diff options
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_client.c | 32 | ||||
-rw-r--r-- | src/game/g_cmds.c | 3 | ||||
-rw-r--r-- | src/game/g_combat.c | 5 |
3 files changed, 25 insertions, 15 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index ae435f88..4c000809 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -572,7 +572,11 @@ void BodySink( gentity_t *ent ) { //arbituary number > 100 and < time since nextthink was set if( level.time - ent->nextthink > 1000 ) + { + //sinking bodies can't be infested + ent->killedBy = ent->s.powerups = MAX_CLIENTS; ent->timestamp = level.time; + } if( level.time - ent->timestamp > 6500 ) { @@ -666,6 +670,16 @@ void SpawnCorpse( gentity_t *ent ) body = G_Spawn( ); + VectorCopy( ent->s.apos.trBase, body->s.angles ); + body->s.eFlags = EF_DEAD; + body->s.eType = ET_CORPSE; + body->s.number = body - g_entities; + body->timestamp = level.time; + body->s.event = 0; + body->r.contents = CONTENTS_CORPSE; + body->clipmask = CONTENTS_SOLID | CONTENTS_PLAYERCLIP; + body->s.clientNum = ent->client->ps.stats[ STAT_PCLASS ]; + if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) { gentity_t *buildable = &g_entities[ ent->client->lasthurt_client ]; @@ -685,31 +699,23 @@ void SpawnCorpse( gentity_t *ent ) else // *shrugs* probably killed by some map entity - freebie body->killedBy = -1; + body->s.powerups = body->killedBy; + //the body becomes free in a minute body->think = BodyFree; + body->use = useBody; body->nextthink = level.time + 60000; } else { body->classname = "alienCorpse"; + body->s.powerups = MAX_CLIENTS; body->think = BodySink; body->nextthink = level.time + 60000; } - body->s = ent->s; - body->r.s = body->s; - body->s.eFlags = EF_DEAD; - body->s.eType = ET_CORPSE; - body->s.number = body - g_entities; - body->timestamp = level.time; - body->s.event = 0; - body->r.contents = CONTENTS_CORPSE; - body->clipmask = MASK_SHOT; - body->s.clientNum = ent->client->ps.stats[ STAT_PCLASS ]; - - body->use = useBody; - + body->s.legsAnim = ent->s.legsAnim; switch( body->s.legsAnim & ~ANIM_TOGGLEBIT ) { case BOTH_DEATH1: diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 5e59827c..92ed0311 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1624,6 +1624,9 @@ void Cmd_Class_f( gentity_t *ent ) G_SetOrigin( ent, infestOrigin ); VectorCopy( infestOrigin, ent->client->ps.origin ); SetClientViewAngle( ent, infestAngles ); + + //so no one can claim this body as of now + victim->killedBy = victim->s.powerups = MAX_CLIENTS; } else { diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 9c2ef786..8ec9dd93 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -407,8 +407,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int self->r.contents = CONTENTS_BODY; //self->r.contents = CONTENTS_CORPSE; - self->s.angles[ 0 ] = 0; - self->s.angles[ 2 ] = 0; + self->s.angles[ PITCH ] = 0; + self->s.angles[ ROLL ] = 0; + self->s.angles[ YAW ] = self->s.apos.trBase[ YAW ]; LookAtKiller( self, inflictor, attacker ); VectorCopy( self->s.angles, self->client->ps.viewangles ); |