ammo, client->ps.powerups, ammo, clips, maxClips );
ent->client->ps.stats[ STAT_PCLASS ] = ent->client->pers.pclass;
ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.pteam;