summaryrefslogtreecommitdiff
path: root/src/game
diff options
context:
space:
mode:
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_active.c2
-rw-r--r--src/game/g_cmds.c3
2 files changed, 2 insertions, 3 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index cbc9aa5c..a6d99691 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -407,7 +407,7 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
!( client->oldbuttons & BUTTON_USE_HOLDABLE );
// We are in following mode only if we are following a non-spectating client
- following = client->sess.spectatorState != SPECTATOR_FOLLOW;
+ following = client->sess.spectatorState == SPECTATOR_FOLLOW;
if( following )
{
clientNum = client->sess.spectatorClient;
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 566b533a..dff03fbc 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -2063,8 +2063,7 @@ void Cmd_Buy_f( gentity_t *ent )
weapon = BG_WeaponByName( s )->number;
upgrade = BG_UpgradeByName( s )->number;
- // Seems odd to let people 'buy ammo' from a Reactor but allow this
- // and make sure we only give energy ammo in this case
+ // Only give energy from reactors or repeaters
if( G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
energyOnly = qfalse;
else if( upgrade == UP_AMMO && BG_HasEnergyWeapon( &ent->client->ps ) &&