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Diffstat (limited to 'src/rend2/tr_extensions.c')
-rw-r--r--src/rend2/tr_extensions.c667
1 files changed, 0 insertions, 667 deletions
diff --git a/src/rend2/tr_extensions.c b/src/rend2/tr_extensions.c
deleted file mode 100644
index 0b70d48b..00000000
--- a/src/rend2/tr_extensions.c
+++ /dev/null
@@ -1,667 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 2011 James Canete (use.less01@gmail.com)
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-// tr_extensions.c - extensions needed by the renderer not in sdl_glimp.c
-
-#ifdef USE_LOCAL_HEADERS
-# include "SDL.h"
-#else
-# include <SDL.h>
-#endif
-
-#include "tr_local.h"
-
-// GL_EXT_draw_range_elements
-void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-
-// GL_EXT_multi_draw_arrays
-void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
-
-// GL_ARB_vertex_shader
-void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
-void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length,
- GLint * size, GLenum * type, GLcharARB * name);
-GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name);
-
-// GL_ARB_vertex_program
-void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *);
-void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized,
- GLsizei stride, const GLvoid * pointer);
-void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index);
-void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index);
-
-// GL_ARB_vertex_buffer_object
-void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer);
-void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers);
-void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers);
-
-GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer);
-void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
-void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
-void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
-
-void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params);
-void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params);
-
-// GL_ARB_shader_objects
-void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj);
-
-GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname);
-void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
-
-GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType);
-void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string,
- const GLint * length);
-void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj);
-
-GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void);
-void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
-void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj);
-void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj);
-void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj);
-void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0);
-void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
-void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0);
-void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1);
-void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
-void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value);
-void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value);
-void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value);
-void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value);
-void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value);
-void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value);
-void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value);
-void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params);
-void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params);
-void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
-void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count,
- GLhandleARB * obj);
-GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name);
-void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length,
- GLint * size, GLenum * type, GLcharARB * name);
-void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params);
-void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params);
-void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
-
-// GL_ARB_texture_compression
-void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
- GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
- GLint border, GLsizei imageSize, const GLvoid *data);
-void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
- GLsizei imageSize, const GLvoid *data);
-void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid *data);
-void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
- GLvoid *img);
-
-// GL_EXT_framebuffer_object
-GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
-void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
-void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
-void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
-
-void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-
-void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
-
-GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer);
-void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
-void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
-void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
-
-GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
-
-void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
- GLint level);
-void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
- GLint level);
-void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
- GLint level, GLint zoffset);
-
-void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget,
- GLuint renderbuffer);
-
-void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-
-void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
-
-// GL_ARB_occlusion_query
-void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids);
-void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
-GLboolean (APIENTRY * qglIsQueryARB)(GLuint id);
-void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id);
-void (APIENTRY * qglEndQueryARB)(GLenum target);
-void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
-void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
-void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
-
-// GL_EXT_framebuffer_blit
-void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
-
-// GL_EXT_framebuffer_multisample
-void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height);
-
-// GL_ARB_draw_buffers
-void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
-
-static qboolean GLimp_HaveExtension(const char *ext)
-{
- const char *ptr = Q_stristr( glConfig.extensions_string, ext );
- if (ptr == NULL)
- return qfalse;
- ptr += strlen(ext);
- return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string.
-}
-
-void GLimp_InitExtraExtensions()
-{
- char *extension;
- const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };
-
- // GL_EXT_draw_range_elements
- extension = "GL_EXT_draw_range_elements";
- glRefConfig.drawRangeElements = qfalse;
- qglMultiDrawArraysEXT = NULL;
- qglMultiDrawElementsEXT = NULL;
- if( GLimp_HaveExtension( extension ) )
- {
- qglDrawRangeElementsEXT = (void *) SDL_GL_GetProcAddress("glDrawRangeElementsEXT");
-
- if ( r_ext_draw_range_elements->integer)
- glRefConfig.drawRangeElements = qtrue;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_EXT_multi_draw_arrays
- extension = "GL_EXT_multi_draw_arrays";
- glRefConfig.multiDrawArrays = qfalse;
- qglMultiDrawArraysEXT = NULL;
- qglMultiDrawElementsEXT = NULL;
- if( GLimp_HaveExtension( extension ) )
- {
- qglMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) SDL_GL_GetProcAddress("glMultiDrawArraysEXT");
- qglMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) SDL_GL_GetProcAddress("glMultiDrawElementsEXT");
-
- if ( r_ext_multi_draw_arrays->integer )
- glRefConfig.multiDrawArrays = qtrue;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.multiDrawArrays], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_ARB_vertex_program
- //glRefConfig.vertexProgram = qfalse;
- extension = "GL_ARB_vertex_program";
- qglVertexAttrib4fARB = NULL;
- qglVertexAttrib4fvARB = NULL;
- qglVertexAttribPointerARB = NULL;
- qglEnableVertexAttribArrayARB = NULL;
- qglDisableVertexAttribArrayARB = NULL;
- if( GLimp_HaveExtension( extension ) )
- {
- qglVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4fARB");
- qglVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) SDL_GL_GetProcAddress("glVertexAttrib4fvARB");
- qglVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) SDL_GL_GetProcAddress("glVertexAttribPointerARB");
- qglEnableVertexAttribArrayARB =
- (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) SDL_GL_GetProcAddress("glEnableVertexAttribArrayARB");
- qglDisableVertexAttribArrayARB =
- (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) SDL_GL_GetProcAddress("glDisableVertexAttribArrayARB");
-
- ri.Printf(PRINT_ALL, result[1], extension);
- //glRefConfig.vertexProgram = qtrue;
- }
- else
- {
- ri.Error(ERR_FATAL, result[2], extension);
- }
-
- // GL_ARB_vertex_buffer_object
- //glRefConfig.vertexBufferObject = qfalse;
- extension = "GL_ARB_vertex_buffer_object";
- qglBindBufferARB = NULL;
- qglDeleteBuffersARB = NULL;
- qglGenBuffersARB = NULL;
- qglIsBufferARB = NULL;
- qglBufferDataARB = NULL;
- qglBufferSubDataARB = NULL;
- qglGetBufferSubDataARB = NULL;
- qglGetBufferParameterivARB = NULL;
- qglGetBufferPointervARB = NULL;
- if( GLimp_HaveExtension( extension ) )
- {
- qglBindBufferARB = (PFNGLBINDBUFFERARBPROC) SDL_GL_GetProcAddress("glBindBufferARB");
- qglDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) SDL_GL_GetProcAddress("glDeleteBuffersARB");
- qglGenBuffersARB = (PFNGLGENBUFFERSARBPROC) SDL_GL_GetProcAddress("glGenBuffersARB");
- qglIsBufferARB = (PFNGLISBUFFERARBPROC) SDL_GL_GetProcAddress("glIsBufferARB");
- qglBufferDataARB = (PFNGLBUFFERDATAARBPROC) SDL_GL_GetProcAddress("glBufferDataARB");
- qglBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) SDL_GL_GetProcAddress("glBufferSubDataARB");
- qglGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) SDL_GL_GetProcAddress("glGetBufferSubDataARB");
- qglGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) SDL_GL_GetProcAddress("glGetBufferParameterivARB");
- qglGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) SDL_GL_GetProcAddress("glGetBufferPointervARB");
- ri.Printf(PRINT_ALL, result[1], extension);
- //glRefConfig.vertexBufferObject = qtrue;
- }
- else
- {
- ri.Error(ERR_FATAL, result[2], extension);
- }
-
- // GL_ARB_shader_objects
- extension = "GL_ARB_shader_objects";
- //glRefConfig.shaderObjects = qfalse;
- qglDeleteObjectARB = NULL;
- qglGetHandleARB = NULL;
- qglDetachObjectARB = NULL;
- qglCreateShaderObjectARB = NULL;
- qglShaderSourceARB = NULL;
- qglCompileShaderARB = NULL;
- qglCreateProgramObjectARB = NULL;
- qglAttachObjectARB = NULL;
- qglLinkProgramARB = NULL;
- qglUseProgramObjectARB = NULL;
- qglValidateProgramARB = NULL;
- qglUniform1fARB = NULL;
- qglUniform2fARB = NULL;
- qglUniform3fARB = NULL;
- qglUniform4fARB = NULL;
- qglUniform1iARB = NULL;
- qglUniform2iARB = NULL;
- qglUniform3iARB = NULL;
- qglUniform4iARB = NULL;
- qglUniform1fvARB = NULL;
- qglUniform2fvARB = NULL;
- qglUniform3fvARB = NULL;
- qglUniform4fvARB = NULL;
- qglUniform2ivARB = NULL;
- qglUniform3ivARB = NULL;
- qglUniform4ivARB = NULL;
- qglUniformMatrix2fvARB = NULL;
- qglUniformMatrix3fvARB = NULL;
- qglUniformMatrix4fvARB = NULL;
- qglGetObjectParameterfvARB = NULL;
- qglGetObjectParameterivARB = NULL;
- qglGetInfoLogARB = NULL;
- qglGetAttachedObjectsARB = NULL;
- qglGetUniformLocationARB = NULL;
- qglGetActiveUniformARB = NULL;
- qglGetUniformfvARB = NULL;
- qglGetUniformivARB = NULL;
- qglGetShaderSourceARB = NULL;
- if( GLimp_HaveExtension( extension ) )
- {
- qglDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) SDL_GL_GetProcAddress("glDeleteObjectARB");
- qglGetHandleARB = (PFNGLGETHANDLEARBPROC) SDL_GL_GetProcAddress("glGetHandleARB");
- qglDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) SDL_GL_GetProcAddress("glDetachObjectARB");
- qglCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) SDL_GL_GetProcAddress("glCreateShaderObjectARB");
- qglShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glShaderSourceARB");
- qglCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) SDL_GL_GetProcAddress("glCompileShaderARB");
- qglCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glCreateProgramObjectARB");
- qglAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB");
- qglLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) SDL_GL_GetProcAddress("glLinkProgramARB");
- qglUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glUseProgramObjectARB");
- qglValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) SDL_GL_GetProcAddress("glValidateProgramARB");
- qglUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB");
- qglUniform2fARB = (PFNGLUNIFORM2FARBPROC) SDL_GL_GetProcAddress("glUniform2fARB");
- qglUniform3fARB = (PFNGLUNIFORM3FARBPROC) SDL_GL_GetProcAddress("glUniform3fARB");
- qglUniform4fARB = (PFNGLUNIFORM4FARBPROC) SDL_GL_GetProcAddress("glUniform4fARB");
- qglUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB");
- qglUniform2iARB = (PFNGLUNIFORM2IARBPROC) SDL_GL_GetProcAddress("glUniform2iARB");
- qglUniform3iARB = (PFNGLUNIFORM3IARBPROC) SDL_GL_GetProcAddress("glUniform3iARB");
- qglUniform4iARB = (PFNGLUNIFORM4IARBPROC) SDL_GL_GetProcAddress("glUniform4iARB");
- qglUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) SDL_GL_GetProcAddress("glUniform1fvARB");
- qglUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) SDL_GL_GetProcAddress("glUniform2fvARB");
- qglUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) SDL_GL_GetProcAddress("glUniform3fvARB");
- qglUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) SDL_GL_GetProcAddress("glUniform4fvARB");
- qglUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) SDL_GL_GetProcAddress("glUniform2ivARB");
- qglUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) SDL_GL_GetProcAddress("glUniform3ivARB");
- qglUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) SDL_GL_GetProcAddress("glUniform4ivARB");
- qglUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) SDL_GL_GetProcAddress("glUniformMatrix2fvARB");
- qglUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) SDL_GL_GetProcAddress("glUniformMatrix3fvARB");
- qglUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) SDL_GL_GetProcAddress("glUniformMatrix4fvARB");
- qglGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) SDL_GL_GetProcAddress("glGetObjectParameterfvARB");
- qglGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) SDL_GL_GetProcAddress("glGetObjectParameterivARB");
- qglGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) SDL_GL_GetProcAddress("glGetInfoLogARB");
- qglGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) SDL_GL_GetProcAddress("glGetAttachedObjectsARB");
- qglGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetUniformLocationARB");
- qglGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) SDL_GL_GetProcAddress("glGetActiveUniformARB");
- qglGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) SDL_GL_GetProcAddress("glGetUniformfvARB");
- qglGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) SDL_GL_GetProcAddress("glGetUniformivARB");
- qglGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glGetShaderSourceARB");
- ri.Printf(PRINT_ALL, result[1], extension);
- //glRefConfig.shaderObjects = qtrue;
- }
- else
- {
- ri.Error(ERR_FATAL, result[2], extension);
- }
-
- // GL_ARB_vertex_shader
- //glRefConfig.vertexShader = qfalse;
- extension = "GL_ARB_vertex_shader";
- qglBindAttribLocationARB = NULL;
- qglGetActiveAttribARB = NULL;
- qglGetAttribLocationARB = NULL;
- if( GLimp_HaveExtension( extension ) )
- {
- //int reservedComponents;
-
- //qglGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.maxVertexUniforms);
- //qglGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &glConfig.maxVaryingFloats);
- //qglGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.maxVertexAttribs);
-
- //reservedComponents = 16 * 10; // approximation how many uniforms we have besides the bone matrices
-
-#if 0
- if(glConfig.driverType == GLDRV_MESA)
- {
- // HACK
- // restrict to number of vertex uniforms to 512 because of:
- // xreal.x86_64: nv50_program.c:4181: nv50_program_validate_data: Assertion `p->param_nr <= 512' failed
-
- glConfig.maxVertexUniforms = Q_bound(0, glConfig.maxVertexUniforms, 512);
- }
-#endif
-
- //glConfig.maxVertexSkinningBones = (int) Q_bound(0.0, (Q_max(glConfig.maxVertexUniforms - reservedComponents, 0) / 16), MAX_BONES);
- //glConfig.vboVertexSkinningAvailable = r_vboVertexSkinning->integer && ((glConfig.maxVertexSkinningBones >= 12) ? qtrue : qfalse);
-
- qglBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) SDL_GL_GetProcAddress("glBindAttribLocationARB");
- qglGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) SDL_GL_GetProcAddress("glGetActiveAttribARB");
- qglGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetAttribLocationARB");
- ri.Printf(PRINT_ALL, result[1], extension);
- //glRefConfig.vertexShader = qtrue;
- }
- else
- {
- ri.Error(ERR_FATAL, result[2], extension);
- }
-
- // GL_ARB_shading_language_100
- extension = "GL_ARB_shading_language_100";
- glRefConfig.textureFloat = qfalse;
- if( GLimp_HaveExtension( extension ) )
- {
- char version[256];
-
- Q_strncpyz( version, (char *) qglGetString (GL_SHADING_LANGUAGE_VERSION_ARB), sizeof( version ) );
-
- sscanf(version, "%d.%d", &glRefConfig.glslMajorVersion, &glRefConfig.glslMinorVersion);
-
- ri.Printf(PRINT_ALL, "...using GLSL version %s\n", version);
- }
- else
- {
- ri.Error(ERR_FATAL, result[2], extension);
- }
-
- glRefConfig.memInfo = MI_NONE;
-
- if( GLimp_HaveExtension( "GL_NVX_gpu_memory_info" ) )
- {
- glRefConfig.memInfo = MI_NVX;
- }
- else if( GLimp_HaveExtension( "GL_ATI_meminfo" ) )
- {
- glRefConfig.memInfo = MI_ATI;
- }
-
- extension = "GL_ARB_texture_non_power_of_two";
- glRefConfig.textureNonPowerOfTwo = qfalse;
- if( GLimp_HaveExtension( extension ) )
- {
- if(1) //(r_ext_texture_non_power_of_two->integer)
- {
- glRefConfig.textureNonPowerOfTwo = qtrue;
- }
-
- ri.Printf(PRINT_ALL, result[glRefConfig.textureNonPowerOfTwo], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_ARB_texture_float
- extension = "GL_ARB_texture_float";
- glRefConfig.textureFloat = qfalse;
- if( GLimp_HaveExtension( extension ) )
- {
- if( r_ext_texture_float->integer )
- {
- glRefConfig.textureFloat = qtrue;
- }
-
- ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_ARB_half_float_pixel
- extension = "GL_ARB_half_float_pixel";
- glRefConfig.halfFloatPixel = qfalse;
- if( GLimp_HaveExtension( extension ) )
- {
- if( r_arb_half_float_pixel->integer )
- glRefConfig.halfFloatPixel = qtrue;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.halfFloatPixel], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_EXT_framebuffer_object
- extension = "GL_EXT_framebuffer_object";
- glRefConfig.framebufferObject = qfalse;
- if( GLimp_HaveExtension( extension ) )
- {
- glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize);
- glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments);
-
- qglIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glIsRenderbufferEXT");
- qglBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glBindRenderbufferEXT");
- qglDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) SDL_GL_GetProcAddress("glDeleteRenderbuffersEXT");
- qglGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) SDL_GL_GetProcAddress("glGenRenderbuffersEXT");
- qglRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) SDL_GL_GetProcAddress("glRenderbufferStorageEXT");
- qglGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetRenderbufferParameterivEXT");
- qglIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glIsFramebufferEXT");
- qglBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glBindFramebufferEXT");
- qglDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) SDL_GL_GetProcAddress("glDeleteFramebuffersEXT");
- qglGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) SDL_GL_GetProcAddress("glGenFramebuffersEXT");
- qglCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT");
- qglFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture1DEXT");
- qglFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture2DEXT");
- qglFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture3DEXT");
- qglFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glFramebufferRenderbufferEXT");
- qglGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameterivEXT");
- qglGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) SDL_GL_GetProcAddress("glGenerateMipmapEXT");
-
- if(r_ext_framebuffer_object->value)
- glRefConfig.framebufferObject = qtrue;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_EXT_packed_depth_stencil
- extension = "GL_EXT_packed_depth_stencil";
- glRefConfig.packedDepthStencil = qfalse;
- if( GLimp_HaveExtension(extension))
- {
- glRefConfig.packedDepthStencil = qtrue;
- ri.Printf(PRINT_ALL, result[glRefConfig.packedDepthStencil], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_ARB_occlusion_query
- extension = "GL_ARB_occlusion_query";
- glRefConfig.occlusionQuery = qfalse;
- if (GLimp_HaveExtension(extension))
- {
- qglGenQueriesARB = (PFNGLGENQUERIESARBPROC) SDL_GL_GetProcAddress("glGenQueriesARB");
- qglDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) SDL_GL_GetProcAddress("glDeleteQueriesARB");
- qglIsQueryARB = (PFNGLISQUERYARBPROC) SDL_GL_GetProcAddress("glIsQueryARB");
- qglBeginQueryARB = (PFNGLBEGINQUERYARBPROC) SDL_GL_GetProcAddress("glBeginQueryARB");
- qglEndQueryARB = (PFNGLENDQUERYARBPROC) SDL_GL_GetProcAddress("glEndQueryARB");
- qglGetQueryivARB = (PFNGLGETQUERYIVARBPROC) SDL_GL_GetProcAddress("glGetQueryivARB");
- qglGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) SDL_GL_GetProcAddress("glGetQueryObjectivARB");
- qglGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) SDL_GL_GetProcAddress("glGetQueryObjectuivARB");
- glRefConfig.occlusionQuery = qtrue;
- ri.Printf(PRINT_ALL, result[glRefConfig.occlusionQuery], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_EXT_framebuffer_blit
- extension = "GL_EXT_framebuffer_blit";
- glRefConfig.framebufferBlit = qfalse;
- if (GLimp_HaveExtension(extension))
- {
- qglBlitFramebufferEXT = (void *)SDL_GL_GetProcAddress("glBlitFramebufferEXT");
- glRefConfig.framebufferBlit = qtrue;
- ri.Printf(PRINT_ALL, result[glRefConfig.framebufferBlit], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_EXT_framebuffer_multisample
- extension = "GL_EXT_framebuffer_multisample";
- glRefConfig.framebufferMultisample = qfalse;
- if (GLimp_HaveExtension(extension))
- {
- qglRenderbufferStorageMultisampleEXT = (void *)SDL_GL_GetProcAddress("glRenderbufferStorageMultisampleEXT");
- glRefConfig.framebufferMultisample = qtrue;
- ri.Printf(PRINT_ALL, result[glRefConfig.framebufferMultisample], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_EXT_texture_sRGB
- extension = "GL_EXT_texture_sRGB";
- glRefConfig.texture_srgb = qfalse;
- if (GLimp_HaveExtension(extension))
- {
- if (r_srgb->integer)
- glRefConfig.texture_srgb = qtrue;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.texture_srgb], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- glRefConfig.textureCompression = TCR_NONE;
-
- // GL_EXT_texture_compression_latc
- extension = "GL_EXT_texture_compression_latc";
- if (GLimp_HaveExtension(extension))
- {
- if (r_ext_compressed_textures->integer)
- glRefConfig.textureCompression |= TCR_LATC;
-
- ri.Printf(PRINT_ALL, result[r_ext_compressed_textures->integer ? 1 : 0], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_ARB_texture_compression_bptc
- extension = "GL_ARB_texture_compression_bptc";
- if (GLimp_HaveExtension(extension))
- {
- if (r_ext_compressed_textures->integer >= 2)
- glRefConfig.textureCompression |= TCR_BPTC;
-
- ri.Printf(PRINT_ALL, result[(r_ext_compressed_textures->integer >= 2) ? 1 : 0], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_ARB_draw_buffers
- extension = "GL_ARB_draw_buffers";
- qglDrawBuffersARB = NULL;
- if( GLimp_HaveExtension( extension ) )
- {
- qglDrawBuffersARB = (void *) SDL_GL_GetProcAddress("glDrawBuffersARB");
-
- ri.Printf(PRINT_ALL, result[1], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_ARB_depth_clamp
- extension = "GL_ARB_depth_clamp";
- glRefConfig.depthClamp = qfalse;
- if( GLimp_HaveExtension( extension ) )
- {
- glRefConfig.depthClamp = qtrue;
- ri.Printf(PRINT_ALL, result[1], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-}