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-rw-r--r--src/game/bg_misc.c20
-rw-r--r--src/game/tremulous.h8
2 files changed, 14 insertions, 14 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 04328d71..4422d29c 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2062,7 +2062,7 @@ weaponAttributes_t bg_weapons[ ] =
"rifle", //char *weaponName;
"Rifle", //char *weaponHumanName;
{ "models/weapons2/machinegun/machinegun.md3", 0, 0, 0 },
- "icons/iconw_machinegun",
+ "icons/iconw_rifle",
"gfx/2d/crosshaira", 24,
RIFLE_CLIPSIZE, //int quan;
RIFLE_SPAWNCLIPS, //int clips;
@@ -2087,7 +2087,7 @@ weaponAttributes_t bg_weapons[ ] =
"flamer", //char *weaponName;
"Flame Thrower", //char *weaponHumanName;
{ "models/weapons2/plasma/plasma.md3", 0, 0, 0 },
- "icons/iconw_plasma",
+ "icons/iconw_flamer",
"gfx/2d/crosshaira", 24,
FLAMER_GAS, //int quan;
0, //int clips;
@@ -2112,7 +2112,7 @@ weaponAttributes_t bg_weapons[ ] =
"chaingun", //char *weaponName;
"Chaingun", //char *weaponHumanName;
{ "models/weapons2/machinegun/machinegun.md3", 0, 0, 0 },
- "icons/iconw_machinegun",
+ "icons/iconw_chaingun",
"gfx/2d/crosshairb", 48,
CHAINGUN_BULLETS, //int quan;
0, //int clips;
@@ -2137,7 +2137,7 @@ weaponAttributes_t bg_weapons[ ] =
"mdriver", //char *weaponName;
"Mass Driver", //char *weaponHumanName;
{ "models/weapons2/bfg/bfg.md3", 0, 0, 0 },
- "icons/iconw_bfg",
+ "icons/iconw_driver",
"gfx/2d/crosshaira", 24,
MDRIVER_CLIPSIZE, //int quan;
MDRIVER_SPAWNCLIPS, //int clips;
@@ -2162,7 +2162,7 @@ weaponAttributes_t bg_weapons[ ] =
"prifle", //char *weaponName;
"Pulse Rifle", //char *weaponHumanName;
{ "models/weapons2/plasma/plasma.md3", 0, 0, 0 },
- "icons/iconw_plasma",
+ "icons/iconw_pulse",
"gfx/2d/crosshaira", 24,
PRIFLE_CLIPS, //int quan;
PRIFLE_SPAWNCLIPS, //int clips;
@@ -2187,7 +2187,7 @@ weaponAttributes_t bg_weapons[ ] =
"lcanon", //char *weaponName;
"Lucifer Canon", //char *weaponHumanName;
{ "models/weapons2/bfg/bfg.md3", 0, 0, 0 },
- "icons/iconw_bfg",
+ "icons/iconw_lucifer",
"gfx/2d/crosshaira", 24,
LCANON_AMMO, //int quan;
0, //int clips;
@@ -2212,7 +2212,7 @@ weaponAttributes_t bg_weapons[ ] =
"lgun", //char *weaponName;
"Las Gun", //char *weaponHumanName;
{ "models/weapons2/grenadel/grenadel.md3", 0, 0, 0 },
- "icons/iconw_plasma",
+ "icons/iconw_lasgun",
"gfx/2d/crosshaira", 24,
LASGUN_AMMO, //int quan;
0, //int clips;
@@ -2237,7 +2237,7 @@ weaponAttributes_t bg_weapons[ ] =
"psaw", //char *weaponName;
"Pain Saw", //char *weaponHumanName;
{ "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 },
- "icons/iconw_gauntlet",
+ "icons/iconw_saw",
NULL, 0,
0, //int quan;
0, //int clips;
@@ -2262,7 +2262,7 @@ weaponAttributes_t bg_weapons[ ] =
"ckit", //char *weaponName;
"Construction Kit", //char *weaponHumanName;
{ "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 },
- "icons/iconw_gauntlet",
+ "icons/iconw_construct",
NULL, 0,
0, //int quan;
0, //int clips;
@@ -2287,7 +2287,7 @@ weaponAttributes_t bg_weapons[ ] =
"ackit", //char *weaponName;
"Adv Construction Kit",//char *weaponHumanName;
{ "models/weapons2/gauntlet/gauntlet.md3", 0, 0, 0 },
- "icons/iconw_gauntlet",
+ "icons/iconw_construct",
NULL, 0,
0, //int quan;
0, //int clips;
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 6e7893db..2c680066 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -29,8 +29,8 @@
#define ABUILDER_CLAW_DMG ADM(25)
#define ABUILDER_CLAW_RANGE 32.0f
#define ABUILDER_CLAW_REPEAT 1000
-#define ABUILDER_BASE_DELAY 10000
-#define ABUILDER_ADV_DELAY 5000
+#define ABUILDER_BASE_DELAY 9000
+#define ABUILDER_ADV_DELAY 4000
#define SOLDIER_BITE_DMG ADM(34)
#define SOLDIER_BITE_RANGE 32.0f
@@ -335,11 +335,11 @@
#define HBUILD_PRICE 100
#define HBUILD_REPEAT 1000
-#define HBUILD_DELAY 10000
+#define HBUILD_DELAY 9000
#define HBUILD2_PRICE 200
#define HBUILD2_REPEAT 1000
-#define HBUILD2_DELAY 5000
+#define HBUILD2_DELAY 4000