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-rw-r--r--src/game/bg_misc.c40
-rw-r--r--src/game/bg_public.h3
-rw-r--r--src/game/g_cmds.c24
-rw-r--r--src/game/g_weapon.c12
4 files changed, 70 insertions, 9 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index a7f4d440..d9dedb63 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2039,6 +2039,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
@@ -2060,6 +2061,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
@@ -2081,6 +2083,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
@@ -2102,6 +2105,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
@@ -2123,6 +2127,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
@@ -2144,6 +2149,7 @@ weaponAttributes_t bg_weapons[ ] =
qtrue, //qboolean hasAltMode;
qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
@@ -2165,6 +2171,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
@@ -2186,6 +2193,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
@@ -2207,6 +2215,7 @@ weaponAttributes_t bg_weapons[ ] =
qtrue, //qboolean hasAltMode;
qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
+ 10000, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
@@ -2228,6 +2237,7 @@ weaponAttributes_t bg_weapons[ ] =
qtrue, //qboolean hasAltMode;
qfalse, //qboolean synced;
qtrue, //qboolean purchasable;
+ 5000, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
@@ -2249,6 +2259,7 @@ weaponAttributes_t bg_weapons[ ] =
qtrue, //qboolean hasAltMode;
qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
+ 10000, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
@@ -2270,6 +2281,7 @@ weaponAttributes_t bg_weapons[ ] =
qtrue, //qboolean hasAltMode;
qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
+ 5000, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
@@ -2291,6 +2303,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
@@ -2312,6 +2325,7 @@ weaponAttributes_t bg_weapons[ ] =
qtrue, //qboolean hasAltMode;
qtrue, //qboolean synced;
qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
@@ -2333,6 +2347,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
@@ -2354,6 +2369,7 @@ weaponAttributes_t bg_weapons[ ] =
qtrue, //qboolean hasAltMode;
qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
@@ -2375,6 +2391,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
@@ -2396,6 +2413,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_ALIENS //WUTeam_t team;
},
{
@@ -2417,6 +2435,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
},
{
@@ -2438,6 +2457,7 @@ weaponAttributes_t bg_weapons[ ] =
qfalse, //qboolean hasAltMode;
qfalse, //qboolean synced;
qfalse, //qboolean purchasable;
+ 0, //int buildDelay;
WUT_HUMANS //WUTeam_t team;
}
};
@@ -2770,6 +2790,26 @@ qboolean BG_FindPurchasableForWeapon( int weapon )
/*
==============
+BG_FindBuildDelayForWeapon
+==============
+*/
+int BG_FindBuildDelayForWeapon( int weapon )
+{
+ int i;
+
+ for( i = 0; i < bg_numWeapons; i++ )
+ {
+ if( bg_weapons[ i ].weaponNum == weapon )
+ {
+ return bg_weapons[ i ].buildDelay;
+ }
+ }
+
+ return 0;
+}
+
+/*
+==============
BG_FindTeamForWeapon
==============
*/
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 3d9be4b9..c4517a57 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -965,6 +965,8 @@ typedef struct
qboolean synced;
qboolean purchasable;
+
+ int buildDelay;
WUTeam_t team;
} weaponAttributes_t;
@@ -1073,6 +1075,7 @@ int BG_FindReloadTimeForWeapon( int weapon );
qboolean BG_WeaponHasAltMode( int weapon );
qboolean BG_WeaponModesAreSynced( int weapon );
qboolean BG_FindPurchasableForWeapon( int weapon );
+int BG_FindBuildDelayForWeapon( int weapon );
WUTeam_t BG_FindTeamForWeapon( int weapon );
int BG_FindPriceForUpgrade( int upgrade );
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index a58b57ca..090762bc 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1729,7 +1729,7 @@ void Cmd_Class_f( gentity_t *ent )
Cmd_Destroy_f
=================
*/
-void Cmd_Destroy_f( gentity_t *ent )
+void Cmd_Destroy_f( gentity_t *ent, qboolean deconstruct )
{
vec3_t forward, end;
trace_t tr;
@@ -1751,7 +1751,20 @@ void Cmd_Destroy_f( gentity_t *ent )
( traceEnt->biteam == ent->client->pers.pteam ) &&
( ( ent->client->ps.weapon >= WP_ABUILD ) &&
( ent->client->ps.weapon <= WP_HBUILD ) ) )
- G_Damage( traceEnt, ent, ent, forward, tr.endpos, 10000, 0, MOD_SUICIDE );
+ {
+ if( ent->client->ps.stats[ STAT_MISC ] > 0 )
+ {
+ G_AddPredictableEvent( ent, EV_BUILD_DELAY, 0 );
+ return;
+ }
+
+ if( !deconstruct )
+ G_Damage( traceEnt, ent, ent, forward, tr.endpos, 10000, 0, MOD_SUICIDE );
+ else
+ G_FreeEntity( traceEnt );
+
+ ent->client->ps.stats[ STAT_MISC ] += BG_FindBuildDelayForWeapon( ent->s.weapon ) >> 1;
+ }
}
}
@@ -1933,6 +1946,9 @@ void Cmd_Buy_f( gentity_t *ent )
BG_packAmmoArray( weapon, ent->client->ps.ammo, ent->client->ps.powerups,
quan, clips, maxClips );
ent->client->ps.weapon = weapon;
+
+ //set build delay/pounce etc to 0
+ ent->client->ps.stats[ STAT_MISC ] = 0;
//subtract from funds
ent->client->ps.persistant[ PERS_CREDIT ] -= BG_FindPriceForWeapon( weapon );
@@ -2541,7 +2557,9 @@ void ClientCommand( int clientNum ) {
else if (Q_stricmp (cmd, "itemtoggle") == 0)
Cmd_ToggleItem_f( ent );
else if (Q_stricmp (cmd, "destroy") == 0)
- Cmd_Destroy_f( ent );
+ Cmd_Destroy_f( ent, qfalse );
+ else if (Q_stricmp (cmd, "deconstruct") == 0)
+ Cmd_Destroy_f( ent, qtrue );
else if (Q_stricmp (cmd, "echo") == 0)
Cmd_Echo_f( ent );
else if (Q_stricmp (cmd, "boost") == 0)
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 3b65ddb6..6174a3b4 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -411,7 +411,7 @@ void cancelBuildFire( gentity_t *ent )
ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
}
-void buildFire( gentity_t *ent, dynMenu_t menu, int delay )
+void buildFire( gentity_t *ent, dynMenu_t menu )
{
if( ( ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE )
{
@@ -423,7 +423,7 @@ void buildFire( gentity_t *ent, dynMenu_t menu, int delay )
G_ValidateBuild( ent, ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT );
ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
- ent->client->ps.stats[ STAT_MISC ] += delay;
+ ent->client->ps.stats[ STAT_MISC ] += BG_FindBuildDelayForWeapon( ent->s.weapon );
return;
}
@@ -993,16 +993,16 @@ void FireWeapon( gentity_t *ent )
painSawFire( ent );
break;
case WP_ABUILD:
- buildFire( ent, MN_A_BUILD, 10000 );
+ buildFire( ent, MN_A_BUILD );
break;
case WP_ABUILD2:
- buildFire( ent, MN_A_BUILD, 5000 );
+ buildFire( ent, MN_A_BUILD );
break;
case WP_HBUILD:
- buildFire( ent, MN_H_BUILD, 10000 );
+ buildFire( ent, MN_H_BUILD );
break;
case WP_HBUILD2:
- buildFire( ent, MN_H_BUILD, 5000 );
+ buildFire( ent, MN_H_BUILD );
break;
default:
// FIXME G_Error( "Bad ent->s.weapon" );