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-rw-r--r--src/rend2/tr_local.h18
1 files changed, 5 insertions, 13 deletions
diff --git a/src/rend2/tr_local.h b/src/rend2/tr_local.h
index 4b46f612..a5d57d35 100644
--- a/src/rend2/tr_local.h
+++ b/src/rend2/tr_local.h
@@ -80,10 +80,8 @@ typedef struct {
qboolean needDlights; // true for bmodels that touch a dlight
qboolean lightingCalculated;
-#ifdef REACTION
// JBravo: Mirrored models
qboolean mirrored; // mirrored matrix, needs reversed culling
-#endif
vec3_t lightDir; // normalized direction towards light
vec3_t ambientLight; // color normalized to 0-255
int ambientLightInt; // 32 bit rgba packed
@@ -1755,12 +1753,6 @@ typedef struct {
trRefEntity_t *currentEntity;
qboolean skyRenderedThisView; // flag for drawing sun
-#ifdef REACTION
- vec3_t sunFlarePos;
- qboolean viewHasSunFlare;
- qboolean frameHasSunFlare;
-#endif
-
qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes
byte color2D[4];
qboolean vertexes2D; // shader needs to be finished
@@ -1814,7 +1806,7 @@ typedef struct {
image_t *renderImage;
- image_t *godRaysImage;
+ image_t *sunRaysImage;
image_t *renderDepthImage;
image_t *pshadowMaps[MAX_DRAWN_PSHADOWS];
image_t *textureScratchImage[2];
@@ -1832,7 +1824,7 @@ typedef struct {
FBO_t *renderFbo;
FBO_t *msaaResolveFbo;
- FBO_t *godRaysFbo;
+ FBO_t *sunRaysFbo;
FBO_t *depthFbo;
FBO_t *pshadowFbos[MAX_DRAWN_PSHADOWS];
FBO_t *textureScratchFbo[2];
@@ -1851,6 +1843,7 @@ typedef struct {
shader_t *flareShader;
shader_t *sunShader;
+ shader_t *sunFlareShader;
int numLightmaps;
int lightmapSize;
@@ -1940,11 +1933,9 @@ typedef struct {
int numSkins;
skin_t *skins[MAX_SKINS];
-#ifdef REACTION
GLuint sunFlareQuery[2];
int sunFlareQueryIndex;
qboolean sunFlareQueryActive[2];
-#endif
float sinTable[FUNCTABLE_SIZE];
float squareTable[FUNCTABLE_SIZE];
@@ -2124,6 +2115,7 @@ extern cvar_t *r_forceSun;
extern cvar_t *r_forceSunMapLightScale;
extern cvar_t *r_forceSunLightScale;
extern cvar_t *r_forceSunAmbientScale;
+extern cvar_t *r_drawSunRays;
extern cvar_t *r_sunShadows;
extern cvar_t *r_shadowFilter;
extern cvar_t *r_shadowMapSize;
@@ -2481,7 +2473,7 @@ SKIES
void R_BuildCloudData( shaderCommands_t *shader );
void R_InitSkyTexCoords( float cloudLayerHeight );
void R_DrawSkyBox( shaderCommands_t *shader );
-void RB_DrawSun( void );
+void RB_DrawSun( float scale, shader_t *shader );
void RB_ClipSkyPolygons( shaderCommands_t *shader );
/*