diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2011-07-31 02:43:53 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:18:10 +0000 |
commit | cf241c9b1ea4c7d3f1e7b42fd4107b9a4f3072a2 (patch) | |
tree | 0710365a9d06fb8ab7c9090f0b03ca8473734b95 /src/game | |
parent | 7b0ba7f90b93f1119b1523dd05f9e6a4d1dc4863 (diff) |
* (bug 5020) Allow dragoon pounces to do damage if released before the end of a previously-fired weapon's delay. Previously it would fire, but not do any damage.
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_weapon.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 60c74787..108751c9 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1305,9 +1305,6 @@ qboolean CheckPounceAttack( gentity_t *ent ) payload = ent->client->pmext.pouncePayload; if( !( ent->client->ps.pm_flags & PMF_CHARGE ) ) ent->client->pmext.pouncePayload = 0; - - if( ent->client->ps.weaponTime > 0 ) - return qfalse; // Calculate muzzle point AngleVectors( ent->client->ps.viewangles, forward, right, up ); |