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-rw-r--r--src/game/g_local.h6
-rw-r--r--src/game/g_main.c6
-rw-r--r--src/game/g_maprotation.c190
-rw-r--r--src/game/g_svcmds.c4
4 files changed, 168 insertions, 38 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index bca6708c..933028cd 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -985,12 +985,13 @@ void G_WriteSessionData( void );
//
void G_PrintRotations( void );
void G_AdvanceMapRotation( void );
-qboolean G_StartMapRotation( char *name, qboolean changeMap );
+qboolean G_StartMapRotation( char *name, qboolean advance, qboolean putOnStack );
void G_StopMapRotation( void );
qboolean G_MapRotationActive( void );
void G_InitMapRotations( void );
void G_ShutdownMapRotations( void );
qboolean G_MapExists( char *name );
+void G_ClearRotationStack( void );
//
// g_ptr.c
@@ -1083,7 +1084,8 @@ extern vmCvar_t g_markDeconstruct;
extern vmCvar_t g_debugMapRotation;
extern vmCvar_t g_currentMapRotation;
-extern vmCvar_t g_currentNode;
+extern vmCvar_t g_mapRotationNodes;
+extern vmCvar_t g_mapRotationStack;
extern vmCvar_t g_nextMap;
extern vmCvar_t g_initialMapRotation;
extern vmCvar_t g_chatTeamPrefix;
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 2cc268d2..cca612bc 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -112,7 +112,8 @@ vmCvar_t g_markDeconstruct;
vmCvar_t g_debugMapRotation;
vmCvar_t g_currentMapRotation;
-vmCvar_t g_currentNode;
+vmCvar_t g_mapRotationNodes;
+vmCvar_t g_mapRotationStack;
vmCvar_t g_nextMap;
vmCvar_t g_initialMapRotation;
@@ -252,7 +253,8 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_debugMapRotation, "g_debugMapRotation", "0", 0, 0, qfalse },
{ &g_currentMapRotation, "g_currentMapRotation", "-1", 0, 0, qfalse }, // -1 = NOT_ROTATING
- { &g_currentNode, "g_currentNode", "0", 0, 0, qfalse },
+ { &g_mapRotationNodes, "g_mapRotationNodes", "", CVAR_ROM, 0, qfalse },
+ { &g_mapRotationStack, "g_mapRotationStack", "", CVAR_ROM, 0, qfalse },
{ &g_nextMap, "g_nextMap", "", 0 , 0, qtrue },
{ &g_initialMapRotation, "g_initialMapRotation", "", CVAR_ARCHIVE, 0, qfalse },
{ &g_debugVoices, "g_debugVoices", "0", 0, 0, qfalse },
diff --git a/src/game/g_maprotation.c b/src/game/g_maprotation.c
index b1ab34bd..7d905c9b 100644
--- a/src/game/g_maprotation.c
+++ b/src/game/g_maprotation.c
@@ -74,7 +74,8 @@ typedef struct destination_s
typedef enum
{
NT_DESTINATION,
- NT_CONDITION
+ NT_CONDITION,
+ NT_RETURN
} nodeType_t;
typedef struct node_s
@@ -305,8 +306,12 @@ static qboolean G_ParseNode( node_t **node, char *token, char **text_p )
condition->target = G_AllocateNode( );
*node = condition->target;
- if( !G_ParseNode( node, token, text_p ) )
- return qfalse;
+
+ return G_ParseNode( node, token, text_p );
+ }
+ else if( !Q_stricmp( token, "return" ) )
+ {
+ (*node)->type = NT_RETURN;
}
else
{
@@ -500,6 +505,8 @@ static qboolean G_ParseMapRotationFile( const char *fileName )
if( node->type == NT_DESTINATION )
destinationCount++;
+ else if( node->type == NT_RETURN )
+ continue;
else while( node->type == NT_CONDITION )
node = node->u.condition.target;
@@ -577,11 +584,23 @@ void G_PrintRotations( void )
}
G_PrintSpaces( indentation );
- G_Printf( " %s\n", node->u.destination.name );
- if( strlen( node->u.destination.postCommand ) > 0 )
+ switch( node->type )
{
- G_Printf( " command: %s", node->u.destination.postCommand );
+ case NT_DESTINATION:
+ G_Printf( " %s\n", node->u.destination.name );
+
+ if( strlen( node->u.destination.postCommand ) > 0 )
+ G_Printf( " command: %s", node->u.destination.postCommand );
+
+ break;
+
+ case NT_RETURN:
+ G_Printf( " return\n" );
+ break;
+
+ default:
+ break;
}
}
@@ -593,6 +612,91 @@ void G_PrintRotations( void )
/*
===============
+G_ClearRotationStack
+
+Clear the rotation stack
+===============
+*/
+void G_ClearRotationStack( void )
+{
+ trap_Cvar_Set( "g_mapRotationStack", "" );
+ trap_Cvar_Update( &g_mapRotationStack );
+}
+
+/*
+===============
+G_PushRotationStack
+
+Push the rotation stack
+===============
+*/
+static void G_PushRotationStack( int rotation )
+{
+ char text[ MAX_CVAR_VALUE_STRING ];
+
+ Q_strncpyz( text, g_mapRotationStack.string, sizeof( text ) );
+ Q_strcat( text, sizeof( text ), va( "%d ", rotation ) );
+
+ trap_Cvar_Set( "g_mapRotationStack", text );
+ trap_Cvar_Update( &g_mapRotationStack );
+}
+
+/*
+===============
+G_PopRotationStack
+
+Pop the rotation stack
+===============
+*/
+static int G_PopRotationStack( void )
+{
+ int values[ MAX_MAP_ROTATIONS ];
+ int i, count = 0;
+ char text[ MAX_CVAR_VALUE_STRING ];
+ char *text_p, *token;
+
+ Q_strncpyz( text, g_mapRotationStack.string, sizeof( text ) );
+
+ text_p = text;
+
+ while( count < MAX_MAP_ROTATIONS )
+ {
+ token = COM_Parse( &text_p );
+
+ if( !*token )
+ break;
+
+ if( !Q_stricmp( token, "" ) )
+ break;
+
+ values[ count++ ] = atoi( token );
+ }
+
+ G_ClearRotationStack( );
+
+ for( i = 0; i < count - 1; i++ )
+ G_PushRotationStack( values[ i ] );
+
+ if( count > 0 )
+ return values[ count - 1 ];
+ else
+ return -1;
+}
+
+/*
+===============
+G_RotationNameByIndex
+
+Returns the name of a rotation by its index
+===============
+*/
+static char *G_RotationNameByIndex( int index )
+{
+ return mapRotations.rotations[ index ].name;
+}
+
+/*
+===============
G_CurrentNodeIndexArray
Fill a static array with the current node of each rotation
@@ -605,7 +709,7 @@ static int *G_CurrentNodeIndexArray( void )
char text[ MAX_MAP_ROTATIONS * 2 ];
char *text_p, *token;
- Q_strncpyz( text, g_currentNode.string, sizeof( text ) );
+ Q_strncpyz( text, g_mapRotationNodes.string, sizeof( text ) );
text_p = text;
@@ -643,8 +747,8 @@ static void G_SetCurrentNodeByIndex( int currentNode, int rotation )
for( i = 0; i < mapRotations.numRotations; i++ )
Q_strcat( text, sizeof( text ), va( "%d ", p[ i ] ) );
- trap_Cvar_Set( "g_currentNode", text );
- trap_Cvar_Update( &g_currentNode );
+ trap_Cvar_Set( "g_mapRotationNodes", text );
+ trap_Cvar_Update( &g_mapRotationNodes );
}
/*
@@ -714,7 +818,7 @@ static void G_GotoDestination( int currentRotation, char *name )
G_Printf( "G_GotoDestination( %s )\n", name );
// Search the rotation names...
- if( G_StartMapRotation( name, qtrue ) )
+ if( G_StartMapRotation( name, qtrue, qtrue ) )
return;
// ...then try maps in the current rotation
@@ -808,7 +912,7 @@ void G_AdvanceMapRotation( void )
{
node_t *node;
condition_t *condition;
- int rotation, nodeIndex;
+ int rotation, returnRotation, nodeIndex;
if( ( rotation = g_currentMapRotation.integer ) == NOT_ROTATING )
return;
@@ -816,24 +920,43 @@ void G_AdvanceMapRotation( void )
nodeIndex = G_CurrentNodeIndex( rotation );
node = G_NodeByIndex( nodeIndex, rotation );
- while( node->type == NT_CONDITION )
+ while( 1 )
{
- condition = &node->u.condition;
-
- if( G_EvaluateMapCondition( &condition ) )
- {
- node = condition->target;
- }
- else
+ switch( node->type )
{
- nodeIndex = G_NodeIndexAfter( nodeIndex, rotation );
- node = G_NodeByIndex( nodeIndex, rotation );
+ case NT_CONDITION:
+ condition = &node->u.condition;
+
+ if( G_EvaluateMapCondition( &condition ) )
+ {
+ node = condition->target;
+ continue;
+ }
+ break;
+
+ case NT_RETURN:
+ returnRotation = G_PopRotationStack( );
+ if( returnRotation >= 0 )
+ {
+ G_StartMapRotation( G_RotationNameByIndex( returnRotation ),
+ qtrue, qfalse );
+ G_SetCurrentNodeByIndex(
+ G_NodeIndexAfter( nodeIndex, rotation ), rotation );
+ return;
+ }
+ break;
+
+ case NT_DESTINATION:
+ G_GotoDestination( rotation, node->u.destination.name );
+ G_SetCurrentNodeByIndex(
+ G_NodeIndexAfter( nodeIndex, rotation ), rotation );
+ return;
}
- }
- G_GotoDestination( rotation, node->u.destination.name );
- G_SetCurrentNodeByIndex(
- G_NodeIndexAfter( nodeIndex, rotation ), rotation );
+ // Move on to the next node
+ nodeIndex = G_NodeIndexAfter( nodeIndex, rotation );
+ node = G_NodeByIndex( nodeIndex, rotation );
+ }
}
/*
@@ -843,23 +966,24 @@ G_StartMapRotation
Switch to a new map rotation
===============
*/
-qboolean G_StartMapRotation( char *name, qboolean changeMap )
+qboolean G_StartMapRotation( char *name, qboolean advance, qboolean putOnStack )
{
int i;
+ int currentRotation = g_currentMapRotation.integer;
for( i = 0; i < mapRotations.numRotations; i++ )
{
if( !Q_stricmp( mapRotations.rotations[ i ].name, name ) )
{
+ if( putOnStack && currentRotation >= 0 )
+ G_PushRotationStack( currentRotation );
+
trap_Cvar_Set( "g_currentMapRotation", va( "%d", i ) );
trap_Cvar_Update( &g_currentMapRotation );
- if( changeMap )
- {
- G_IssueMapChange( 0, i );
- G_SetCurrentNodeByIndex( G_NodeIndexAfter(
- G_CurrentNodeIndex( i ), i ), i );
- }
+ if( advance )
+ G_AdvanceMapRotation( );
+
break;
}
}
@@ -919,7 +1043,7 @@ void G_InitMapRotations( void )
{
if( g_initialMapRotation.string[ 0 ] != 0 )
{
- G_StartMapRotation( g_initialMapRotation.string, qfalse );
+ G_StartMapRotation( g_initialMapRotation.string, qfalse, qtrue );
trap_Cvar_Set( "g_initialMapRotation", "" );
trap_Cvar_Update( &g_initialMapRotation );
diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c
index 72523331..acef3b18 100644
--- a/src/game/g_svcmds.c
+++ b/src/game/g_svcmds.c
@@ -344,8 +344,10 @@ static void Svcmd_MapRotation_f( void )
return;
}
+ G_ClearRotationStack( );
+
trap_Argv( 1, rotationName, sizeof( rotationName ) );
- if( !G_StartMapRotation( rotationName, qfalse ) )
+ if( !G_StartMapRotation( rotationName, qfalse, qtrue ) )
G_Printf( "maprotation: invalid map rotation \"%s\"\n", rotationName );
}