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Diffstat (limited to 'src/rend2/tr_fbo.c')
-rw-r--r--src/rend2/tr_fbo.c861
1 files changed, 0 insertions, 861 deletions
diff --git a/src/rend2/tr_fbo.c b/src/rend2/tr_fbo.c
deleted file mode 100644
index 0ad08b20..00000000
--- a/src/rend2/tr_fbo.c
+++ /dev/null
@@ -1,861 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 2006 Kirk Barnes
-Copyright (C) 2006-2008 Robert Beckebans <trebor_7@users.sourceforge.net>
-
-This file is part of XreaL source code.
-
-XreaL source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-XreaL source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with XreaL source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-// tr_fbo.c
-#include "tr_local.h"
-
-/*
-=============
-R_CheckFBO
-=============
-*/
-qboolean R_CheckFBO(const FBO_t * fbo)
-{
- int code;
- int id;
-
- qglGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &id);
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->frameBuffer);
-
- code = qglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
-
- if(code == GL_FRAMEBUFFER_COMPLETE_EXT)
- {
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
- return qtrue;
- }
-
- // an error occured
- switch (code)
- {
- case GL_FRAMEBUFFER_COMPLETE_EXT:
- break;
-
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Unsupported framebuffer format\n", fbo->name);
- break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete attachment\n", fbo->name);
- break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, missing attachment\n", fbo->name);
- break;
-
- //case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
- // ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, duplicate attachment\n", fbo->name);
- // break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, attached images must have same dimensions\n",
- fbo->name);
- break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, attached images must have same format\n",
- fbo->name);
- break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, missing draw buffer\n", fbo->name);
- break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, missing read buffer\n", fbo->name);
- break;
-
- default:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) unknown error 0x%X\n", fbo->name, code);
- //ri.Error(ERR_FATAL, "R_CheckFBO: (%s) unknown error 0x%X", fbo->name, code);
- //assert(0);
- break;
- }
-
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
-
- return qfalse;
-}
-
-/*
-============
-FBO_Create
-============
-*/
-FBO_t *FBO_Create(const char *name, int width, int height)
-{
- FBO_t *fbo;
-
- if(strlen(name) >= MAX_QPATH)
- {
- ri.Error(ERR_DROP, "FBO_Create: \"%s\" is too long\n", name);
- }
-
- if(width <= 0 || width > glRefConfig.maxRenderbufferSize)
- {
- ri.Error(ERR_DROP, "FBO_Create: bad width %i", width);
- }
-
- if(height <= 0 || height > glRefConfig.maxRenderbufferSize)
- {
- ri.Error(ERR_DROP, "FBO_Create: bad height %i", height);
- }
-
- if(tr.numFBOs == MAX_FBOS)
- {
- ri.Error(ERR_DROP, "FBO_Create: MAX_FBOS hit");
- }
-
- fbo = tr.fbos[tr.numFBOs] = ri.Hunk_Alloc(sizeof(*fbo), h_low);
- Q_strncpyz(fbo->name, name, sizeof(fbo->name));
- fbo->index = tr.numFBOs++;
- fbo->width = width;
- fbo->height = height;
-
- qglGenFramebuffersEXT(1, &fbo->frameBuffer);
-
- return fbo;
-}
-
-void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
-{
- uint32_t *pRenderBuffer;
- GLenum attachment;
- qboolean absent;
-
- switch(format)
- {
- case GL_RGB:
- case GL_RGBA:
- case GL_RGB8:
- case GL_RGBA8:
- case GL_RGB16F_ARB:
- case GL_RGBA16F_ARB:
- case GL_RGB32F_ARB:
- case GL_RGBA32F_ARB:
- fbo->colorFormat = format;
- pRenderBuffer = &fbo->colorBuffers[index];
- attachment = GL_COLOR_ATTACHMENT0_EXT + index;
- break;
-
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16_ARB:
- case GL_DEPTH_COMPONENT24_ARB:
- case GL_DEPTH_COMPONENT32_ARB:
- fbo->depthFormat = format;
- pRenderBuffer = &fbo->depthBuffer;
- attachment = GL_DEPTH_ATTACHMENT_EXT;
- break;
-
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- fbo->stencilFormat = format;
- pRenderBuffer = &fbo->stencilBuffer;
- attachment = GL_STENCIL_ATTACHMENT_EXT;
- break;
-
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- fbo->packedDepthStencilFormat = format;
- pRenderBuffer = &fbo->packedDepthStencilBuffer;
- attachment = 0; // special for stencil and depth
- break;
-
- default:
- ri.Printf(PRINT_WARNING, "FBO_CreateBuffer: invalid format %d\n", format);
- return;
- }
-
- absent = *pRenderBuffer == 0;
- if (absent)
- qglGenRenderbuffersEXT(1, pRenderBuffer);
-
- qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, *pRenderBuffer);
- if (multisample && glRefConfig.framebufferMultisample)
- {
- qglRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, multisample, format, fbo->width, fbo->height);
- }
- else
- {
- qglRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, fbo->width, fbo->height);
- }
-
- if(absent)
- {
- if (attachment == 0)
- {
- qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer);
- qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer);
- }
- else
- qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, GL_RENDERBUFFER_EXT, *pRenderBuffer);
- }
-}
-
-
-/*
-=================
-R_AttachFBOTexture1D
-=================
-*/
-void R_AttachFBOTexture1D(int texId, int index)
-{
- if(index < 0 || index >= glRefConfig.maxColorAttachments)
- {
- ri.Printf(PRINT_WARNING, "R_AttachFBOTexture1D: invalid attachment index %i\n", index);
- return;
- }
-
- qglFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_TEXTURE_1D, texId, 0);
-}
-
-/*
-=================
-R_AttachFBOTexture2D
-=================
-*/
-void R_AttachFBOTexture2D(int target, int texId, int index)
-{
- if(target != GL_TEXTURE_2D && (target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB))
- {
- ri.Printf(PRINT_WARNING, "R_AttachFBOTexture2D: invalid target %i\n", target);
- return;
- }
-
- if(index < 0 || index >= glRefConfig.maxColorAttachments)
- {
- ri.Printf(PRINT_WARNING, "R_AttachFBOTexture2D: invalid attachment index %i\n", index);
- return;
- }
-
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, target, texId, 0);
-}
-
-/*
-=================
-R_AttachFBOTexture3D
-=================
-*/
-void R_AttachFBOTexture3D(int texId, int index, int zOffset)
-{
- if(index < 0 || index >= glRefConfig.maxColorAttachments)
- {
- ri.Printf(PRINT_WARNING, "R_AttachFBOTexture3D: invalid attachment index %i\n", index);
- return;
- }
-
- qglFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_TEXTURE_3D_EXT, texId, 0, zOffset);
-}
-
-/*
-=================
-R_AttachFBOTextureDepth
-=================
-*/
-void R_AttachFBOTextureDepth(int texId)
-{
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0);
-}
-
-/*
-=================
-R_AttachFBOTexturePackedDepthStencil
-=================
-*/
-void R_AttachFBOTexturePackedDepthStencil(int texId)
-{
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0);
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0);
-}
-
-void FBO_AttachTextureImage(image_t *img, int index)
-{
- if (!glState.currentFBO)
- {
- ri.Printf(PRINT_WARNING, "FBO: attempted to attach a texture image with no FBO bound!\n");
- return;
- }
-
- R_AttachFBOTexture2D(GL_TEXTURE_2D, img->texnum, index);
- glState.currentFBO->colorImage[index] = img;
-}
-
-/*
-============
-FBO_Bind
-============
-*/
-void FBO_Bind(FBO_t * fbo)
-{
- if (glState.currentFBO == fbo)
- return;
-
- if (r_logFile->integer)
- {
- // don't just call LogComment, or we will get a call to va() every frame!
- if (fbo)
- GLimp_LogComment(va("--- FBO_Bind( %s ) ---\n", fbo->name));
- else
- GLimp_LogComment("--- FBO_Bind ( NULL ) ---\n");
- }
-
- if (!fbo)
- {
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- //qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- glState.currentFBO = NULL;
-
- return;
- }
-
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->frameBuffer);
-
- /*
- if(fbo->colorBuffers[0])
- {
- qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo->colorBuffers[0]);
- }
- */
-
- /*
- if(fbo->depthBuffer)
- {
- qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo->depthBuffer);
- qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo->depthBuffer);
- }
- */
-
- glState.currentFBO = fbo;
-}
-
-/*
-============
-FBO_Init
-============
-*/
-void FBO_Init(void)
-{
- int i;
- // int width, height, hdrFormat, multisample;
- int hdrFormat, multisample;
-
- ri.Printf(PRINT_ALL, "------- FBO_Init -------\n");
-
- if(!glRefConfig.framebufferObject)
- return;
-
- tr.numFBOs = 0;
-
- GL_CheckErrors();
-
- R_IssuePendingRenderCommands();
-
-/* if(glRefConfig.textureNonPowerOfTwo)
- {
- width = glConfig.vidWidth;
- height = glConfig.vidHeight;
- }
- else
- {
- width = NextPowerOfTwo(glConfig.vidWidth);
- height = NextPowerOfTwo(glConfig.vidHeight);
- } */
-
- hdrFormat = GL_RGBA8;
- if (r_hdr->integer && glRefConfig.framebufferObject && glRefConfig.textureFloat)
- {
- hdrFormat = GL_RGB16F_ARB;
- }
-
- qglGetIntegerv(GL_MAX_SAMPLES_EXT, &multisample);
-
- if (r_ext_framebuffer_multisample->integer < multisample)
- {
- multisample = r_ext_framebuffer_multisample->integer;
- }
-
- if (multisample < 2 || !glRefConfig.framebufferBlit)
- multisample = 0;
-
- if (multisample != r_ext_framebuffer_multisample->integer)
- {
- ri.Cvar_SetValue("r_ext_framebuffer_multisample", (float)multisample);
- }
-
- // only create a render FBO if we need to resolve MSAA or do HDR
- // otherwise just render straight to the screen (tr.renderFbo = NULL)
- if (multisample && glRefConfig.framebufferMultisample)
- {
- tr.renderFbo = FBO_Create("_render", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_Bind(tr.renderFbo);
-
- FBO_CreateBuffer(tr.renderFbo, hdrFormat, 0, multisample);
- FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24_ARB, 0, multisample);
-
- R_CheckFBO(tr.renderFbo);
-
-
- tr.msaaResolveFbo = FBO_Create("_msaaResolve", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_Bind(tr.msaaResolveFbo);
-
- //FBO_CreateBuffer(tr.msaaResolveFbo, hdrFormat, 0, 0);
- FBO_AttachTextureImage(tr.renderImage, 0);
-
- //FBO_CreateBuffer(tr.msaaResolveFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0);
- R_AttachFBOTextureDepth(tr.renderDepthImage->texnum);
-
- R_CheckFBO(tr.msaaResolveFbo);
- }
- else if (r_hdr->integer)
- {
- tr.renderFbo = FBO_Create("_render", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_Bind(tr.renderFbo);
-
- //FBO_CreateBuffer(tr.renderFbo, hdrFormat, 0, 0);
- FBO_AttachTextureImage(tr.renderImage, 0);
-
- //FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0);
- R_AttachFBOTextureDepth(tr.renderDepthImage->texnum);
-
- R_CheckFBO(tr.renderFbo);
- }
-
- // clear render buffer
- // this fixes the corrupt screen bug with r_hdr 1 on older hardware
- if (tr.renderFbo)
- {
- FBO_Bind(tr.renderFbo);
- qglClearColor( 1, 0, 0.5, 1 );
- qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- FBO_Bind(NULL);
- }
-
- if (r_drawSunRays->integer)
- {
- tr.sunRaysFbo = FBO_Create("_sunRays", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_Bind(tr.sunRaysFbo);
-
- FBO_AttachTextureImage(tr.sunRaysImage, 0);
-
- R_AttachFBOTextureDepth(tr.renderDepthImage->texnum);
-
- R_CheckFBO(tr.sunRaysFbo);
- }
-
- // FIXME: Don't use separate color/depth buffers for a shadow buffer
- for( i = 0; i < MAX_DRAWN_PSHADOWS; i++)
- {
- tr.pshadowFbos[i] = FBO_Create(va("_shadowmap%d", i), tr.pshadowMaps[i]->width, tr.pshadowMaps[i]->height);
- FBO_Bind(tr.pshadowFbos[i]);
-
- //FBO_CreateBuffer(tr.pshadowFbos[i], GL_RGBA8, 0, 0);
- FBO_AttachTextureImage(tr.pshadowMaps[i], 0);
-
- FBO_CreateBuffer(tr.pshadowFbos[i], GL_DEPTH_COMPONENT24_ARB, 0, 0);
- //R_AttachFBOTextureDepth(tr.textureDepthImage->texnum);
-
- R_CheckFBO(tr.pshadowFbos[i]);
- }
-
- for ( i = 0; i < 3; i++)
- {
- tr.sunShadowFbo[i] = FBO_Create("_sunshadowmap", tr.sunShadowDepthImage[i]->width, tr.sunShadowDepthImage[i]->height);
- FBO_Bind(tr.sunShadowFbo[i]);
-
- //FBO_CreateBuffer(tr.sunShadowFbo[i], GL_RGBA8, 0, 0);
- //FBO_AttachTextureImage(tr.sunShadowImage, 0);
- qglDrawBuffer(GL_NONE);
- qglReadBuffer(GL_NONE);
-
- //FBO_CreateBuffer(tr.sunShadowFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0);
- R_AttachFBOTextureDepth(tr.sunShadowDepthImage[i]->texnum);
-
- R_CheckFBO(tr.sunShadowFbo[i]);
- }
-
- for (i = 0; i < 2; i++)
- {
- tr.textureScratchFbo[i] = FBO_Create(va("_texturescratch%d", i), tr.textureScratchImage[i]->width, tr.textureScratchImage[i]->height);
- FBO_Bind(tr.textureScratchFbo[i]);
-
- //FBO_CreateBuffer(tr.textureScratchFbo[i], GL_RGBA8, 0, 0);
- FBO_AttachTextureImage(tr.textureScratchImage[i], 0);
-
- R_CheckFBO(tr.textureScratchFbo[i]);
- }
-
- {
- tr.calcLevelsFbo = FBO_Create("_calclevels", tr.calcLevelsImage->width, tr.calcLevelsImage->height);
- FBO_Bind(tr.calcLevelsFbo);
-
- //FBO_CreateBuffer(tr.calcLevelsFbo, hdrFormat, 0, 0);
- FBO_AttachTextureImage(tr.calcLevelsImage, 0);
-
- R_CheckFBO(tr.calcLevelsFbo);
- }
-
- {
- tr.targetLevelsFbo = FBO_Create("_targetlevels", tr.targetLevelsImage->width, tr.targetLevelsImage->height);
- FBO_Bind(tr.targetLevelsFbo);
-
- //FBO_CreateBuffer(tr.targetLevelsFbo, hdrFormat, 0, 0);
- FBO_AttachTextureImage(tr.targetLevelsImage, 0);
-
- R_CheckFBO(tr.targetLevelsFbo);
- }
-
- if (r_softOverbright->integer)
- {
- //tr.screenScratchFbo = FBO_Create("_screenscratch", width, height);
- tr.screenScratchFbo = FBO_Create("_screenscratch", tr.screenScratchImage->width, tr.screenScratchImage->height);
- FBO_Bind(tr.screenScratchFbo);
-
- //FBO_CreateBuffer(tr.screenScratchFbo, format, 0, 0);
- FBO_AttachTextureImage(tr.screenScratchImage, 0);
-
- // FIXME: hack: share zbuffer between render fbo and pre-screen fbo
- //FBO_CreateBuffer(tr.screenScratchFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0);
- R_AttachFBOTextureDepth(tr.renderDepthImage->texnum);
-
- R_CheckFBO(tr.screenScratchFbo);
- }
-
- for (i = 0; i < 2; i++)
- {
- tr.quarterFbo[i] = FBO_Create(va("_quarter%d", i), tr.quarterImage[i]->width, tr.quarterImage[i]->height);
- FBO_Bind(tr.quarterFbo[i]);
-
- //FBO_CreateBuffer(tr.quarterFbo[i], hdrFormat, 0, 0);
- FBO_AttachTextureImage(tr.quarterImage[i], 0);
-
- R_CheckFBO(tr.quarterFbo[i]);
- }
-
- {
- tr.screenShadowFbo = FBO_Create("_screenshadow", tr.screenShadowImage->width, tr.screenShadowImage->height);
- FBO_Bind(tr.screenShadowFbo);
-
- FBO_AttachTextureImage(tr.screenShadowImage, 0);
-
- R_CheckFBO(tr.screenShadowFbo);
- }
-
- if (r_ssao->integer)
- {
- tr.hdrDepthFbo = FBO_Create("_hdrDepth", tr.hdrDepthImage->width, tr.hdrDepthImage->height);
- FBO_Bind(tr.hdrDepthFbo);
-
- FBO_AttachTextureImage(tr.hdrDepthImage, 0);
-
- R_CheckFBO(tr.hdrDepthFbo);
-
- tr.screenSsaoFbo = FBO_Create("_screenssao", tr.screenSsaoImage->width, tr.screenSsaoImage->height);
- FBO_Bind(tr.screenSsaoFbo);
-
- FBO_AttachTextureImage(tr.screenSsaoImage, 0);
-
- R_CheckFBO(tr.screenSsaoFbo);
- }
-
- GL_CheckErrors();
-
- FBO_Bind(NULL);
-}
-
-/*
-============
-FBO_Shutdown
-============
-*/
-void FBO_Shutdown(void)
-{
- int i, j;
- FBO_t *fbo;
-
- ri.Printf(PRINT_ALL, "------- FBO_Shutdown -------\n");
-
- if(!glRefConfig.framebufferObject)
- return;
-
- FBO_Bind(NULL);
-
- for(i = 0; i < tr.numFBOs; i++)
- {
- fbo = tr.fbos[i];
-
- for(j = 0; j < glRefConfig.maxColorAttachments; j++)
- {
- if(fbo->colorBuffers[j])
- qglDeleteRenderbuffersEXT(1, &fbo->colorBuffers[j]);
- }
-
- if(fbo->depthBuffer)
- qglDeleteRenderbuffersEXT(1, &fbo->depthBuffer);
-
- if(fbo->stencilBuffer)
- qglDeleteRenderbuffersEXT(1, &fbo->stencilBuffer);
-
- if(fbo->frameBuffer)
- qglDeleteFramebuffersEXT(1, &fbo->frameBuffer);
- }
-}
-
-/*
-============
-R_FBOList_f
-============
-*/
-void R_FBOList_f(void)
-{
- int i;
- FBO_t *fbo;
-
- if(!glRefConfig.framebufferObject)
- {
- ri.Printf(PRINT_ALL, "GL_EXT_framebuffer_object is not available.\n");
- return;
- }
-
- ri.Printf(PRINT_ALL, " size name\n");
- ri.Printf(PRINT_ALL, "----------------------------------------------------------\n");
-
- for(i = 0; i < tr.numFBOs; i++)
- {
- fbo = tr.fbos[i];
-
- ri.Printf(PRINT_ALL, " %4i: %4i %4i %s\n", i, fbo->width, fbo->height, fbo->name);
- }
-
- ri.Printf(PRINT_ALL, " %i FBOs\n", tr.numFBOs);
-}
-
-// FIXME
-extern void RB_SetGL2D (void);
-
-void FBO_BlitFromTexture(struct image_s *src, vec4i_t inSrcBox, vec2_t inSrcTexScale, FBO_t *dst, vec4i_t inDstBox, struct shaderProgram_s *shaderProgram, vec4_t inColor, int blend)
-{
- vec4i_t dstBox, srcBox;
- vec2_t srcTexScale;
- vec4_t color;
- vec4_t quadVerts[4];
- vec2_t texCoords[4];
- vec2_t invTexRes;
- FBO_t *oldFbo = glState.currentFBO;
- matrix_t projection;
- int width, height;
-
- if (!src)
- return;
-
- if (inSrcBox)
- {
- VectorSet4(srcBox, inSrcBox[0], inSrcBox[1], inSrcBox[0] + inSrcBox[2], inSrcBox[1] + inSrcBox[3]);
- }
- else
- {
- VectorSet4(srcBox, 0, 0, src->width, src->height);
- }
-
- // framebuffers are 0 bottom, Y up.
- if (inDstBox)
- {
- if (dst)
- {
- dstBox[0] = inDstBox[0];
- dstBox[1] = dst->height - inDstBox[1] - inDstBox[3];
- dstBox[2] = inDstBox[0] + inDstBox[2];
- dstBox[3] = dst->height - inDstBox[1];
- }
- else
- {
- dstBox[0] = inDstBox[0];
- dstBox[1] = glConfig.vidHeight - inDstBox[1] - inDstBox[3];
- dstBox[2] = inDstBox[0] + inDstBox[2];
- dstBox[3] = glConfig.vidHeight - inDstBox[1];
- }
- }
- else if (dst)
- {
- VectorSet4(dstBox, 0, dst->height, dst->width, 0);
- }
- else
- {
- VectorSet4(dstBox, 0, glConfig.vidHeight, glConfig.vidWidth, 0);
- }
-
- if (inSrcTexScale)
- {
- VectorCopy2(inSrcTexScale, srcTexScale);
- }
- else
- {
- srcTexScale[0] = srcTexScale[1] = 1.0f;
- }
-
- if (inColor)
- {
- VectorCopy4(inColor, color);
- }
- else
- {
- color[0] = color[1] = color[2] = color[3] = 1.0f;
- }
-
- if (!shaderProgram)
- {
- shaderProgram = &tr.textureColorShader;
- }
-
- FBO_Bind(dst);
-
- if (glState.currentFBO)
- {
- width = glState.currentFBO->width;
- height = glState.currentFBO->height;
- }
- else
- {
- width = glConfig.vidWidth;
- height = glConfig.vidHeight;
- }
-
- qglViewport( 0, 0, width, height );
- qglScissor( 0, 0, width, height );
-
- Matrix16Ortho(0, width, height, 0, 0, 1, projection);
-
- qglDisable( GL_CULL_FACE );
-
- GL_BindToTMU(src, TB_COLORMAP);
-
- VectorSet4(quadVerts[0], dstBox[0], dstBox[1], 0, 1);
- VectorSet4(quadVerts[1], dstBox[2], dstBox[1], 0, 1);
- VectorSet4(quadVerts[2], dstBox[2], dstBox[3], 0, 1);
- VectorSet4(quadVerts[3], dstBox[0], dstBox[3], 0, 1);
-
- texCoords[0][0] = srcBox[0] / (float)src->width; texCoords[0][1] = 1.0f - srcBox[1] / (float)src->height;
- texCoords[1][0] = srcBox[2] / (float)src->width; texCoords[1][1] = 1.0f - srcBox[1] / (float)src->height;
- texCoords[2][0] = srcBox[2] / (float)src->width; texCoords[2][1] = 1.0f - srcBox[3] / (float)src->height;
- texCoords[3][0] = srcBox[0] / (float)src->width; texCoords[3][1] = 1.0f - srcBox[3] / (float)src->height;
-
- invTexRes[0] = 1.0f / src->width * srcTexScale[0];
- invTexRes[1] = 1.0f / src->height * srcTexScale[1];
-
- GL_State( blend );
-
- GLSL_BindProgram(shaderProgram);
-
- GLSL_SetUniformMatrix16(shaderProgram, TEXTURECOLOR_UNIFORM_MODELVIEWPROJECTIONMATRIX, projection);
- GLSL_SetUniformVec4(shaderProgram, TEXTURECOLOR_UNIFORM_COLOR, color);
- GLSL_SetUniformVec2(shaderProgram, TEXTURECOLOR_UNIFORM_INVTEXRES, invTexRes);
- GLSL_SetUniformVec2(shaderProgram, TEXTURECOLOR_UNIFORM_AUTOEXPOSUREMINMAX, tr.refdef.autoExposureMinMax);
- GLSL_SetUniformVec3(shaderProgram, TEXTURECOLOR_UNIFORM_TONEMINAVGMAXLINEAR, tr.refdef.toneMinAvgMaxLinear);
-
- RB_InstantQuad2(quadVerts, texCoords); //, color, shaderProgram, invTexRes);
-
- FBO_Bind(oldFbo);
-}
-
-void FBO_Blit(FBO_t *src, vec4i_t inSrcBox, vec2_t srcTexScale, FBO_t *dst, vec4i_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend)
-{
- vec4i_t srcBox;
-
- if (!src)
- return;
-
- // framebuffers are 0 bottom, Y up.
- if (inSrcBox)
- {
- srcBox[0] = inSrcBox[0];
- srcBox[1] = src->height - inSrcBox[1] - inSrcBox[3];
- srcBox[2] = inSrcBox[2];
- srcBox[3] = inSrcBox[3];
- }
- else
- {
- VectorSet4(srcBox, 0, src->height, src->width, -src->height);
- }
-
- FBO_BlitFromTexture(src->colorImage[0], srcBox, srcTexScale, dst, dstBox, shaderProgram, color, blend | GLS_DEPTHTEST_DISABLE);
-}
-
-void FBO_FastBlit(FBO_t *src, vec4i_t srcBox, FBO_t *dst, vec4i_t dstBox, int buffers, int filter)
-{
- vec4i_t srcBoxFinal, dstBoxFinal;
- GLuint srcFb, dstFb;
-
- if (!glRefConfig.framebufferBlit)
- {
- FBO_Blit(src, srcBox, NULL, dst, dstBox, NULL, NULL, 0);
- return;
- }
-
- // get to a neutral state first
- //FBO_Bind(NULL);
-
- srcFb = src ? src->frameBuffer : 0;
- dstFb = dst ? dst->frameBuffer : 0;
-
- if (!srcBox)
- {
- if (src)
- {
- VectorSet4(srcBoxFinal, 0, 0, src->width, src->height);
- }
- else
- {
- VectorSet4(srcBoxFinal, 0, 0, glConfig.vidWidth, glConfig.vidHeight);
- }
- }
- else
- {
- VectorSet4(srcBoxFinal, srcBox[0], srcBox[1], srcBox[0] + srcBox[2], srcBox[1] + srcBox[3]);
- }
-
- if (!dstBox)
- {
- if (dst)
- {
- VectorSet4(dstBoxFinal, 0, 0, dst->width, dst->height);
- }
- else
- {
- VectorSet4(dstBoxFinal, 0, 0, glConfig.vidWidth, glConfig.vidHeight);
- }
- }
- else
- {
- VectorSet4(dstBoxFinal, dstBox[0], dstBox[1], dstBox[0] + dstBox[2], dstBox[1] + dstBox[3]);
- }
-
- qglBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, srcFb);
- qglBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, dstFb);
- qglBlitFramebufferEXT(srcBoxFinal[0], srcBoxFinal[1], srcBoxFinal[2], srcBoxFinal[3],
- dstBoxFinal[0], dstBoxFinal[1], dstBoxFinal[2], dstBoxFinal[3],
- buffers, filter);
-
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glState.currentFBO = NULL;
-}