diff options
Diffstat (limited to 'src/rend2/glsl/dlight_vp.glsl')
-rw-r--r-- | src/rend2/glsl/dlight_vp.glsl | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/src/rend2/glsl/dlight_vp.glsl b/src/rend2/glsl/dlight_vp.glsl deleted file mode 100644 index d9fd71d0..00000000 --- a/src/rend2/glsl/dlight_vp.glsl +++ /dev/null @@ -1,92 +0,0 @@ -attribute vec4 attr_Position; -attribute vec4 attr_TexCoord0; -attribute vec3 attr_Normal; - -uniform vec4 u_DlightInfo; - -#if defined(USE_DEFORM_VERTEXES) -uniform int u_DeformGen; -uniform float u_DeformParams[5]; -uniform float u_Time; -#endif - -uniform vec4 u_Color; -uniform mat4 u_ModelViewProjectionMatrix; - -varying vec2 var_Tex1; -varying vec4 var_Color; - -#if defined(USE_DEFORM_VERTEXES) -vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) -{ - if (u_DeformGen == 0) - { - return pos; - } - - float base = u_DeformParams[0]; - float amplitude = u_DeformParams[1]; - float phase = u_DeformParams[2]; - float frequency = u_DeformParams[3]; - float spread = u_DeformParams[4]; - - if (u_DeformGen == DGEN_BULGE) - { - phase *= M_PI * 0.25 * st.x; - } - else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH) - { - phase += dot(pos.xyz, vec3(spread)); - } - - float value = phase + (u_Time * frequency); - float func; - - if (u_DeformGen == DGEN_WAVE_SIN) - { - func = sin(value * 2.0 * M_PI); - } - else if (u_DeformGen == DGEN_WAVE_SQUARE) - { - func = sign(sin(value * 2.0 * M_PI)); - } - else if (u_DeformGen == DGEN_WAVE_TRIANGLE) - { - func = abs(fract(value + 0.75) - 0.5) * 4.0 - 1.0; - } - else if (u_DeformGen == DGEN_WAVE_SAWTOOTH) - { - func = fract(value); - } - else if (u_DeformGen == DGEN_WAVE_INVERSE_SAWTOOTH) - { - func = (1.0 - fract(value)); - } - else if (u_DeformGen == DGEN_BULGE) - { - func = sin(value); - } - - return pos + normal * (base + func * amplitude); -} -#endif - -void main() -{ - vec4 position = attr_Position; - vec3 normal = attr_Normal; - -#if defined(USE_DEFORM_VERTEXES) - position.xyz = DeformPosition(position.xyz, normal, attr_TexCoord0.st); -#endif - - gl_Position = u_ModelViewProjectionMatrix * position; - - vec3 dist = u_DlightInfo.xyz - position.xyz; - - var_Tex1 = dist.xy * u_DlightInfo.a + vec2(0.5); - float dlightmod = step(0.0, dot(dist, normal)); - dlightmod *= clamp(2.0 * (1.0 - abs(dist.z) * u_DlightInfo.a), 0.0, 1.0); - - var_Color = u_Color * dlightmod; -} |