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-rw-r--r--src/game/g_weapon.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 60c74787..108751c9 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1305,9 +1305,6 @@ qboolean CheckPounceAttack( gentity_t *ent )
payload = ent->client->pmext.pouncePayload;
if( !( ent->client->ps.pm_flags & PMF_CHARGE ) )
ent->client->pmext.pouncePayload = 0;
-
- if( ent->client->ps.weaponTime > 0 )
- return qfalse;
// Calculate muzzle point
AngleVectors( ent->client->ps.viewangles, forward, right, up );