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-rw-r--r--src/qcommon/q_shared.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h
index e23f8725..667fba73 100644
--- a/src/qcommon/q_shared.h
+++ b/src/qcommon/q_shared.h
@@ -452,7 +452,15 @@ typedef struct {
#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
#define Vector4Add(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3])
-#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
+// DO NOT USE: Snaps differently depending on whether number is positive or
+// negative! -0.5 and 0.5 both snapped to zero!
+//#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
+
+// Snaps the vector to the floor value always, ignoring any weirdness from
+// snapping negative versus positive numbers
+#define Floor(f) ( (f) >= 0.f ? (int)(f) : -(int)(-(f)) )
+#define SnapVector(v) {(v)[0]=Floor((v)[0]);(v)[1]=Floor((v)[1]);(v)[2]=Floor((v)[2]);}
+
// just in case you do't want to use the macros
vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out );