summaryrefslogtreecommitdiff
path: root/src/rend2/glsl/tonemap_fp.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'src/rend2/glsl/tonemap_fp.glsl')
-rw-r--r--src/rend2/glsl/tonemap_fp.glsl48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/rend2/glsl/tonemap_fp.glsl b/src/rend2/glsl/tonemap_fp.glsl
new file mode 100644
index 00000000..9b18de8a
--- /dev/null
+++ b/src/rend2/glsl/tonemap_fp.glsl
@@ -0,0 +1,48 @@
+uniform sampler2D u_TextureMap;
+uniform sampler2D u_LevelsMap;
+
+uniform vec4 u_Color;
+
+uniform vec2 u_AutoExposureMinMax;
+uniform vec3 u_ToneMinAvgMaxLinear;
+
+varying vec2 var_TexCoords;
+
+const vec3 LUMINANCE_VECTOR = vec3(0.2125, 0.7154, 0.0721); //vec3(0.299, 0.587, 0.114);
+
+vec3 FilmicTonemap(vec3 x)
+{
+ const float SS = 0.22; // Shoulder Strength
+ const float LS = 0.30; // Linear Strength
+ const float LA = 0.10; // Linear Angle
+ const float TS = 0.20; // Toe Strength
+ const float TAN = 0.01; // Toe Angle Numerator
+ const float TAD = 0.30; // Toe Angle Denominator
+
+ vec3 SSxx = SS * x * x;
+ vec3 LSx = LS * x;
+ vec3 LALSx = LSx * LA;
+
+ return ((SSxx + LALSx + TS * TAN) / (SSxx + LSx + TS * TAD)) - TAN / TAD;
+
+ //return ((x*(SS*x+LA*LS)+TS*TAN)/(x*(SS*x+LS)+TS*TAD)) - TAN/TAD;
+
+}
+
+void main()
+{
+ vec4 color = texture2D(u_TextureMap, var_TexCoords) * u_Color;
+ vec3 minAvgMax = texture2D(u_LevelsMap, var_TexCoords).rgb;
+ vec3 logMinAvgMaxLum = clamp(minAvgMax * 20.0 - 10.0, -u_AutoExposureMinMax.y, -u_AutoExposureMinMax.x);
+
+ float avgLum = exp2(logMinAvgMaxLum.y);
+ //float maxLum = exp2(logMinAvgMaxLum.z);
+
+ color.rgb *= u_ToneMinAvgMaxLinear.y / avgLum;
+ color.rgb = max(vec3(0.0), color.rgb - vec3(u_ToneMinAvgMaxLinear.x));
+
+ vec3 fWhite = 1.0 / FilmicTonemap(vec3(u_ToneMinAvgMaxLinear.z - u_ToneMinAvgMaxLinear.x));
+ color.rgb = FilmicTonemap(color.rgb) * fWhite;
+
+ gl_FragColor = clamp(color, 0.0, 1.0);
+}