diff options
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_misc.c | 20 | ||||
-rw-r--r-- | src/game/tremulous.h | 8 |
2 files changed, 14 insertions, 14 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 04328d71..4422d29c 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2062,7 +2062,7 @@ weaponAttributes_t bg_weapons[ ] = "rifle", //char *weaponName; "Rifle", //char *weaponHumanName; { "models/weapons2/machinegun/machinegun.md3", 0, 0, 0 }, - "icons/iconw_machinegun", + "icons/iconw_rifle", "gfx/2d/crosshaira", 24, RIFLE_CLIPSIZE, //int quan; RIFLE_SPAWNCLIPS, //int clips; @@ -2087,7 +2087,7 @@ weaponAttributes_t bg_weapons[ ] = "flamer", //char *weaponName; "Flame Thrower", //char *weaponHumanName; { "models/weapons2/plasma/plasma.md3", 0, 0, 0 }, - "icons/iconw_plasma", + "icons/iconw_flamer", "gfx/2d/crosshaira", 24, FLAMER_GAS, //int quan; 0, //int clips; @@ -2112,7 +2112,7 @@ weaponAttributes_t bg_weapons[ ] = "chaingun", //char *weaponName; "Chaingun", //char *weaponHumanName; { "models/weapons2/machinegun/machinegun.md3", 0, 0, 0 }, - "icons/iconw_machinegun", + "icons/iconw_chaingun", "gfx/2d/crosshairb", 48, CHAINGUN_BULLETS, //int quan; 0, //int clips; @@ -2137,7 +2137,7 @@ weaponAttributes_t bg_weapons[ ] = "mdriver", //char *weaponName; "Mass Driver", //char *weaponHumanName; { "models/weapons2/bfg/bfg.md3", 0, 0, 0 }, - "icons/iconw_bfg", + "icons/iconw_driver", "gfx/2d/crosshaira", 24, MDRIVER_CLIPSIZE, //int quan; MDRIVER_SPAWNCLIPS, //int clips; @@ -2162,7 +2162,7 @@ weaponAttributes_t bg_weapons[ ] = "prifle", //char *weaponName; "Pulse Rifle", //char *weaponHumanName; { "models/weapons2/plasma/plasma.md3", 0, 0, 0 }, - "icons/iconw_plasma", + "icons/iconw_pulse", "gfx/2d/crosshaira", 24, PRIFLE_CLIPS, //int quan; PRIFLE_SPAWNCLIPS, //int clips; @@ -2187,7 +2187,7 @@ weaponAttributes_t bg_weapons[ ] = "lcanon", //char *weaponName; "Lucifer Canon", //char *weaponHumanName; { "models/weapons2/bfg/bfg.md3", 0, 0, 0 }, - "icons/iconw_bfg", + "icons/iconw_lucifer", "gfx/2d/crosshaira", 24, LCANON_AMMO, //int quan; 0, //int clips; @@ -2212,7 +2212,7 @@ weaponAttributes_t bg_weapons[ ] = "lgun", //char *weaponName; "Las Gun", //char *weaponHumanName; { "models/weapons2/grenadel/grenadel.md3", 0, 0, 0 }, - "icons/iconw_plasma", + "icons/iconw_lasgun", "gfx/2d/crosshaira", 24, LASGUN_AMMO, //int quan; 0, //int clips; @@ -2237,7 +2237,7 @@ weaponAttributes_t bg_weapons[ ] = "psaw", //char *weaponName; "Pain Saw", //char *weaponHumanName; { "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 }, - "icons/iconw_gauntlet", + "icons/iconw_saw", NULL, 0, 0, //int quan; 0, //int clips; @@ -2262,7 +2262,7 @@ weaponAttributes_t bg_weapons[ ] = "ckit", //char *weaponName; "Construction Kit", //char *weaponHumanName; { "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 }, - "icons/iconw_gauntlet", + "icons/iconw_construct", NULL, 0, 0, //int quan; 0, //int clips; @@ -2287,7 +2287,7 @@ weaponAttributes_t bg_weapons[ ] = "ackit", //char *weaponName; "Adv Construction Kit",//char *weaponHumanName; { "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 }, - "icons/iconw_gauntlet", + "icons/iconw_construct", NULL, 0, 0, //int quan; 0, //int clips; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 6e7893db..2c680066 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -29,8 +29,8 @@ #define ABUILDER_CLAW_DMG ADM(25) #define ABUILDER_CLAW_RANGE 32.0f #define ABUILDER_CLAW_REPEAT 1000 -#define ABUILDER_BASE_DELAY 10000 -#define ABUILDER_ADV_DELAY 5000 +#define ABUILDER_BASE_DELAY 9000 +#define ABUILDER_ADV_DELAY 4000 #define SOLDIER_BITE_DMG ADM(34) #define SOLDIER_BITE_RANGE 32.0f @@ -335,11 +335,11 @@ #define HBUILD_PRICE 100 #define HBUILD_REPEAT 1000 -#define HBUILD_DELAY 10000 +#define HBUILD_DELAY 9000 #define HBUILD2_PRICE 200 #define HBUILD2_REPEAT 1000 -#define HBUILD2_DELAY 5000 +#define HBUILD2_DELAY 4000 |