diff options
Diffstat (limited to 'src/qcommon/surfaceflags.h')
-rw-r--r-- | src/qcommon/surfaceflags.h | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/src/qcommon/surfaceflags.h b/src/qcommon/surfaceflags.h index b7c10a17..31ece5cb 100644 --- a/src/qcommon/surfaceflags.h +++ b/src/qcommon/surfaceflags.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -59,6 +60,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define CONTENTS_TRIGGER 0x40000000 #define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava) +//TA: custominfoparms below +#define CONTENTS_NOALIENBUILD 0x1000 //disallow alien building +#define CONTENTS_NOHUMANBUILD 0x2000 //disallow alien building +#define CONTENTS_NOBUILD 0x4000 //disallow alien building + #define SURF_NODAMAGE 0x1 // never give falling damage #define SURF_SLICK 0x2 // effects game physics #define SURF_SKY 0x4 // lighting from environment map @@ -78,3 +84,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map #define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies) #define SURF_DUST 0x40000 // leave a dust trail when walking on this surface + +//TA: custominfoparms below +#define SURF_NOALIENBUILD 0x80000 //disallow alien building +#define SURF_NOHUMANBUILD 0x100000 //disallow alien building +#define SURF_NOBUILD 0x200000 //disallow alien building |