summaryrefslogtreecommitdiff
path: root/src/rend2/tr_image.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/rend2/tr_image.c')
-rw-r--r--src/rend2/tr_image.c3462
1 files changed, 0 insertions, 3462 deletions
diff --git a/src/rend2/tr_image.c b/src/rend2/tr_image.c
deleted file mode 100644
index 8a1f574f..00000000
--- a/src/rend2/tr_image.c
+++ /dev/null
@@ -1,3462 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-// tr_image.c
-#include "tr_local.h"
-
-static byte s_intensitytable[256];
-static unsigned char s_gammatable[256];
-
-int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
-int gl_filter_max = GL_LINEAR;
-
-#define FILE_HASH_SIZE 1024
-static image_t* hashTable[FILE_HASH_SIZE];
-
-/*
-** R_GammaCorrect
-*/
-void R_GammaCorrect( byte *buffer, int bufSize ) {
- int i;
-
- for ( i = 0; i < bufSize; i++ ) {
- buffer[i] = s_gammatable[buffer[i]];
- }
-}
-
-typedef struct {
- char *name;
- int minimize, maximize;
-} textureMode_t;
-
-textureMode_t modes[] = {
- {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
- {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
- {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
- {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
- {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
- {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
-};
-
-/*
-================
-return a hash value for the filename
-================
-*/
-static long generateHashValue( const char *fname ) {
- int i;
- long hash;
- char letter;
-
- hash = 0;
- i = 0;
- while (fname[i] != '\0') {
- letter = tolower(fname[i]);
- if (letter =='.') break; // don't include extension
- if (letter =='\\') letter = '/'; // damn path names
- hash+=(long)(letter)*(i+119);
- i++;
- }
- hash &= (FILE_HASH_SIZE-1);
- return hash;
-}
-
-/*
-===============
-GL_TextureMode
-===============
-*/
-void GL_TextureMode( const char *string ) {
- int i;
- image_t *glt;
-
- for ( i=0 ; i< 6 ; i++ ) {
- if ( !Q_stricmp( modes[i].name, string ) ) {
- break;
- }
- }
-
- // hack to prevent trilinear from being set on voodoo,
- // because their driver freaks...
- if ( i == 5 && glConfig.hardwareType == GLHW_3DFX_2D3D ) {
- ri.Printf( PRINT_ALL, "Refusing to set trilinear on a voodoo.\n" );
- i = 3;
- }
-
-
- if ( i == 6 ) {
- ri.Printf (PRINT_ALL, "bad filter name\n");
- return;
- }
-
- gl_filter_min = modes[i].minimize;
- gl_filter_max = modes[i].maximize;
-
- // change all the existing mipmap texture objects
- for ( i = 0 ; i < tr.numImages ; i++ ) {
- glt = tr.images[ i ];
- if ( glt->flags & IMGFLAG_MIPMAP ) {
- GL_Bind (glt);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- }
-}
-
-/*
-===============
-R_SumOfUsedImages
-===============
-*/
-int R_SumOfUsedImages( void ) {
- int total;
- int i;
-
- total = 0;
- for ( i = 0; i < tr.numImages; i++ ) {
- if ( tr.images[i]->frameUsed == tr.frameCount ) {
- total += tr.images[i]->uploadWidth * tr.images[i]->uploadHeight;
- }
- }
-
- return total;
-}
-
-/*
-===============
-R_ImageList_f
-===============
-*/
-void R_ImageList_f( void ) {
-#if 1
- int i;
- int estTotalSize = 0;
-
- ri.Printf(PRINT_ALL, "\n -w-- -h-- type -size- --name-------\n");
-
- for ( i = 0 ; i < tr.numImages ; i++ )
- {
- image_t *image = tr.images[i];
- char *format = "???? ";
- char *sizeSuffix;
- int estSize;
- int displaySize;
-
- estSize = image->uploadHeight * image->uploadWidth;
-
- switch(image->internalFormat)
- {
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- format = "sDXT1";
- // 64 bits per 16 pixels, so 4 bits per pixel
- estSize /= 2;
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- format = "sDXT5";
- // 128 bits per 16 pixels, so 1 byte per pixel
- break;
- case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
- format = "sBPTC";
- // 128 bits per 16 pixels, so 1 byte per pixel
- break;
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- format = "LATC ";
- // 128 bits per 16 pixels, so 1 byte per pixel
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- format = "DXT1 ";
- // 64 bits per 16 pixels, so 4 bits per pixel
- estSize /= 2;
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- format = "DXT5 ";
- // 128 bits per 16 pixels, so 1 byte per pixel
- break;
- case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
- format = "BPTC ";
- // 128 bits per 16 pixels, so 1 byte per pixel
- break;
- case GL_RGB4_S3TC:
- format = "S3TC ";
- // same as DXT1?
- estSize /= 2;
- break;
- case GL_RGBA4:
- case GL_RGBA8:
- case GL_RGBA:
- format = "RGBA ";
- // 4 bytes per pixel
- estSize *= 4;
- break;
- case GL_LUMINANCE8:
- case GL_LUMINANCE16:
- case GL_LUMINANCE:
- format = "L ";
- // 1 byte per pixel?
- break;
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB:
- format = "RGB ";
- // 3 bytes per pixel?
- estSize *= 3;
- break;
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE16_ALPHA16:
- case GL_LUMINANCE_ALPHA:
- format = "LA ";
- // 2 bytes per pixel?
- estSize *= 2;
- break;
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- format = "sRGB ";
- // 3 bytes per pixel?
- estSize *= 3;
- break;
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- format = "sRGBA";
- // 4 bytes per pixel?
- estSize *= 4;
- break;
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- format = "sL ";
- // 1 byte per pixel?
- break;
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- format = "sLA ";
- // 2 byte per pixel?
- estSize *= 2;
- break;
- }
-
- // mipmap adds about 50%
- if (image->flags & IMGFLAG_MIPMAP)
- estSize += estSize / 2;
-
- sizeSuffix = "b ";
- displaySize = estSize;
-
- if (displaySize > 1024)
- {
- displaySize /= 1024;
- sizeSuffix = "kb";
- }
-
- if (displaySize > 1024)
- {
- displaySize /= 1024;
- sizeSuffix = "Mb";
- }
-
- if (displaySize > 1024)
- {
- displaySize /= 1024;
- sizeSuffix = "Gb";
- }
-
- ri.Printf(PRINT_ALL, "%4i: %4ix%4i %s %4i%s %s\n", i, image->uploadWidth, image->uploadHeight, format, displaySize, sizeSuffix, image->imgName);
- estTotalSize += estSize;
- }
-
- ri.Printf (PRINT_ALL, " ---------\n");
- ri.Printf (PRINT_ALL, " approx %i bytes\n", estTotalSize);
- ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages );
-#else
- int i;
- image_t *image;
- int texels;
- const char *yesno[] = {
- "no ", "yes"
- };
-
- ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n");
- texels = 0;
-
- for ( i = 0 ; i < tr.numImages ; i++ ) {
- image = tr.images[ i ];
-
- texels += image->uploadWidth*image->uploadHeight;
- ri.Printf (PRINT_ALL, "%4i: %4i %4i %s %d ",
- i, image->uploadWidth, image->uploadHeight, yesno[(image->flags & IMGFLAG_MIPMAP) ? 1 : 0], image->TMU );
- switch ( image->internalFormat ) {
- case 1:
- ri.Printf( PRINT_ALL, "I " );
- break;
- case 2:
- ri.Printf( PRINT_ALL, "IA " );
- break;
- case 3:
- ri.Printf( PRINT_ALL, "RGB " );
- break;
- case 4:
- ri.Printf( PRINT_ALL, "RGBA " );
- break;
- case GL_RGBA8:
- ri.Printf( PRINT_ALL, "RGBA8" );
- break;
- case GL_RGB8:
- ri.Printf( PRINT_ALL, "RGB8" );
- break;
- case GL_RGB4_S3TC:
- ri.Printf( PRINT_ALL, "S3TC " );
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- ri.Printf( PRINT_ALL, "DXT1 " );
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- ri.Printf( PRINT_ALL, "DXT5 " );
- break;
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- ri.Printf( PRINT_ALL, "LATC " );
- break;
- case GL_RGBA4:
- ri.Printf( PRINT_ALL, "RGBA4" );
- break;
- case GL_RGB5:
- ri.Printf( PRINT_ALL, "RGB5 " );
- break;
- case GL_SRGB_EXT:
- ri.Printf( PRINT_ALL, "sRGB " );
- break;
- case GL_SRGB8_EXT:
- ri.Printf( PRINT_ALL, "sRGB8" );
- break;
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- ri.Printf( PRINT_ALL, "sRGBA" );
- break;
- /*
- case GL_SLUMINANCE_EXT:
- break;
- case GL_SLUMINANCE8_EXT:
- break;
- case GL_SLUMINANCE_ALPHA_EXT:
- break;
- case GL_SLUMINANCE8_ALPHA8_EXT:
- break;
- */
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- ri.Printf( PRINT_ALL, "sDXT1" );
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- ri.Printf( PRINT_ALL, "sDXT5" );
- break;
- case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
- ri.Printf( PRINT_ALL, "BPTC " );
- break;
- case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
- ri.Printf( PRINT_ALL, "sBPTC" );
- break;
- default:
- ri.Printf( PRINT_ALL, "???? " );
- }
-
- if (image->flags & IMGFLAG_CLAMPTOEDGE)
- ri.Printf( PRINT_ALL, "clmp " );
- else
- ri.Printf( PRINT_ALL, "rept " );
-
- ri.Printf( PRINT_ALL, " %s\n", image->imgName );
- }
- ri.Printf (PRINT_ALL, " ---------\n");
- ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels);
- ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages );
-#endif
-}
-
-//=======================================================================
-
-/*
-================
-ResampleTexture
-
-Used to resample images in a more general than quartering fashion.
-
-This will only be filtered properly if the resampled size
-is greater than half the original size.
-
-If a larger shrinking is needed, use the mipmap function
-before or after.
-================
-*/
-static void ResampleTexture( byte *in, int inwidth, int inheight, byte *out,
- int outwidth, int outheight ) {
- int i, j;
- byte *inrow, *inrow2;
- int frac, fracstep;
- int p1[2048], p2[2048];
- byte *pix1, *pix2, *pix3, *pix4;
-
- if (outwidth>2048)
- ri.Error(ERR_DROP, "ResampleTexture: max width");
-
- fracstep = inwidth*0x10000/outwidth;
-
- frac = fracstep>>2;
- for ( i=0 ; i<outwidth ; i++ ) {
- p1[i] = 4*(frac>>16);
- frac += fracstep;
- }
- frac = 3*(fracstep>>2);
- for ( i=0 ; i<outwidth ; i++ ) {
- p2[i] = 4*(frac>>16);
- frac += fracstep;
- }
-
- for (i=0 ; i<outheight ; i++) {
- inrow = in + 4*inwidth*(int)((i+0.25)*inheight/outheight);
- inrow2 = in + 4*inwidth*(int)((i+0.75)*inheight/outheight);
- frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j++) {
- pix1 = inrow + p1[j];
- pix2 = inrow + p2[j];
- pix3 = inrow2 + p1[j];
- pix4 = inrow2 + p2[j];
- *out++ = (pix1[0] + pix2[0] + pix3[0] + pix4[0])>>2;
- *out++ = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2;
- *out++ = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2;
- *out++ = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2;
- }
- }
-}
-
-static void RGBAtoYCoCgA(const byte *in, byte *out, int width, int height)
-{
- int x, y;
-
- for (y = 0; y < height; y++)
- {
- const byte *inbyte = in + y * width * 4;
- byte *outbyte = out + y * width * 4;
-
- for (x = 0; x < width; x++)
- {
- byte r, g, b, a, rb2;
-
- r = *inbyte++;
- g = *inbyte++;
- b = *inbyte++;
- a = *inbyte++;
- rb2 = (r + b) >> 1;
-
- *outbyte++ = (g + rb2) >> 1; // Y = R/4 + G/2 + B/4
- *outbyte++ = (r - b + 256) >> 1; // Co = R/2 - B/2
- *outbyte++ = (g - rb2 + 256) >> 1; // Cg = -R/4 + G/2 - B/4
- *outbyte++ = a;
- }
- }
-}
-
-static void YCoCgAtoRGBA(const byte *in, byte *out, int width, int height)
-{
- int x, y;
-
- for (y = 0; y < height; y++)
- {
- const byte *inbyte = in + y * width * 4;
- byte *outbyte = out + y * width * 4;
-
- for (x = 0; x < width; x++)
- {
- byte _Y, Co, Cg, a;
-
- _Y = *inbyte++;
- Co = *inbyte++;
- Cg = *inbyte++;
- a = *inbyte++;
-
- *outbyte++ = CLAMP(_Y + Co - Cg, 0, 255); // R = Y + Co - Cg
- *outbyte++ = CLAMP(_Y + Cg - 128, 0, 255); // G = Y + Cg
- *outbyte++ = CLAMP(_Y - Co - Cg + 256, 0, 255); // B = Y - Co - Cg
- *outbyte++ = a;
- }
- }
-}
-
-
-// uses a sobel filter to change a texture to a normal map
-static void RGBAtoNormal(const byte *in, byte *out, int width, int height, qboolean clampToEdge)
-{
- int x, y, max;
-
- // convert to heightmap, storing in alpha
- // same as converting to Y in YCoCg
- max = 1;
- for (y = 0; y < height; y++)
- {
- const byte *inbyte = in + y * width * 4;
- byte *outbyte = out + y * width * 4 + 3;
-
- for (x = 0; x < width; x++)
- {
- *outbyte = (inbyte[0] >> 2) + (inbyte[1] >> 1) + (inbyte[2] >> 2);
- max = MAX(max, *outbyte);
- outbyte += 4;
- inbyte += 4;
- }
- }
-
- // level out heights
- if (max < 255)
- {
- for (y = 0; y < height; y++)
- {
- byte *outbyte = out + y * width * 4 + 3;
-
- for (x = 0; x < width; x++)
- {
- *outbyte = *outbyte + (255 - max);
- outbyte += 4;
- }
- }
- }
-
-
- // now run sobel filter over height values to generate X and Y
- // then normalize
- for (y = 0; y < height; y++)
- {
- byte *outbyte = out + y * width * 4;
-
- for (x = 0; x < width; x++)
- {
- // 0 1 2
- // 3 4 5
- // 6 7 8
-
- byte s[9];
- int x2, y2, i;
- vec3_t normal;
-
- i = 0;
- for (y2 = -1; y2 <= 1; y2++)
- {
- int src_y = y + y2;
-
- if (clampToEdge)
- {
- src_y = CLAMP(src_y, 0, height - 1);
- }
- else
- {
- src_y = (src_y + height) % height;
- }
-
-
- for (x2 = -1; x2 <= 1; x2++)
- {
- int src_x = x + x2;
-
- if (clampToEdge)
- {
- src_x = CLAMP(src_x, 0, height - 1);
- }
- else
- {
- src_x = (src_x + height) % height;
- }
-
- s[i++] = *(out + (src_y * width + src_x) * 4 + 3);
- }
- }
-
- normal[0] = s[0] - s[2]
- + 2 * s[3] - 2 * s[5]
- + s[6] - s[8];
-
- normal[1] = s[0] + 2 * s[1] + s[2]
-
- - s[6] - 2 * s[7] - s[8];
-
- normal[2] = s[4] * 4;
-
- if (!VectorNormalize2(normal, normal))
- {
- VectorSet(normal, 0, 0, 1);
- }
-
- *outbyte++ = FloatToOffsetByte(normal[0]);
- *outbyte++ = FloatToOffsetByte(normal[1]);
- *outbyte++ = FloatToOffsetByte(normal[2]);
- outbyte++;
- }
- }
-}
-
-#define COPYSAMPLE(a,b) *(unsigned int *)(a) = *(unsigned int *)(b)
-
-// based on Fast Curve Based Interpolation
-// from Fast Artifacts-Free Image Interpolation (http://www.andreagiachetti.it/icbi/)
-// assumes data has a 2 pixel thick border of clamped or wrapped data
-// expects data to be a grid with even (0, 0), (2, 0), (0, 2), (2, 2) etc pixels filled
-// only performs FCBI on specified component
-static void DoFCBI(byte *in, byte *out, int width, int height, int component)
-{
- int x, y;
- byte *outbyte, *inbyte;
-
- // copy in to out
- for (y = 2; y < height - 2; y += 2)
- {
- inbyte = in + (y * width + 2) * 4 + component;
- outbyte = out + (y * width + 2) * 4 + component;
-
- for (x = 2; x < width - 2; x += 2)
- {
- *outbyte = *inbyte;
- outbyte += 8;
- inbyte += 8;
- }
- }
-
- for (y = 3; y < height - 3; y += 2)
- {
- // diagonals
- //
- // NWp - northwest interpolated pixel
- // NEp - northeast interpolated pixel
- // NWd - northwest first derivative
- // NEd - northeast first derivative
- // NWdd - northwest second derivative
- // NEdd - northeast second derivative
- //
- // Uses these samples:
- //
- // 0
- // - - a - b - -
- // - - - - - - -
- // c - d - e - f
- // 0 - - - - - - -
- // g - h - i - j
- // - - - - - - -
- // - - k - l - -
- //
- // x+2 uses these samples:
- //
- // 0
- // - - - - a - b - -
- // - - - - - - - - -
- // - - c - d - e - f
- // 0 - - - - - - - - -
- // - - g - h - i - j
- // - - - - - - - - -
- // - - - - k - l - -
- //
- // so we can reuse 8 of them on next iteration
- //
- // a=b, c=d, d=e, e=f, g=h, h=i, i=j, k=l
- //
- // only b, f, j, and l need to be sampled on next iteration
-
- byte sa, sb, sc, sd, se, sf, sg, sh, si, sj, sk, sl;
- byte *line1, *line2, *line3, *line4;
-
- x = 3;
-
- // optimization one
- // SAMPLE2(sa, x-1, y-3);
- //SAMPLE2(sc, x-3, y-1); SAMPLE2(sd, x-1, y-1); SAMPLE2(se, x+1, y-1);
- //SAMPLE2(sg, x-3, y+1); SAMPLE2(sh, x-1, y+1); SAMPLE2(si, x+1, y+1);
- // SAMPLE2(sk, x-1, y+3);
-
- // optimization two
- line1 = in + ((y - 3) * width + (x - 1)) * 4 + component;
- line2 = in + ((y - 1) * width + (x - 3)) * 4 + component;
- line3 = in + ((y + 1) * width + (x - 3)) * 4 + component;
- line4 = in + ((y + 3) * width + (x - 1)) * 4 + component;
-
- // COPYSAMPLE(sa, line1); line1 += 8;
- //COPYSAMPLE(sc, line2); line2 += 8; COPYSAMPLE(sd, line2); line2 += 8; COPYSAMPLE(se, line2); line2 += 8;
- //COPYSAMPLE(sg, line3); line3 += 8; COPYSAMPLE(sh, line3); line3 += 8; COPYSAMPLE(si, line3); line3 += 8;
- // COPYSAMPLE(sk, line4); line4 += 8;
-
- sa = *line1; line1 += 8;
- sc = *line2; line2 += 8; sd = *line2; line2 += 8; se = *line2; line2 += 8;
- sg = *line3; line3 += 8; sh = *line3; line3 += 8; si = *line3; line3 += 8;
- sk = *line4; line4 += 8;
-
- outbyte = out + (y * width + x) * 4 + component;
-
- for ( ; x < width - 3; x += 2)
- {
- int NWd, NEd, NWp, NEp;
-
- // original
- // SAMPLE2(sa, x-1, y-3); SAMPLE2(sb, x+1, y-3);
- //SAMPLE2(sc, x-3, y-1); SAMPLE2(sd, x-1, y-1); SAMPLE2(se, x+1, y-1); SAMPLE2(sf, x+3, y-1);
- //SAMPLE2(sg, x-3, y+1); SAMPLE2(sh, x-1, y+1); SAMPLE2(si, x+1, y+1); SAMPLE2(sj, x+3, y+1);
- // SAMPLE2(sk, x-1, y+3); SAMPLE2(sl, x+1, y+3);
-
- // optimization one
- //SAMPLE2(sb, x+1, y-3);
- //SAMPLE2(sf, x+3, y-1);
- //SAMPLE2(sj, x+3, y+1);
- //SAMPLE2(sl, x+1, y+3);
-
- // optimization two
- //COPYSAMPLE(sb, line1); line1 += 8;
- //COPYSAMPLE(sf, line2); line2 += 8;
- //COPYSAMPLE(sj, line3); line3 += 8;
- //COPYSAMPLE(sl, line4); line4 += 8;
-
- sb = *line1; line1 += 8;
- sf = *line2; line2 += 8;
- sj = *line3; line3 += 8;
- sl = *line4; line4 += 8;
-
- NWp = sd + si;
- NEp = se + sh;
- NWd = abs(sd - si);
- NEd = abs(se - sh);
-
- if (NWd > 100 || NEd > 100 || abs(NWp-NEp) > 200)
- {
- if (NWd < NEd)
- *outbyte = NWp >> 1;
- else
- *outbyte = NEp >> 1;
- }
- else
- {
- int NWdd, NEdd;
-
- //NEdd = abs(sg + sd + sb - 3 * (se + sh) + sk + si + sf);
- //NWdd = abs(sa + se + sj - 3 * (sd + si) + sc + sh + sl);
- NEdd = abs(sg + sb - 3 * NEp + sk + sf + NWp);
- NWdd = abs(sa + sj - 3 * NWp + sc + sl + NEp);
-
- if (NWdd > NEdd)
- *outbyte = NWp >> 1;
- else
- *outbyte = NEp >> 1;
- }
-
- outbyte += 8;
-
- // COPYSAMPLE(sa, sb);
- //COPYSAMPLE(sc, sd); COPYSAMPLE(sd, se); COPYSAMPLE(se, sf);
- //COPYSAMPLE(sg, sh); COPYSAMPLE(sh, si); COPYSAMPLE(si, sj);
- // COPYSAMPLE(sk, sl);
-
- sa = sb;
- sc = sd; sd = se; se = sf;
- sg = sh; sh = si; si = sj;
- sk = sl;
- }
- }
-
- // hack: copy out to in again
- for (y = 3; y < height - 3; y += 2)
- {
- inbyte = out + (y * width + 3) * 4 + component;
- outbyte = in + (y * width + 3) * 4 + component;
-
- for (x = 3; x < width - 3; x += 2)
- {
- *outbyte = *inbyte;
- outbyte += 8;
- inbyte += 8;
- }
- }
-
- for (y = 2; y < height - 3; y++)
- {
- // horizontal & vertical
- //
- // hp - horizontally interpolated pixel
- // vp - vertically interpolated pixel
- // hd - horizontal first derivative
- // vd - vertical first derivative
- // hdd - horizontal second derivative
- // vdd - vertical second derivative
- // Uses these samples:
- //
- // 0
- // - a - b -
- // c - d - e
- // 0 - f - g -
- // h - i - j
- // - k - l -
- //
- // x+2 uses these samples:
- //
- // 0
- // - - - a - b -
- // - - c - d - e
- // 0 - - - f - g -
- // - - h - i - j
- // - - - k - l -
- //
- // so we can reuse 7 of them on next iteration
- //
- // a=b, c=d, d=e, f=g, h=i, i=j, k=l
- //
- // only b, e, g, j, and l need to be sampled on next iteration
-
- byte sa, sb, sc, sd, se, sf, sg, sh, si, sj, sk, sl;
- byte *line1, *line2, *line3, *line4, *line5;
-
- //x = (y + 1) % 2;
- x = (y + 1) % 2 + 2;
-
- // optimization one
- // SAMPLE2(sa, x-1, y-2);
- //SAMPLE2(sc, x-2, y-1); SAMPLE2(sd, x, y-1);
- // SAMPLE2(sf, x-1, y );
- //SAMPLE2(sh, x-2, y+1); SAMPLE2(si, x, y+1);
- // SAMPLE2(sk, x-1, y+2);
-
- line1 = in + ((y - 2) * width + (x - 1)) * 4 + component;
- line2 = in + ((y - 1) * width + (x - 2)) * 4 + component;
- line3 = in + ((y ) * width + (x - 1)) * 4 + component;
- line4 = in + ((y + 1) * width + (x - 2)) * 4 + component;
- line5 = in + ((y + 2) * width + (x - 1)) * 4 + component;
-
- // COPYSAMPLE(sa, line1); line1 += 8;
- //COPYSAMPLE(sc, line2); line2 += 8; COPYSAMPLE(sd, line2); line2 += 8;
- // COPYSAMPLE(sf, line3); line3 += 8;
- //COPYSAMPLE(sh, line4); line4 += 8; COPYSAMPLE(si, line4); line4 += 8;
- // COPYSAMPLE(sk, line5); line5 += 8;
-
- sa = *line1; line1 += 8;
- sc = *line2; line2 += 8; sd = *line2; line2 += 8;
- sf = *line3; line3 += 8;
- sh = *line4; line4 += 8; si = *line4; line4 += 8;
- sk = *line5; line5 += 8;
-
- outbyte = out + (y * width + x) * 4 + component;
-
- for ( ; x < width - 3; x+=2)
- {
- int hd, vd, hp, vp;
-
- // SAMPLE2(sa, x-1, y-2); SAMPLE2(sb, x+1, y-2);
- //SAMPLE2(sc, x-2, y-1); SAMPLE2(sd, x, y-1); SAMPLE2(se, x+2, y-1);
- // SAMPLE2(sf, x-1, y ); SAMPLE2(sg, x+1, y );
- //SAMPLE2(sh, x-2, y+1); SAMPLE2(si, x, y+1); SAMPLE2(sj, x+2, y+1);
- // SAMPLE2(sk, x-1, y+2); SAMPLE2(sl, x+1, y+2);
-
- // optimization one
- //SAMPLE2(sb, x+1, y-2);
- //SAMPLE2(se, x+2, y-1);
- //SAMPLE2(sg, x+1, y );
- //SAMPLE2(sj, x+2, y+1);
- //SAMPLE2(sl, x+1, y+2);
-
- //COPYSAMPLE(sb, line1); line1 += 8;
- //COPYSAMPLE(se, line2); line2 += 8;
- //COPYSAMPLE(sg, line3); line3 += 8;
- //COPYSAMPLE(sj, line4); line4 += 8;
- //COPYSAMPLE(sl, line5); line5 += 8;
-
- sb = *line1; line1 += 8;
- se = *line2; line2 += 8;
- sg = *line3; line3 += 8;
- sj = *line4; line4 += 8;
- sl = *line5; line5 += 8;
-
- hp = sf + sg;
- vp = sd + si;
- hd = abs(sf - sg);
- vd = abs(sd - si);
-
- if (hd > 100 || vd > 100 || abs(hp-vp) > 200)
- {
- if (hd < vd)
- *outbyte = hp >> 1;
- else
- *outbyte = vp >> 1;
- }
- else
- {
- int hdd, vdd;
-
- //hdd = abs(sc[i] + sd[i] + se[i] - 3 * (sf[i] + sg[i]) + sh[i] + si[i] + sj[i]);
- //vdd = abs(sa[i] + sf[i] + sk[i] - 3 * (sd[i] + si[i]) + sb[i] + sg[i] + sl[i]);
-
- hdd = abs(sc + se - 3 * hp + sh + sj + vp);
- vdd = abs(sa + sk - 3 * vp + sb + sl + hp);
-
- if (hdd > vdd)
- *outbyte = hp >> 1;
- else
- *outbyte = vp >> 1;
- }
-
- outbyte += 8;
-
- // COPYSAMPLE(sa, sb);
- //COPYSAMPLE(sc, sd); COPYSAMPLE(sd, se);
- // COPYSAMPLE(sf, sg);
- //COPYSAMPLE(sh, si); COPYSAMPLE(si, sj);
- // COPYSAMPLE(sk, sl);
- sa = sb;
- sc = sd; sd = se;
- sf = sg;
- sh = si; si = sj;
- sk = sl;
- }
- }
-}
-
-// Similar to FCBI, but throws out the second order derivatives for speed
-static void DoFCBIQuick(byte *in, byte *out, int width, int height, int component)
-{
- int x, y;
- byte *outbyte, *inbyte;
-
- // copy in to out
- for (y = 2; y < height - 2; y += 2)
- {
- inbyte = in + (y * width + 2) * 4 + component;
- outbyte = out + (y * width + 2) * 4 + component;
-
- for (x = 2; x < width - 2; x += 2)
- {
- *outbyte = *inbyte;
- outbyte += 8;
- inbyte += 8;
- }
- }
-
- for (y = 3; y < height - 4; y += 2)
- {
- byte sd, se, sh, si;
- byte *line2, *line3;
-
- x = 3;
-
- line2 = in + ((y - 1) * width + (x - 1)) * 4 + component;
- line3 = in + ((y + 1) * width + (x - 1)) * 4 + component;
-
- sd = *line2; line2 += 8;
- sh = *line3; line3 += 8;
-
- outbyte = out + (y * width + x) * 4 + component;
-
- for ( ; x < width - 4; x += 2)
- {
- int NWd, NEd, NWp, NEp;
-
- se = *line2; line2 += 8;
- si = *line3; line3 += 8;
-
- NWp = sd + si;
- NEp = se + sh;
- NWd = abs(sd - si);
- NEd = abs(se - sh);
-
- if (NWd < NEd)
- *outbyte = NWp >> 1;
- else
- *outbyte = NEp >> 1;
-
- outbyte += 8;
-
- sd = se;
- sh = si;
- }
- }
-
- // hack: copy out to in again
- for (y = 3; y < height - 3; y += 2)
- {
- inbyte = out + (y * width + 3) * 4 + component;
- outbyte = in + (y * width + 3) * 4 + component;
-
- for (x = 3; x < width - 3; x += 2)
- {
- *outbyte = *inbyte;
- outbyte += 8;
- inbyte += 8;
- }
- }
-
- for (y = 2; y < height - 3; y++)
- {
- byte sd, sf, sg, si;
- byte *line2, *line3, *line4;
-
- x = (y + 1) % 2 + 2;
-
- line2 = in + ((y - 1) * width + (x )) * 4 + component;
- line3 = in + ((y ) * width + (x - 1)) * 4 + component;
- line4 = in + ((y + 1) * width + (x )) * 4 + component;
-
- outbyte = out + (y * width + x) * 4 + component;
-
- sf = *line3; line3 += 8;
-
- for ( ; x < width - 3; x+=2)
- {
- int hd, vd, hp, vp;
-
- sd = *line2; line2 += 8;
- sg = *line3; line3 += 8;
- si = *line4; line4 += 8;
-
- hp = sf + sg;
- vp = sd + si;
- hd = abs(sf - sg);
- vd = abs(sd - si);
-
- if (hd < vd)
- *outbyte = hp >> 1;
- else
- *outbyte = vp >> 1;
-
- outbyte += 8;
-
- sf = sg;
- }
- }
-}
-
-// Similar to DoFCBIQuick, but just takes the average instead of checking derivatives
-// as well, this operates on all four components
-static void DoLinear(byte *in, byte *out, int width, int height)
-{
- int x, y, i;
- byte *outbyte, *inbyte;
-
- // copy in to out
- for (y = 2; y < height - 2; y += 2)
- {
- x = 2;
-
- inbyte = in + (y * width + x) * 4;
- outbyte = out + (y * width + x) * 4;
-
- for ( ; x < width - 2; x += 2)
- {
- COPYSAMPLE(outbyte, inbyte);
- outbyte += 8;
- inbyte += 8;
- }
- }
-
- for (y = 1; y < height - 1; y += 2)
- {
- byte sd[4], se[4], sh[4], si[4];
- byte *line2, *line3;
-
- x = 1;
-
- line2 = in + ((y - 1) * width + (x - 1)) * 4;
- line3 = in + ((y + 1) * width + (x - 1)) * 4;
-
- COPYSAMPLE(sd, line2); line2 += 8;
- COPYSAMPLE(sh, line3); line3 += 8;
-
- outbyte = out + (y * width + x) * 4;
-
- for ( ; x < width - 1; x += 2)
- {
- COPYSAMPLE(se, line2); line2 += 8;
- COPYSAMPLE(si, line3); line3 += 8;
-
- for (i = 0; i < 4; i++)
- {
- *outbyte++ = (sd[i] + si[i] + se[i] + sh[i]) >> 2;
- }
-
- outbyte += 4;
-
- COPYSAMPLE(sd, se);
- COPYSAMPLE(sh, si);
- }
- }
-
- // hack: copy out to in again
- for (y = 1; y < height - 1; y += 2)
- {
- x = 1;
-
- inbyte = out + (y * width + x) * 4;
- outbyte = in + (y * width + x) * 4;
-
- for ( ; x < width - 1; x += 2)
- {
- COPYSAMPLE(outbyte, inbyte);
- outbyte += 8;
- inbyte += 8;
- }
- }
-
- for (y = 1; y < height - 1; y++)
- {
- byte sd[4], sf[4], sg[4], si[4];
- byte *line2, *line3, *line4;
-
- x = y % 2 + 1;
-
- line2 = in + ((y - 1) * width + (x )) * 4;
- line3 = in + ((y ) * width + (x - 1)) * 4;
- line4 = in + ((y + 1) * width + (x )) * 4;
-
- COPYSAMPLE(sf, line3); line3 += 8;
-
- outbyte = out + (y * width + x) * 4;
-
- for ( ; x < width - 1; x += 2)
- {
- COPYSAMPLE(sd, line2); line2 += 8;
- COPYSAMPLE(sg, line3); line3 += 8;
- COPYSAMPLE(si, line4); line4 += 8;
-
- for (i = 0; i < 4; i++)
- {
- *outbyte++ = (sf[i] + sg[i] + sd[i] + si[i]) >> 2;
- }
-
- outbyte += 4;
-
- COPYSAMPLE(sf, sg);
- }
- }
-}
-
-
-static void ExpandHalfTextureToGrid( byte *data, int width, int height)
-{
- int x, y;
-
- for (y = height / 2; y > 0; y--)
- {
- byte *outbyte = data + ((y * 2 - 1) * (width) - 2) * 4;
- byte *inbyte = data + (y * (width / 2) - 1) * 4;
-
- for (x = width / 2; x > 0; x--)
- {
- COPYSAMPLE(outbyte, inbyte);
-
- outbyte -= 8;
- inbyte -= 4;
- }
- }
-}
-
-static void FillInNormalizedZ(const byte *in, byte *out, int width, int height)
-{
- int x, y;
-
- for (y = 0; y < height; y++)
- {
- const byte *inbyte = in + y * width * 4;
- byte *outbyte = out + y * width * 4;
-
- for (x = 0; x < width; x++)
- {
- byte nx, ny, nz, h;
- float fnx, fny, fll, fnz;
-
- nx = *inbyte++;
- ny = *inbyte++;
- inbyte++;
- h = *inbyte++;
-
- fnx = OffsetByteToFloat(nx);
- fny = OffsetByteToFloat(ny);
- fll = 1.0f - fnx * fnx - fny * fny;
- if (fll >= 0.0f)
- fnz = (float)sqrt(fll);
- else
- fnz = 0.0f;
-
- nz = FloatToOffsetByte(fnz);
-
- *outbyte++ = nx;
- *outbyte++ = ny;
- *outbyte++ = nz;
- *outbyte++ = h;
- }
- }
-}
-
-
-// size must be even
-#define WORKBLOCK_SIZE 128
-#define WORKBLOCK_BORDER 4
-#define WORKBLOCK_REALSIZE (WORKBLOCK_SIZE + WORKBLOCK_BORDER * 2)
-
-// assumes that data has already been expanded into a 2x2 grid
-static void FCBIByBlock(byte *data, int width, int height, qboolean clampToEdge, qboolean normalized)
-{
- byte workdata[WORKBLOCK_REALSIZE * WORKBLOCK_REALSIZE * 4];
- byte outdata[WORKBLOCK_REALSIZE * WORKBLOCK_REALSIZE * 4];
- byte *inbyte, *outbyte;
- int x, y;
- int srcx, srcy;
-
- ExpandHalfTextureToGrid(data, width, height);
-
- for (y = 0; y < height; y += WORKBLOCK_SIZE)
- {
- for (x = 0; x < width; x += WORKBLOCK_SIZE)
- {
- int x2, y2;
- int workwidth, workheight, fullworkwidth, fullworkheight;
-
- workwidth = MIN(WORKBLOCK_SIZE, width - x);
- workheight = MIN(WORKBLOCK_SIZE, height - y);
-
- fullworkwidth = workwidth + WORKBLOCK_BORDER * 2;
- fullworkheight = workheight + WORKBLOCK_BORDER * 2;
-
- //memset(workdata, 0, WORKBLOCK_REALSIZE * WORKBLOCK_REALSIZE * 4);
-
- // fill in work block
- for (y2 = 0; y2 < fullworkheight; y2 += 2)
- {
- srcy = y + y2 - WORKBLOCK_BORDER;
-
- if (clampToEdge)
- {
- srcy = CLAMP(srcy, 0, height - 2);
- }
- else
- {
- srcy = (srcy + height) % height;
- }
-
- outbyte = workdata + y2 * fullworkwidth * 4;
- inbyte = data + srcy * width * 4;
-
- for (x2 = 0; x2 < fullworkwidth; x2 += 2)
- {
- srcx = x + x2 - WORKBLOCK_BORDER;
-
- if (clampToEdge)
- {
- srcx = CLAMP(srcx, 0, width - 2);
- }
- else
- {
- srcx = (srcx + width) % width;
- }
-
- COPYSAMPLE(outbyte, inbyte + srcx * 4);
- outbyte += 8;
- }
- }
-
- // submit work block
- DoLinear(workdata, outdata, fullworkwidth, fullworkheight);
-
- if (!normalized)
- {
- switch (r_imageUpsampleType->integer)
- {
- case 0:
- break;
- case 1:
- DoFCBIQuick(workdata, outdata, fullworkwidth, fullworkheight, 0);
- break;
- case 2:
- default:
- DoFCBI(workdata, outdata, fullworkwidth, fullworkheight, 0);
- break;
- }
- }
- else
- {
- switch (r_imageUpsampleType->integer)
- {
- case 0:
- break;
- case 1:
- DoFCBIQuick(workdata, outdata, fullworkwidth, fullworkheight, 0);
- DoFCBIQuick(workdata, outdata, fullworkwidth, fullworkheight, 1);
- break;
- case 2:
- default:
- DoFCBI(workdata, outdata, fullworkwidth, fullworkheight, 0);
- DoFCBI(workdata, outdata, fullworkwidth, fullworkheight, 1);
- break;
- }
- }
-
- // copy back work block
- for (y2 = 0; y2 < workheight; y2++)
- {
- inbyte = outdata + ((y2 + WORKBLOCK_BORDER) * fullworkwidth + WORKBLOCK_BORDER) * 4;
- outbyte = data + ((y + y2) * width + x) * 4;
- for (x2 = 0; x2 < workwidth; x2++)
- {
- COPYSAMPLE(outbyte, inbyte);
- outbyte += 4;
- inbyte += 4;
- }
- }
- }
- }
-}
-#undef COPYSAMPLE
-
-/*
-================
-R_LightScaleTexture
-
-Scale up the pixel values in a texture to increase the
-lighting range
-================
-*/
-void R_LightScaleTexture (byte *in, int inwidth, int inheight, qboolean only_gamma )
-{
- if ( only_gamma )
- {
- if ( !glConfig.deviceSupportsGamma )
- {
- int i, c;
- byte *p;
-
- p = in;
-
- c = inwidth*inheight;
- for (i=0 ; i<c ; i++, p+=4)
- {
- p[0] = s_gammatable[p[0]];
- p[1] = s_gammatable[p[1]];
- p[2] = s_gammatable[p[2]];
- }
- }
- }
- else
- {
- int i, c;
- byte *p;
-
- p = in;
-
- c = inwidth*inheight;
-
- if ( glConfig.deviceSupportsGamma )
- {
- for (i=0 ; i<c ; i++, p+=4)
- {
- p[0] = s_intensitytable[p[0]];
- p[1] = s_intensitytable[p[1]];
- p[2] = s_intensitytable[p[2]];
- }
- }
- else
- {
- for (i=0 ; i<c ; i++, p+=4)
- {
- p[0] = s_gammatable[s_intensitytable[p[0]]];
- p[1] = s_gammatable[s_intensitytable[p[1]]];
- p[2] = s_gammatable[s_intensitytable[p[2]]];
- }
- }
- }
-}
-
-
-/*
-================
-R_MipMap2
-
-Operates in place, quartering the size of the texture
-Proper linear filter
-================
-*/
-static void R_MipMap2( byte *in, int inWidth, int inHeight ) {
- int i, j, k;
- byte *outpix;
- int inWidthMask, inHeightMask;
- int total;
- int outWidth, outHeight;
- unsigned *temp;
-
- outWidth = inWidth >> 1;
- outHeight = inHeight >> 1;
- temp = ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 );
-
- inWidthMask = inWidth - 1;
- inHeightMask = inHeight - 1;
-
- for ( i = 0 ; i < outHeight ; i++ ) {
- for ( j = 0 ; j < outWidth ; j++ ) {
- outpix = (byte *) ( temp + i * outWidth + j );
- for ( k = 0 ; k < 4 ; k++ ) {
- total =
- 1 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
- 2 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
- 2 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
- 1 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
-
- 2 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
- 4 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
- 4 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
- 2 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
-
- 2 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
- 4 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
- 4 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
- 2 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
-
- 1 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
- 2 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
- 2 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
- 1 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k];
- outpix[k] = total / 36;
- }
- }
- }
-
- Com_Memcpy( in, temp, outWidth * outHeight * 4 );
- ri.Hunk_FreeTempMemory( temp );
-}
-
-
-static void R_MipMapsRGB( byte *in, int inWidth, int inHeight)
-{
- int i, j, k;
- int outWidth, outHeight;
- byte *temp;
-
- outWidth = inWidth >> 1;
- outHeight = inHeight >> 1;
- temp = ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 );
-
- for ( i = 0 ; i < outHeight ; i++ ) {
- byte *outbyte = temp + ( i * outWidth ) * 4;
- byte *inbyte1 = in + ( i * 2 * inWidth ) * 4;
- byte *inbyte2 = in + ( (i * 2 + 1) * inWidth ) * 4;
- for ( j = 0 ; j < outWidth ; j++ ) {
- for ( k = 0 ; k < 3 ; k++ ) {
- float total, current;
-
- current = ByteToFloat(inbyte1[0]); total = sRGBtoRGB(current);
- current = ByteToFloat(inbyte1[4]); total += sRGBtoRGB(current);
- current = ByteToFloat(inbyte2[0]); total += sRGBtoRGB(current);
- current = ByteToFloat(inbyte2[4]); total += sRGBtoRGB(current);
-
- total *= 0.25f;
-
- inbyte1++;
- inbyte2++;
-
- current = RGBtosRGB(total);
- *outbyte++ = FloatToByte(current);
- }
- *outbyte++ = (inbyte1[0] + inbyte1[4] + inbyte2[0] + inbyte2[4]) >> 2;
- inbyte1 += 5;
- inbyte2 += 5;
- }
- }
-
- Com_Memcpy( in, temp, outWidth * outHeight * 4 );
- ri.Hunk_FreeTempMemory( temp );
-}
-
-/*
-================
-R_MipMap
-
-Operates in place, quartering the size of the texture
-================
-*/
-static void R_MipMap (byte *in, int width, int height) {
- int i, j;
- byte *out;
- int row;
-
- if ( !r_simpleMipMaps->integer ) {
- R_MipMap2( in, width, height );
- return;
- }
-
- if ( width == 1 && height == 1 ) {
- return;
- }
-
- row = width * 4;
- out = in;
- width >>= 1;
- height >>= 1;
-
- if ( width == 0 || height == 0 ) {
- width += height; // get largest
- for (i=0 ; i<width ; i++, out+=4, in+=8 ) {
- out[0] = ( in[0] + in[4] )>>1;
- out[1] = ( in[1] + in[5] )>>1;
- out[2] = ( in[2] + in[6] )>>1;
- out[3] = ( in[3] + in[7] )>>1;
- }
- return;
- }
-
- for (i=0 ; i<height ; i++, in+=row) {
- for (j=0 ; j<width ; j++, out+=4, in+=8) {
- out[0] = (in[0] + in[4] + in[row+0] + in[row+4])>>2;
- out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2;
- out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2;
- out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2;
- }
- }
-}
-
-
-static void R_MipMapLuminanceAlpha (const byte *in, byte *out, int width, int height)
-{
- int i, j, row;
-
- if ( width == 1 && height == 1 ) {
- return;
- }
-
- row = width * 4;
- width >>= 1;
- height >>= 1;
-
- if ( width == 0 || height == 0 ) {
- width += height; // get largest
- for (i=0 ; i<width ; i++, out+=4, in+=8 ) {
- out[0] =
- out[1] =
- out[2] = (in[0] + in[4]) >> 1;
- out[3] = (in[3] + in[7]) >> 1;
- }
- return;
- }
-
- for (i=0 ; i<height ; i++, in+=row) {
- for (j=0 ; j<width ; j++, out+=4, in+=8) {
- out[0] =
- out[1] =
- out[2] = (in[0] + in[4] + in[row ] + in[row+4]) >> 2;
- out[3] = (in[3] + in[7] + in[row+3] + in[row+7]) >> 2;
- }
- }
-
-}
-
-
-static void R_MipMapNormalHeight (const byte *in, byte *out, int width, int height, qboolean swizzle)
-{
- int i, j;
- int row;
- int sx = swizzle ? 3 : 0;
- int sa = swizzle ? 0 : 3;
-
- if ( width == 1 && height == 1 ) {
- return;
- }
-
- row = width * 4;
- width >>= 1;
- height >>= 1;
-
- for (i=0 ; i<height ; i++, in+=row) {
- for (j=0 ; j<width ; j++, out+=4, in+=8) {
- vec3_t v;
-
- v[0] = OffsetByteToFloat(in[sx ]);
- v[1] = OffsetByteToFloat(in[ 1]);
- v[2] = OffsetByteToFloat(in[ 2]);
-
- v[0] += OffsetByteToFloat(in[sx +4]);
- v[1] += OffsetByteToFloat(in[ 5]);
- v[2] += OffsetByteToFloat(in[ 6]);
-
- v[0] += OffsetByteToFloat(in[sx+row ]);
- v[1] += OffsetByteToFloat(in[ row+1]);
- v[2] += OffsetByteToFloat(in[ row+2]);
-
- v[0] += OffsetByteToFloat(in[sx+row+4]);
- v[1] += OffsetByteToFloat(in[ row+5]);
- v[2] += OffsetByteToFloat(in[ row+6]);
-
- VectorNormalizeFast(v);
-
- //v[0] *= 0.25f;
- //v[1] *= 0.25f;
- //v[2] = 1.0f - v[0] * v[0] - v[1] * v[1];
- //v[2] = sqrt(MAX(v[2], 0.0f));
-
- out[sx] = FloatToOffsetByte(v[0]);
- out[1 ] = FloatToOffsetByte(v[1]);
- out[2 ] = FloatToOffsetByte(v[2]);
- out[sa] = MAX(MAX(in[sa], in[sa+4]), MAX(in[sa+row], in[sa+row+4]));
- }
- }
-}
-
-
-/*
-==================
-R_BlendOverTexture
-
-Apply a color blend over a set of pixels
-==================
-*/
-static void R_BlendOverTexture( byte *data, int pixelCount, byte blend[4] ) {
- int i;
- int inverseAlpha;
- int premult[3];
-
- inverseAlpha = 255 - blend[3];
- premult[0] = blend[0] * blend[3];
- premult[1] = blend[1] * blend[3];
- premult[2] = blend[2] * blend[3];
-
- for ( i = 0 ; i < pixelCount ; i++, data+=4 ) {
- data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9;
- data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9;
- data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9;
- }
-}
-
-byte mipBlendColors[16][4] = {
- {0,0,0,0},
- {255,0,0,128},
- {0,255,0,128},
- {0,0,255,128},
- {255,0,0,128},
- {0,255,0,128},
- {0,0,255,128},
- {255,0,0,128},
- {0,255,0,128},
- {0,0,255,128},
- {255,0,0,128},
- {0,255,0,128},
- {0,0,255,128},
- {255,0,0,128},
- {0,255,0,128},
- {0,0,255,128},
-};
-
-static void RawImage_SwizzleRA( byte *data, int width, int height )
-{
- int i;
- byte *ptr = data, swap;
-
- for (i=0; i<width*height; i++, ptr+=4)
- {
- // swap red and alpha
- swap = ptr[0];
- ptr[0] = ptr[3];
- ptr[3] = swap;
- }
-}
-
-
-/*
-===============
-RawImage_ScaleToPower2
-
-===============
-*/
-static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_height, int *inout_scaled_width, int *inout_scaled_height, imgType_t type, imgFlags_t flags, byte **resampledBuffer)
-{
- int width = *inout_width;
- int height = *inout_height;
- int scaled_width = *inout_scaled_width;
- int scaled_height = *inout_scaled_height;
- qboolean picmip = flags & IMGFLAG_PICMIP;
- qboolean mipmap = flags & IMGFLAG_MIPMAP;
- qboolean clampToEdge = flags & IMGFLAG_CLAMPTOEDGE;
-
- //
- // convert to exact power of 2 sizes
- //
- if (glRefConfig.textureNonPowerOfTwo && !mipmap)
- {
- scaled_width = width;
- scaled_height = height;
- }
- else
- {
- scaled_width = NextPowerOfTwo(width);
- scaled_height = NextPowerOfTwo(height);
- }
-
- if ( r_roundImagesDown->integer && scaled_width > width )
- scaled_width >>= 1;
- if ( r_roundImagesDown->integer && scaled_height > height )
- scaled_height >>= 1;
-
- if ( picmip && data && resampledBuffer && r_imageUpsample->integer &&
- scaled_width < r_imageUpsampleMaxSize->integer && scaled_height < r_imageUpsampleMaxSize->integer)
- {
- int finalwidth, finalheight;
- //int startTime, endTime;
-
- //startTime = ri.Milliseconds();
-
- finalwidth = scaled_width << r_imageUpsample->integer;
- finalheight = scaled_height << r_imageUpsample->integer;
-
- while ( finalwidth > r_imageUpsampleMaxSize->integer
- || finalheight > r_imageUpsampleMaxSize->integer ) {
- finalwidth >>= 1;
- finalheight >>= 1;
- }
-
- while ( finalwidth > glConfig.maxTextureSize
- || finalheight > glConfig.maxTextureSize ) {
- finalwidth >>= 1;
- finalheight >>= 1;
- }
-
- *resampledBuffer = ri.Hunk_AllocateTempMemory( finalwidth * finalheight * 4 );
-
- if (scaled_width != width || scaled_height != height)
- {
- ResampleTexture (*data, width, height, *resampledBuffer, scaled_width, scaled_height);
- }
- else
- {
- byte *inbyte, *outbyte;
- int i;
-
- inbyte = *data;
- outbyte = *resampledBuffer;
-
- for (i = width * height * 4; i > 0; i--)
- {
- *outbyte++ = *inbyte++;
- }
- }
-
- if (type == IMGTYPE_COLORALPHA)
- RGBAtoYCoCgA(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height);
-
- while (scaled_width < finalwidth || scaled_height < finalheight)
- {
- scaled_width <<= 1;
- scaled_height <<= 1;
-
- FCBIByBlock(*resampledBuffer, scaled_width, scaled_height, clampToEdge, (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT));
- }
-
- if (type == IMGTYPE_COLORALPHA)
- {
- YCoCgAtoRGBA(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height);
- }
- else if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
- {
- FillInNormalizedZ(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height);
- }
-
-
- //endTime = ri.Milliseconds();
-
- //ri.Printf(PRINT_ALL, "upsampled %dx%d to %dx%d in %dms\n", width, height, scaled_width, scaled_height, endTime - startTime);
-
- *data = *resampledBuffer;
- width = scaled_width;
- height = scaled_height;
- }
- else if ( scaled_width != width || scaled_height != height ) {
- if (data && resampledBuffer)
- {
- *resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 );
- ResampleTexture (*data, width, height, *resampledBuffer, scaled_width, scaled_height);
- *data = *resampledBuffer;
- }
- width = scaled_width;
- height = scaled_height;
- }
-
- //
- // perform optional picmip operation
- //
- if ( picmip ) {
- scaled_width >>= r_picmip->integer;
- scaled_height >>= r_picmip->integer;
- }
-
- //
- // clamp to minimum size
- //
- if (scaled_width < 1) {
- scaled_width = 1;
- }
- if (scaled_height < 1) {
- scaled_height = 1;
- }
-
- //
- // clamp to the current upper OpenGL limit
- // scale both axis down equally so we don't have to
- // deal with a half mip resampling
- //
- while ( scaled_width > glConfig.maxTextureSize
- || scaled_height > glConfig.maxTextureSize ) {
- scaled_width >>= 1;
- scaled_height >>= 1;
- }
-
- *inout_width = width;
- *inout_height = height;
- *inout_scaled_width = scaled_width;
- *inout_scaled_height = scaled_height;
-}
-
-
-static qboolean RawImage_HasAlpha(const byte *scan, int numPixels)
-{
- int i;
-
- if (!scan)
- return qtrue;
-
- for ( i = 0; i < numPixels; i++ )
- {
- if ( scan[i*4 + 3] != 255 )
- {
- return qtrue;
- }
- }
-
- return qfalse;
-}
-
-static GLenum RawImage_GetFormat(const byte *data, int numPixels, qboolean lightMap, imgType_t type, imgFlags_t flags)
-{
- int samples = 3;
- GLenum internalFormat = GL_RGB;
- qboolean forceNoCompression = (flags & IMGFLAG_NO_COMPRESSION);
- qboolean normalmap = (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT);
-
- if(normalmap)
- {
- if ((!RawImage_HasAlpha(data, numPixels) || (type == IMGTYPE_NORMAL)) && !forceNoCompression && (glRefConfig.textureCompression & TCR_LATC))
- {
- internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
- }
- else
- {
- if ( !forceNoCompression && glConfig.textureCompression == TC_S3TC_ARB )
- {
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- else if ( r_texturebits->integer == 16 )
- {
- internalFormat = GL_RGBA4;
- }
- else if ( r_texturebits->integer == 32 )
- {
- internalFormat = GL_RGBA8;
- }
- else
- {
- internalFormat = GL_RGBA;
- }
- }
- }
- else if(lightMap)
- {
- samples = 4;
- if(r_greyscale->integer)
- internalFormat = GL_LUMINANCE;
- else
- internalFormat = GL_RGBA;
- }
- else
- {
- if (RawImage_HasAlpha(data, numPixels))
- {
- samples = 4;
- }
-
- // select proper internal format
- if ( samples == 3 )
- {
- if(r_greyscale->integer)
- {
- if(r_texturebits->integer == 16)
- internalFormat = GL_LUMINANCE8;
- else if(r_texturebits->integer == 32)
- internalFormat = GL_LUMINANCE16;
- else
- internalFormat = GL_LUMINANCE;
- }
- else
- {
- if ( !forceNoCompression && (glRefConfig.textureCompression & TCR_BPTC) )
- {
- internalFormat = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
- }
- else if ( !forceNoCompression && glConfig.textureCompression == TC_S3TC_ARB )
- {
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- }
- else if ( !forceNoCompression && glConfig.textureCompression == TC_S3TC )
- {
- internalFormat = GL_RGB4_S3TC;
- }
- else if ( r_texturebits->integer == 16 )
- {
- internalFormat = GL_RGB5;
- }
- else if ( r_texturebits->integer == 32 )
- {
- internalFormat = GL_RGB8;
- }
- else
- {
- internalFormat = GL_RGB;
- }
- }
- }
- else if ( samples == 4 )
- {
- if(r_greyscale->integer)
- {
- if(r_texturebits->integer == 16)
- internalFormat = GL_LUMINANCE8_ALPHA8;
- else if(r_texturebits->integer == 32)
- internalFormat = GL_LUMINANCE16_ALPHA16;
- else
- internalFormat = GL_LUMINANCE_ALPHA;
- }
- else
- {
- if ( !forceNoCompression && (glRefConfig.textureCompression & TCR_BPTC) )
- {
- internalFormat = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
- }
- else if ( !forceNoCompression && glConfig.textureCompression == TC_S3TC_ARB )
- {
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- else if ( r_texturebits->integer == 16 )
- {
- internalFormat = GL_RGBA4;
- }
- else if ( r_texturebits->integer == 32 )
- {
- internalFormat = GL_RGBA8;
- }
- else
- {
- internalFormat = GL_RGBA;
- }
- }
- }
-
- if (glRefConfig.texture_srgb && (flags & IMGFLAG_SRGB))
- {
- switch(internalFormat)
- {
- case GL_RGB:
- internalFormat = GL_SRGB_EXT;
- break;
-
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- internalFormat = GL_SRGB8_EXT;
- break;
-
- case GL_RGBA:
- internalFormat = GL_SRGB_ALPHA_EXT;
- break;
-
- case GL_RGBA4:
- case GL_RGBA8:
- internalFormat = GL_SRGB8_ALPHA8_EXT;
- break;
-
- case GL_LUMINANCE:
- internalFormat = GL_SLUMINANCE_EXT;
- break;
-
- case GL_LUMINANCE8:
- case GL_LUMINANCE16:
- internalFormat = GL_SLUMINANCE8_EXT;
- break;
-
- case GL_LUMINANCE_ALPHA:
- internalFormat = GL_SLUMINANCE_ALPHA_EXT;
- break;
-
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE16_ALPHA16:
- internalFormat = GL_SLUMINANCE8_ALPHA8_EXT;
- break;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- internalFormat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- break;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- internalFormat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
- break;
-
- case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
- internalFormat = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB;
- break;
- }
- }
- }
-
- return internalFormat;
-}
-
-
-static void RawImage_UploadTexture( byte *data, int x, int y, int width, int height, GLenum internalFormat, imgType_t type, imgFlags_t flags, qboolean subtexture )
-{
- int dataFormat, dataType;
-
- switch(internalFormat)
- {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16_ARB:
- case GL_DEPTH_COMPONENT24_ARB:
- case GL_DEPTH_COMPONENT32_ARB:
- dataFormat = GL_DEPTH_COMPONENT;
- dataType = GL_UNSIGNED_BYTE;
- break;
- case GL_RGBA16F_ARB:
- dataFormat = GL_RGBA;
- dataType = GL_HALF_FLOAT_ARB;
- break;
- default:
- dataFormat = GL_RGBA;
- dataType = GL_UNSIGNED_BYTE;
- break;
- }
-
- if ( subtexture )
- qglTexSubImage2D( GL_TEXTURE_2D, 0, x, y, width, height, dataFormat, dataType, data );
- else
- qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, width, height, 0, dataFormat, dataType, data );
-
- if (flags & IMGFLAG_MIPMAP)
- {
- int miplevel;
-
- miplevel = 0;
- while (width > 1 || height > 1)
- {
- if (data)
- {
- if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
- {
- if (internalFormat == GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
- {
- R_MipMapLuminanceAlpha( data, data, width, height );
- }
- else
- {
- R_MipMapNormalHeight( data, data, width, height, qtrue);
- }
- }
- else if (flags & IMGFLAG_SRGB)
- {
- R_MipMapsRGB( data, width, height );
- }
- else
- {
- R_MipMap( data, width, height );
- }
- }
-
- width >>= 1;
- height >>= 1;
- if (width < 1)
- width = 1;
- if (height < 1)
- height = 1;
- miplevel++;
-
- if ( data && r_colorMipLevels->integer )
- R_BlendOverTexture( (byte *)data, width * height, mipBlendColors[miplevel] );
-
- if ( subtexture )
- {
- x >>= 1;
- y >>= 1;
- qglTexSubImage2D( GL_TEXTURE_2D, miplevel, x, y, width, height, dataFormat, dataType, data );
- }
- else
- {
- qglTexImage2D (GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, dataFormat, dataType, data );
- }
- }
- }
-}
-
-
-/*
-===============
-Upload32
-
-===============
-*/
-extern qboolean charSet;
-static void Upload32( byte *data, int width, int height, imgType_t type, imgFlags_t flags,
- qboolean lightMap, GLenum internalFormat, int *pUploadWidth, int *pUploadHeight)
-{
- byte *scaledBuffer = NULL;
- byte *resampledBuffer = NULL;
- int scaled_width, scaled_height;
- int i, c;
- byte *scan;
-
- RawImage_ScaleToPower2(&data, &width, &height, &scaled_width, &scaled_height, type, flags, &resampledBuffer);
-
- scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height );
-
- //
- // scan the texture for each channel's max values
- // and verify if the alpha channel is being used or not
- //
- c = width*height;
- scan = data;
-
- if( r_greyscale->integer )
- {
- for ( i = 0; i < c; i++ )
- {
- byte luma = LUMA(scan[i*4], scan[i*4 + 1], scan[i*4 + 2]);
- scan[i*4] = luma;
- scan[i*4 + 1] = luma;
- scan[i*4 + 2] = luma;
- }
- }
- else if( r_greyscale->value )
- {
- for ( i = 0; i < c; i++ )
- {
- float luma = LUMA(scan[i*4], scan[i*4 + 1], scan[i*4 + 2]);
- scan[i*4] = LERP(scan[i*4], luma, r_greyscale->value);
- scan[i*4 + 1] = LERP(scan[i*4 + 1], luma, r_greyscale->value);
- scan[i*4 + 2] = LERP(scan[i*4 + 2], luma, r_greyscale->value);
- }
- }
-
- // Convert to RGB if sRGB textures aren't supported in hardware
- if (!glRefConfig.texture_srgb && (flags & IMGFLAG_SRGB))
- {
- byte *in = data;
- int c = width * height;
- while (c--)
- {
- for (i = 0; i < 3; i++)
- {
- float x = ByteToFloat(in[i]);
- x = sRGBtoRGB(x);
- in[i] = FloatToByte(x);
- }
- in += 4;
- }
-
- // FIXME: Probably should mark the image as non-sRGB as well
- flags &= ~IMGFLAG_SRGB;
- }
-
- // normals are always swizzled
- if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
- {
- RawImage_SwizzleRA(data, width, height);
- }
-
- // LATC2 is only used for normals
- if (internalFormat == GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
- {
- byte *in = data;
- int c = width * height;
- while (c--)
- {
- in[0] = in[1];
- in[2] = in[1];
- in += 4;
- }
- }
-
- // copy or resample data as appropriate for first MIP level
- if ( ( scaled_width == width ) &&
- ( scaled_height == height ) ) {
- if (!(flags & IMGFLAG_MIPMAP))
- {
- RawImage_UploadTexture( data, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse );
- //qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
- *pUploadWidth = scaled_width;
- *pUploadHeight = scaled_height;
-
- goto done;
- }
- Com_Memcpy (scaledBuffer, data, width*height*4);
- }
- else
- {
- // use the normal mip-mapping function to go down from here
- while ( width > scaled_width || height > scaled_height ) {
-
- if (flags & IMGFLAG_SRGB)
- {
- R_MipMapsRGB( (byte *)data, width, height );
- }
- else
- {
- R_MipMap( (byte *)data, width, height );
- }
-
- width >>= 1;
- height >>= 1;
- if ( width < 1 ) {
- width = 1;
- }
- if ( height < 1 ) {
- height = 1;
- }
- }
- Com_Memcpy( scaledBuffer, data, width * height * 4 );
- }
-
- if (!(flags & IMGFLAG_NOLIGHTSCALE))
- R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !(flags & IMGFLAG_MIPMAP) );
-
- *pUploadWidth = scaled_width;
- *pUploadHeight = scaled_height;
-
- RawImage_UploadTexture(scaledBuffer, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse);
-
-done:
-
- if (flags & IMGFLAG_MIPMAP)
- {
- if ( textureFilterAnisotropic )
- qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- (GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) );
-
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- if ( textureFilterAnisotropic )
- qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 );
-
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- }
-
- GL_CheckErrors();
-
- if ( scaledBuffer != 0 )
- ri.Hunk_FreeTempMemory( scaledBuffer );
- if ( resampledBuffer != 0 )
- ri.Hunk_FreeTempMemory( resampledBuffer );
-}
-
-
-static void EmptyTexture( int width, int height, imgType_t type, imgFlags_t flags,
- qboolean lightMap, GLenum internalFormat, int *pUploadWidth, int *pUploadHeight )
-{
- int scaled_width, scaled_height;
-
- RawImage_ScaleToPower2(NULL, &width, &height, &scaled_width, &scaled_height, type, flags, NULL);
-
- *pUploadWidth = scaled_width;
- *pUploadHeight = scaled_height;
-
- RawImage_UploadTexture(NULL, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse);
-
- if (flags & IMGFLAG_MIPMAP)
- {
- if ( textureFilterAnisotropic )
- qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- (GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) );
-
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- if ( textureFilterAnisotropic )
- qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 );
-
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- }
-
- // Fix for sampling depth buffer on old nVidia cards
- // from http://www.idevgames.com/forums/thread-4141-post-34844.html#pid34844
- switch(internalFormat)
- {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16_ARB:
- case GL_DEPTH_COMPONENT24_ARB:
- case GL_DEPTH_COMPONENT32_ARB:
- qglTexParameterf(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- break;
- default:
- break;
- }
-
- GL_CheckErrors();
-}
-
-
-/*
-================
-R_CreateImage
-
-This is the only way any image_t are created
-================
-*/
-image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgType_t type, imgFlags_t flags, int internalFormat ) {
- image_t *image;
- qboolean isLightmap = qfalse;
- long hash;
- int glWrapClampMode;
-
- if (strlen(name) >= MAX_QPATH ) {
- ri.Error (ERR_DROP, "R_CreateImage: \"%s\" is too long", name);
- }
- if ( !strncmp( name, "*lightmap", 9 ) ) {
- isLightmap = qtrue;
- }
-
- if ( tr.numImages == MAX_DRAWIMAGES ) {
- ri.Error( ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit");
- }
-
- image = tr.images[tr.numImages] = ri.Hunk_Alloc( sizeof( image_t ), h_low );
- image->texnum = 1024 + tr.numImages;
- tr.numImages++;
-
- image->type = type;
- image->flags = flags;
-
- strcpy (image->imgName, name);
-
- image->width = width;
- image->height = height;
- if (flags & IMGFLAG_CLAMPTOEDGE)
- glWrapClampMode = GL_CLAMP_TO_EDGE;
- else
- glWrapClampMode = GL_REPEAT;
-
- if (!internalFormat)
- {
- if (image->flags & IMGFLAG_CUBEMAP)
- internalFormat = GL_RGBA8;
- else
- internalFormat = RawImage_GetFormat(pic, width * height, isLightmap, image->type, image->flags);
- }
-
- image->internalFormat = internalFormat;
-
-
- // lightmaps are always allocated on TMU 1
- if ( qglActiveTextureARB && isLightmap ) {
- image->TMU = 1;
- } else {
- image->TMU = 0;
- }
-
- if ( qglActiveTextureARB ) {
- GL_SelectTexture( image->TMU );
- }
-
- if (image->flags & IMGFLAG_CUBEMAP)
- {
- GL_BindCubemap(image);
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
- qglTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
-
- image->uploadWidth = width;
- image->uploadHeight = height;
- }
- else
- {
- GL_Bind(image);
-
- if (pic)
- {
- Upload32( pic, image->width, image->height, image->type, image->flags,
- isLightmap, image->internalFormat, &image->uploadWidth,
- &image->uploadHeight );
- }
- else
- {
- EmptyTexture(image->width, image->height, image->type, image->flags,
- isLightmap, image->internalFormat, &image->uploadWidth,
- &image->uploadHeight );
- }
-
- qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
- qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
- }
-
- GL_SelectTexture( 0 );
-
- hash = generateHashValue(name);
- image->next = hashTable[hash];
- hashTable[hash] = image;
-
- return image;
-}
-
-void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height )
-{
- byte *scaledBuffer = NULL;
- byte *resampledBuffer = NULL;
- int scaled_width, scaled_height, scaled_x, scaled_y;
- byte *data = pic;
-
- // normals are always swizzled
- if (image->type == IMGTYPE_NORMAL || image->type == IMGTYPE_NORMALHEIGHT)
- {
- RawImage_SwizzleRA(pic, width, height);
- }
-
- // LATC2 is only used for normals
- if (image->internalFormat == GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
- {
- byte *in = data;
- int c = width * height;
- while (c--)
- {
- in[0] = in[1];
- in[2] = in[1];
- in += 4;
- }
- }
-
-
- RawImage_ScaleToPower2(&pic, &width, &height, &scaled_width, &scaled_height, image->type, image->flags, &resampledBuffer);
-
- scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height );
-
- if ( qglActiveTextureARB ) {
- GL_SelectTexture( image->TMU );
- }
-
- GL_Bind(image);
-
- // copy or resample data as appropriate for first MIP level
- if ( ( scaled_width == width ) &&
- ( scaled_height == height ) ) {
- if (!(image->flags & IMGFLAG_MIPMAP))
- {
- scaled_x = x * scaled_width / width;
- scaled_y = y * scaled_height / height;
- RawImage_UploadTexture( data, scaled_x, scaled_y, scaled_width, scaled_height, image->internalFormat, image->type, image->flags, qtrue );
- //qglTexSubImage2D( GL_TEXTURE_2D, 0, scaled_x, scaled_y, scaled_width, scaled_height, GL_RGBA, GL_UNSIGNED_BYTE, data );
-
- GL_CheckErrors();
- goto done;
- }
- Com_Memcpy (scaledBuffer, data, width*height*4);
- }
- else
- {
- // use the normal mip-mapping function to go down from here
- while ( width > scaled_width || height > scaled_height ) {
-
- if (image->flags & IMGFLAG_SRGB)
- {
- R_MipMapsRGB( (byte *)data, width, height );
- }
- else
- {
- R_MipMap( (byte *)data, width, height );
- }
-
- width >>= 1;
- height >>= 1;
- x >>= 1;
- y >>= 1;
- if ( width < 1 ) {
- width = 1;
- }
- if ( height < 1 ) {
- height = 1;
- }
- }
- Com_Memcpy( scaledBuffer, data, width * height * 4 );
- }
-
- if (!(image->flags & IMGFLAG_NOLIGHTSCALE))
- R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !(image->flags & IMGFLAG_MIPMAP) );
-
- scaled_x = x * scaled_width / width;
- scaled_y = y * scaled_height / height;
- RawImage_UploadTexture( (byte *)data, scaled_x, scaled_y, scaled_width, scaled_height, image->internalFormat, image->type, image->flags, qtrue );
-
-done:
-
- GL_SelectTexture( 0 );
-
- GL_CheckErrors();
-
- if ( scaledBuffer != 0 )
- ri.Hunk_FreeTempMemory( scaledBuffer );
- if ( resampledBuffer != 0 )
- ri.Hunk_FreeTempMemory( resampledBuffer );
-}
-
-//===================================================================
-
-typedef struct
-{
- char *ext;
- void (*ImageLoader)( const char *, unsigned char **, int *, int * );
-} imageExtToLoaderMap_t;
-
-// Note that the ordering indicates the order of preference used
-// when there are multiple images of different formats available
-static imageExtToLoaderMap_t imageLoaders[ ] =
-{
- { "tga", R_LoadTGA },
- { "jpg", R_LoadJPG },
- { "jpeg", R_LoadJPG },
- { "png", R_LoadPNG },
- { "pcx", R_LoadPCX },
- { "bmp", R_LoadBMP }
-};
-
-static int numImageLoaders = ARRAY_LEN( imageLoaders );
-
-/*
-=================
-R_LoadImage
-
-Loads any of the supported image types into a cannonical
-32 bit format.
-=================
-*/
-void R_LoadImage( const char *name, byte **pic, int *width, int *height )
-{
- qboolean orgNameFailed = qfalse;
- int orgLoader = -1;
- int i;
- char localName[ MAX_QPATH ];
- const char *ext;
- char *altName;
-
- *pic = NULL;
- *width = 0;
- *height = 0;
-
- Q_strncpyz( localName, name, MAX_QPATH );
-
- ext = COM_GetExtension( localName );
-
- if( *ext )
- {
- // Look for the correct loader and use it
- for( i = 0; i < numImageLoaders; i++ )
- {
- if( !Q_stricmp( ext, imageLoaders[ i ].ext ) )
- {
- // Load
- imageLoaders[ i ].ImageLoader( localName, pic, width, height );
- break;
- }
- }
-
- // A loader was found
- if( i < numImageLoaders )
- {
- if( *pic == NULL )
- {
- // Loader failed, most likely because the file isn't there;
- // try again without the extension
- orgNameFailed = qtrue;
- orgLoader = i;
- COM_StripExtension( name, localName, MAX_QPATH );
- }
- else
- {
- // Something loaded
- return;
- }
- }
- }
-
- // Try and find a suitable match using all
- // the image formats supported
- for( i = 0; i < numImageLoaders; i++ )
- {
- if (i == orgLoader)
- continue;
-
- altName = va( "%s.%s", localName, imageLoaders[ i ].ext );
-
- // Load
- imageLoaders[ i ].ImageLoader( altName, pic, width, height );
-
- if( *pic )
- {
- if( orgNameFailed )
- {
- ri.Printf( PRINT_DEVELOPER, "WARNING: %s not present, using %s instead\n",
- name, altName );
- }
-
- break;
- }
- }
-}
-
-
-/*
-===============
-R_FindImageFile
-
-Finds or loads the given image.
-Returns NULL if it fails, not a default image.
-==============
-*/
-image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags )
-{
- image_t *image;
- int width, height;
- byte *pic;
- long hash;
-
- if (!name) {
- return NULL;
- }
-
- hash = generateHashValue(name);
-
- //
- // see if the image is already loaded
- //
- for (image=hashTable[hash]; image; image=image->next) {
- if ( !strcmp( name, image->imgName ) ) {
- // the white image can be used with any set of parms, but other mismatches are errors
- if ( strcmp( name, "*white" ) ) {
- if ( image->flags != flags ) {
- ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", name, image->flags, flags );
- }
- }
- return image;
- }
- }
-
- //
- // load the pic from disk
- //
- R_LoadImage( name, &pic, &width, &height );
- if ( pic == NULL ) {
- return NULL;
- }
-
- if (r_normalMapping->integer && !(type == IMGTYPE_NORMAL) && (flags & IMGFLAG_PICMIP) && (flags & IMGFLAG_MIPMAP) && (flags & IMGFLAG_GENNORMALMAP))
- {
- char normalName[MAX_QPATH];
- image_t *normalImage;
- int normalWidth, normalHeight;
- imgFlags_t normalFlags;
-
- normalFlags = (flags & ~(IMGFLAG_GENNORMALMAP | IMGFLAG_SRGB)) | IMGFLAG_NOLIGHTSCALE;
-
- COM_StripExtension(name, normalName, MAX_QPATH);
- Q_strcat(normalName, MAX_QPATH, "_n");
-
- // find normalmap in case it's there
- normalImage = R_FindImageFile(normalName, IMGTYPE_NORMAL, normalFlags);
-
- // if not, generate it
- if (normalImage == NULL)
- {
- byte *normalPic;
- int x, y;
-
- normalWidth = width;
- normalHeight = height;
- normalPic = ri.Malloc(width * height * 4);
- RGBAtoNormal(pic, normalPic, width, height, flags & IMGFLAG_CLAMPTOEDGE);
-
- // Brighten up the original image to work with the normal map
- RGBAtoYCoCgA(pic, pic, width, height);
- for (y = 0; y < height; y++)
- {
- byte *picbyte = pic + y * width * 4;
- byte *normbyte = normalPic + y * width * 4;
- for (x = 0; x < width; x++)
- {
- int div = MAX(normbyte[2] - 127, 16);
- picbyte[0] = CLAMP(picbyte[0] * 128 / div, 0, 255);
- picbyte += 4;
- normbyte += 4;
- }
- }
- YCoCgAtoRGBA(pic, pic, width, height);
-
- R_CreateImage( normalName, normalPic, normalWidth, normalHeight, IMGTYPE_NORMAL, normalFlags, 0 );
- ri.Free( normalPic );
- }
- }
-
- image = R_CreateImage( ( char * ) name, pic, width, height, type, flags, 0 );
- ri.Free( pic );
- return image;
-}
-
-
-/*
-================
-R_CreateDlightImage
-================
-*/
-#define DLIGHT_SIZE 16
-static void R_CreateDlightImage( void ) {
- int x,y;
- byte data[DLIGHT_SIZE][DLIGHT_SIZE][4];
- int b;
-
- // make a centered inverse-square falloff blob for dynamic lighting
- for (x=0 ; x<DLIGHT_SIZE ; x++) {
- for (y=0 ; y<DLIGHT_SIZE ; y++) {
- float d;
-
- d = ( DLIGHT_SIZE/2 - 0.5f - x ) * ( DLIGHT_SIZE/2 - 0.5f - x ) +
- ( DLIGHT_SIZE/2 - 0.5f - y ) * ( DLIGHT_SIZE/2 - 0.5f - y );
- b = 4000 / d;
- if (b > 255) {
- b = 255;
- } else if ( b < 75 ) {
- b = 0;
- }
- data[y][x][0] =
- data[y][x][1] =
- data[y][x][2] = b;
- data[y][x][3] = 255;
- }
- }
- tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
-}
-
-
-/*
-=================
-R_InitFogTable
-=================
-*/
-void R_InitFogTable( void ) {
- int i;
- float d;
- float exp;
-
- exp = 0.5;
-
- for ( i = 0 ; i < FOG_TABLE_SIZE ; i++ ) {
- d = pow ( (float)i/(FOG_TABLE_SIZE-1), exp );
-
- tr.fogTable[i] = d;
- }
-}
-
-/*
-================
-R_FogFactor
-
-Returns a 0.0 to 1.0 fog density value
-This is called for each texel of the fog texture on startup
-and for each vertex of transparent shaders in fog dynamically
-================
-*/
-float R_FogFactor( float s, float t ) {
- float d;
-
- s -= 1.0/512;
- if ( s < 0 ) {
- return 0;
- }
- if ( t < 1.0/32 ) {
- return 0;
- }
- if ( t < 31.0/32 ) {
- s *= (t - 1.0f/32.0f) / (30.0f/32.0f);
- }
-
- // we need to leave a lot of clamp range
- s *= 8;
-
- if ( s > 1.0 ) {
- s = 1.0;
- }
-
- d = tr.fogTable[ (int)(s * (FOG_TABLE_SIZE-1)) ];
-
- return d;
-}
-
-/*
-================
-R_CreateFogImage
-================
-*/
-#define FOG_S 256
-#define FOG_T 32
-static void R_CreateFogImage( void ) {
- int x,y;
- byte *data;
- float d;
- float borderColor[4];
-
- data = ri.Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 );
-
- // S is distance, T is depth
- for (x=0 ; x<FOG_S ; x++) {
- for (y=0 ; y<FOG_T ; y++) {
- d = R_FogFactor( ( x + 0.5f ) / FOG_S, ( y + 0.5f ) / FOG_T );
-
- data[(y*FOG_S+x)*4+0] =
- data[(y*FOG_S+x)*4+1] =
- data[(y*FOG_S+x)*4+2] = 255;
- data[(y*FOG_S+x)*4+3] = 255*d;
- }
- }
- // standard openGL clamping doesn't really do what we want -- it includes
- // the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does
- // what we want.
- tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
- ri.Hunk_FreeTempMemory( data );
-
- borderColor[0] = 1.0;
- borderColor[1] = 1.0;
- borderColor[2] = 1.0;
- borderColor[3] = 1;
-
- qglTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor );
-}
-
-/*
-==================
-R_CreateDefaultImage
-==================
-*/
-#define DEFAULT_SIZE 16
-static void R_CreateDefaultImage( void ) {
- int x;
- byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
-
- // the default image will be a box, to allow you to see the mapping coordinates
- Com_Memset( data, 32, sizeof( data ) );
- for ( x = 0 ; x < DEFAULT_SIZE ; x++ ) {
- data[0][x][0] =
- data[0][x][1] =
- data[0][x][2] =
- data[0][x][3] = 255;
-
- data[x][0][0] =
- data[x][0][1] =
- data[x][0][2] =
- data[x][0][3] = 255;
-
- data[DEFAULT_SIZE-1][x][0] =
- data[DEFAULT_SIZE-1][x][1] =
- data[DEFAULT_SIZE-1][x][2] =
- data[DEFAULT_SIZE-1][x][3] = 255;
-
- data[x][DEFAULT_SIZE-1][0] =
- data[x][DEFAULT_SIZE-1][1] =
- data[x][DEFAULT_SIZE-1][2] =
- data[x][DEFAULT_SIZE-1][3] = 255;
- }
- tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_MIPMAP, 0);
-}
-
-/*
-==================
-R_CreateBuiltinImages
-==================
-*/
-void R_CreateBuiltinImages( void ) {
- int x,y;
- byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
-
- R_CreateDefaultImage();
-
- // we use a solid white image instead of disabling texturing
- Com_Memset( data, 255, sizeof( data ) );
- tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
-
- if (r_dlightMode->integer >= 2)
- {
- for( x = 0; x < MAX_DLIGHTS; x++)
- {
- tr.shadowCubemaps[x] = R_CreateImage(va("*shadowcubemap%i", x), (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE | IMGFLAG_CUBEMAP, 0);
- }
- }
-
- // with overbright bits active, we need an image which is some fraction of full color,
- // for default lightmaps, etc
- for (x=0 ; x<DEFAULT_SIZE ; x++) {
- for (y=0 ; y<DEFAULT_SIZE ; y++) {
- data[y][x][0] =
- data[y][x][1] =
- data[y][x][2] = tr.identityLightByte;
- data[y][x][3] = 255;
- }
- }
-
- tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
-
-
- for(x=0;x<32;x++) {
- // scratchimage is usually used for cinematic drawing
- tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_PICMIP | IMGFLAG_CLAMPTOEDGE, 0);
- }
-
- R_CreateDlightImage();
- R_CreateFogImage();
-
- if (glRefConfig.framebufferObject)
- {
- int width, height, hdrFormat;
-
- if(glRefConfig.textureNonPowerOfTwo)
- {
- width = glConfig.vidWidth;
- height = glConfig.vidHeight;
- }
- else
- {
- width = NextPowerOfTwo(glConfig.vidWidth);
- height = NextPowerOfTwo(glConfig.vidHeight);
- }
-
- hdrFormat = GL_RGBA8;
- if (r_hdr->integer && glRefConfig.framebufferObject && glRefConfig.textureFloat)
- hdrFormat = GL_RGB16F_ARB;
-
- tr.renderImage = R_CreateImage("_render", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, hdrFormat);
-
- if (r_drawSunRays->integer)
- tr.sunRaysImage = R_CreateImage("*sunRays", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8);
-
- if (r_softOverbright->integer)
- {
- int format;
-
- format = GL_RGBA8;
-
- tr.screenScratchImage = R_CreateImage("*screenScratch", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, format);
- }
-
- if (glRefConfig.framebufferObject)
- {
- tr.renderDepthImage = R_CreateImage("*renderdepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
- tr.textureDepthImage = R_CreateImage("*texturedepth", NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
- }
-
- {
- unsigned short sdata[4];
- void *p;
-
- if (hdrFormat == GL_RGB16F_ARB)
- {
- sdata[0] = FloatToHalf(0.0f);
- sdata[1] = FloatToHalf(0.45f);
- sdata[2] = FloatToHalf(1.0f);
- sdata[3] = FloatToHalf(1.0f);
- p = &sdata[0];
- }
- else
- {
- data[0][0][0] = 0;
- data[0][0][1] = 0.45f * 255;
- data[0][0][2] = 255;
- data[0][0][3] = 255;
- p = data;
- }
-
- tr.calcLevelsImage = R_CreateImage("*calcLevels", p, 1, 1, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, hdrFormat);
- tr.targetLevelsImage = R_CreateImage("*targetLevels", p, 1, 1, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, hdrFormat);
- tr.fixedLevelsImage = R_CreateImage("*fixedLevels", p, 1, 1, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, hdrFormat);
- }
-
- for (x = 0; x < 2; x++)
- {
- tr.textureScratchImage[x] = R_CreateImage(va("*textureScratch%d", x), NULL, 256, 256, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8);
- }
- for (x = 0; x < 2; x++)
- {
- tr.quarterImage[x] = R_CreateImage(va("*quarter%d", x), NULL, width / 2, height / 2, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8);
- }
-
- tr.screenShadowImage = R_CreateImage("*screenShadow", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8);
-
- if (r_ssao->integer)
- {
- tr.screenSsaoImage = R_CreateImage("*screenSsao", NULL, width / 2, height / 2, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8);
- tr.hdrDepthImage = R_CreateImage("*hdrDepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_INTENSITY32F_ARB);
- }
-
- for( x = 0; x < MAX_DRAWN_PSHADOWS; x++)
- {
- tr.pshadowMaps[x] = R_CreateImage(va("*shadowmap%i", x), NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8);
- }
-
- for ( x = 0; x < 3; x++)
- {
- tr.sunShadowDepthImage[x] = R_CreateImage(va("*sunshadowdepth%i", x), NULL, r_shadowMapSize->integer, r_shadowMapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
- }
- }
-}
-
-
-/*
-===============
-R_SetColorMappings
-===============
-*/
-void R_SetColorMappings( void ) {
- int i, j;
- float g;
- int inf;
- int shift;
-
- // setup the overbright lighting
- tr.overbrightBits = r_overBrightBits->integer;
- if ( !glConfig.deviceSupportsGamma ) {
- tr.overbrightBits = 0; // need hardware gamma for overbright
- }
-
- // never overbright in windowed mode without soft overbright
- if ( !glConfig.isFullscreen && !r_softOverbright->integer )
- {
- tr.overbrightBits = 0;
- }
-
- // never overbright with tonemapping
- if ( r_toneMap->integer && r_hdr->integer )
- {
- tr.overbrightBits = 0;
- }
-
- // allow 2 overbright bits in 24 bit, but only 1 in 16 bit
- if ( glConfig.colorBits > 16 ) {
- if ( tr.overbrightBits > 2 ) {
- tr.overbrightBits = 2;
- }
- } else {
- if ( tr.overbrightBits > 1 ) {
- tr.overbrightBits = 1;
- }
- }
- if ( tr.overbrightBits < 0 ) {
- tr.overbrightBits = 0;
- }
-
- tr.identityLight = 1.0f / ( 1 << tr.overbrightBits );
- tr.identityLightByte = 255 * tr.identityLight;
-
-
- if ( r_intensity->value <= 1 ) {
- ri.Cvar_Set( "r_intensity", "1" );
- }
-
- if ( r_gamma->value < 0.5f ) {
- ri.Cvar_Set( "r_gamma", "0.5" );
- } else if ( r_gamma->value > 3.0f ) {
- ri.Cvar_Set( "r_gamma", "3.0" );
- }
-
- g = r_gamma->value;
-
- shift = tr.overbrightBits;
-
- // no shift with soft overbright
- if (r_softOverbright->integer)
- {
- shift = 0;
- }
-
- for ( i = 0; i < 256; i++ ) {
- int i2;
-
- if (r_srgb->integer)
- {
- i2 = 255 * RGBtosRGB(i/255.0f) + 0.5f;
- }
- else
- {
- i2 = i;
- }
-
- if ( g == 1 ) {
- inf = i2;
- } else {
- inf = 255 * pow ( i2/255.0f, 1.0f / g ) + 0.5f;
- }
- inf <<= shift;
- if (inf < 0) {
- inf = 0;
- }
- if (inf > 255) {
- inf = 255;
- }
- s_gammatable[i] = inf;
- }
-
- for (i=0 ; i<256 ; i++) {
- j = i * r_intensity->value;
- if (j > 255) {
- j = 255;
- }
- s_intensitytable[i] = j;
- }
-
- if ( glConfig.deviceSupportsGamma )
- {
- GLimp_SetGamma( s_gammatable, s_gammatable, s_gammatable );
- }
-}
-
-/*
-===============
-R_InitImages
-===============
-*/
-void R_InitImages( void ) {
- Com_Memset(hashTable, 0, sizeof(hashTable));
- // build brightness translation tables
- R_SetColorMappings();
-
- // create default texture and white texture
- R_CreateBuiltinImages();
-}
-
-/*
-===============
-R_DeleteTextures
-===============
-*/
-void R_DeleteTextures( void ) {
- int i;
-
- for ( i=0; i<tr.numImages ; i++ ) {
- qglDeleteTextures( 1, &tr.images[i]->texnum );
- }
- Com_Memset( tr.images, 0, sizeof( tr.images ) );
-
- tr.numImages = 0;
-
- Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
- if ( qglActiveTextureARB ) {
- GL_SelectTexture( 1 );
- qglBindTexture( GL_TEXTURE_2D, 0 );
- GL_SelectTexture( 0 );
- qglBindTexture( GL_TEXTURE_2D, 0 );
- } else {
- qglBindTexture( GL_TEXTURE_2D, 0 );
- }
-}
-
-/*
-============================================================================
-
-SKINS
-
-============================================================================
-*/
-
-/*
-==================
-CommaParse
-
-This is unfortunate, but the skin files aren't
-compatable with our normal parsing rules.
-==================
-*/
-static char *CommaParse( char **data_p ) {
- int c = 0, len;
- char *data;
- static char com_token[MAX_TOKEN_CHARS];
-
- data = *data_p;
- len = 0;
- com_token[0] = 0;
-
- // make sure incoming data is valid
- if ( !data ) {
- *data_p = NULL;
- return com_token;
- }
-
- while ( 1 ) {
- // skip whitespace
- while( (c = *data) <= ' ') {
- if( !c ) {
- break;
- }
- data++;
- }
-
-
- c = *data;
-
- // skip double slash comments
- if ( c == '/' && data[1] == '/' )
- {
- while (*data && *data != '\n')
- data++;
- }
- // skip /* */ comments
- else if ( c=='/' && data[1] == '*' )
- {
- while ( *data && ( *data != '*' || data[1] != '/' ) )
- {
- data++;
- }
- if ( *data )
- {
- data += 2;
- }
- }
- else
- {
- break;
- }
- }
-
- if ( c == 0 ) {
- return "";
- }
-
- // handle quoted strings
- if (c == '\"')
- {
- data++;
- while (1)
- {
- c = *data++;
- if (c=='\"' || !c)
- {
- com_token[len] = 0;
- *data_p = ( char * ) data;
- return com_token;
- }
- if (len < MAX_TOKEN_CHARS)
- {
- com_token[len] = c;
- len++;
- }
- }
- }
-
- // parse a regular word
- do
- {
- if (len < MAX_TOKEN_CHARS)
- {
- com_token[len] = c;
- len++;
- }
- data++;
- c = *data;
- } while (c>32 && c != ',' );
-
- if (len == MAX_TOKEN_CHARS)
- {
-// ri.Printf (PRINT_DEVELOPER, "Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS);
- len = 0;
- }
- com_token[len] = 0;
-
- *data_p = ( char * ) data;
- return com_token;
-}
-
-
-/*
-===============
-RE_RegisterSkin
-
-===============
-*/
-qhandle_t RE_RegisterSkin( const char *name ) {
- qhandle_t hSkin;
- skin_t *skin;
- skinSurface_t *surf;
- union {
- char *c;
- void *v;
- } text;
- char *text_p;
- char *token;
- char surfName[MAX_QPATH];
-
- if ( !name || !name[0] ) {
- ri.Printf( PRINT_DEVELOPER, "Empty name passed to RE_RegisterSkin\n" );
- return 0;
- }
-
- if ( strlen( name ) >= MAX_QPATH ) {
- ri.Printf( PRINT_DEVELOPER, "Skin name exceeds MAX_QPATH\n" );
- return 0;
- }
-
-
- // see if the skin is already loaded
- for ( hSkin = 1; hSkin < tr.numSkins ; hSkin++ ) {
- skin = tr.skins[hSkin];
- if ( !Q_stricmp( skin->name, name ) ) {
- if( skin->numSurfaces == 0 ) {
- return 0; // default skin
- }
- return hSkin;
- }
- }
-
- // allocate a new skin
- if ( tr.numSkins == MAX_SKINS ) {
- ri.Printf( PRINT_WARNING, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name );
- return 0;
- }
- tr.numSkins++;
- skin = ri.Hunk_Alloc( sizeof( skin_t ), h_low );
- tr.skins[hSkin] = skin;
- Q_strncpyz( skin->name, name, sizeof( skin->name ) );
- skin->numSurfaces = 0;
-
- R_IssuePendingRenderCommands();
-
- // If not a .skin file, load as a single shader
- if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) {
- skin->numSurfaces = 1;
- skin->surfaces[0] = ri.Hunk_Alloc( sizeof(skin->surfaces[0]), h_low );
- skin->surfaces[0]->shader = R_FindShader( name, LIGHTMAP_NONE, qtrue );
- return hSkin;
- }
-
- // load and parse the skin file
- ri.FS_ReadFile( name, &text.v );
- if ( !text.c ) {
- return 0;
- }
-
- text_p = text.c;
- while ( text_p && *text_p ) {
- // get surface name
- token = CommaParse( &text_p );
- Q_strncpyz( surfName, token, sizeof( surfName ) );
-
- if ( !token[0] ) {
- break;
- }
- // lowercase the surface name so skin compares are faster
- Q_strlwr( surfName );
-
- if ( *text_p == ',' ) {
- text_p++;
- }
-
- if ( strstr( token, "tag_" ) ) {
- continue;
- }
-
- // parse the shader name
- token = CommaParse( &text_p );
-
- surf = skin->surfaces[ skin->numSurfaces ] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low );
- Q_strncpyz( surf->name, surfName, sizeof( surf->name ) );
- surf->shader = R_FindShader( token, LIGHTMAP_NONE, qtrue );
- skin->numSurfaces++;
- }
-
- ri.FS_FreeFile( text.v );
-
-
- // never let a skin have 0 shaders
- if ( skin->numSurfaces == 0 ) {
- return 0; // use default skin
- }
-
- return hSkin;
-}
-
-
-/*
-===============
-R_InitSkins
-===============
-*/
-void R_InitSkins( void ) {
- skin_t *skin;
-
- tr.numSkins = 1;
-
- // make the default skin have all default shaders
- skin = tr.skins[0] = ri.Hunk_Alloc( sizeof( skin_t ), h_low );
- Q_strncpyz( skin->name, "<default skin>", sizeof( skin->name ) );
- skin->numSurfaces = 1;
- skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces ), h_low );
- skin->surfaces[0]->shader = tr.defaultShader;
-}
-
-/*
-===============
-R_GetSkinByHandle
-===============
-*/
-skin_t *R_GetSkinByHandle( qhandle_t hSkin ) {
- if ( hSkin < 1 || hSkin >= tr.numSkins ) {
- return tr.skins[0];
- }
- return tr.skins[ hSkin ];
-}
-
-/*
-===============
-R_SkinList_f
-===============
-*/
-void R_SkinList_f( void ) {
- int i, j;
- skin_t *skin;
-
- ri.Printf (PRINT_ALL, "------------------\n");
-
- for ( i = 0 ; i < tr.numSkins ; i++ ) {
- skin = tr.skins[i];
-
- ri.Printf( PRINT_ALL, "%3i:%s\n", i, skin->name );
- for ( j = 0 ; j < skin->numSurfaces ; j++ ) {
- ri.Printf( PRINT_ALL, " %s = %s\n",
- skin->surfaces[j]->name, skin->surfaces[j]->shader->name );
- }
- }
- ri.Printf (PRINT_ALL, "------------------\n");
-}
-
-